TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Rockets Advance
Activate Technology - Japanese
Japanese activating Rockets Advance
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 35 PUs; 0 SuicideAttackTokens; 0 techTokens;
Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 9 PUs; 0 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
Rocket attack in Queensland does 4 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 4
Rocket attack in French Indo China does 1 damage to factory_minor owned by Americans
Rockets in Philippines roll: 1
Rocket attack in Midway does 1 damage to airfield owned by Americans
Rockets in Japan roll: 1
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 5 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 bombers moved from Manchuria to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery and 5 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Kwangsi, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 carriers, 1 destroyer, 2 fighters and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from 35 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Kwangtung
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,6,6,1,5,5,3,6,6,6,1
Japanese collect 31 PUs (1 lost to blockades); end with 40 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 5 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 6 artilleries, 2 bombers, 1 factory_minor and 10 infantry
Kweichow : 1 flag
Hunan : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Amur : 1 flag
Buryatia : 1 flag, 1 infantry
35 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 carriers, 2 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 48 / 59
Russians : 36 / 46
Japanese : 32 / 40
Americans : 60 / 82
Chinese : 9 / 6
British : 26 / 26
UK_Pacific : 15 / 15
Italians : 21 / 37
ANZAC : 13 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 17 times
Average roll : 4,196
Median : 5,000
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 46
Null / Other
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4,462
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 13
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,647
Median : 4,000
Variance : 0,688
Standard Deviation : 0,829
Total rolls : 17
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4,462
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 13
Chinese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2