Hey Credulous! Sorry, didn’t log in for a few days. I’ll PM you Doug and Will’s emails now. I’ll also post your questions to the Global War page!
7.0 Clarification
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Yeah,
We didn’t even bother with the 48 per Turn Russian income. We set them up with the new pieces but still made them roll for their income. What you are describing is exactly what we predicted would happen.
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80 ipc in the begining allows russia to attack japan, and win. China is to hard to defeat.
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Russia is dangerous in this one; thought the way my opponents are playing this one it would be hard to believe. It’s a long way to Moscow though and I think the “happy times” will be over soon enough.
The reinforcements and new IC in Stalingrad make life a lot more difficult for the Axis. As Japan, I didn’t try to provoke her.
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I should say that when we play we don’t use tech or optional rules because we want to see if the game is balanced. Russia also keeps at least 15 infantry in the East at all times.
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Is there a balanced way to incorporate air transports into global 1939?
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We use the 4 questions and answers in the A few questions about partroopers post for all the versions of game so far.
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Is the complete rule available somewhere?
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@SS:
We use the 4 questions and answers in the A few questions about partroopers post for all the versions of game so far.
I’m not sure I understand what you are saying.
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Sophie,
The answers are in the A few questions about partroopers post
Go to this posting in Global War
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Crus, if your looking for these rules of Tigermans game they are at Board Game Geek.