@simon33 scramble to 35?
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14L G40 FuzzyKittens (Axis) vs Cyanight (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 armour, 7 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Egypt to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - British
Battle in Southern France
Battle in Tobruk
British attack with 2 armour, 7 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Southern France from Germans, taking Tobruk from Italians with 2 armour, 7 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 armour placed in Persia
1 submarine placed in 80 Sea Zone
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
6 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 8 PUs;Combat Move - Germans
1 submarine moved from 104 Sea Zone to 87 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 8 PUs;Combat Move - Germans
1 submarine moved from 104 Sea Zone to 87 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in 87 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 transport
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in Southern France
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Western Germany
1 bomber moved from Southern France to Western Germany
1 aaGun moved from Germany to Western Germany
2 artilleries and 4 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to Rostov
2 artilleries moved from Bryansk to RostovPlace Units - Germans
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
1 factory_minor placed in Rostov
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 63 PUs (2 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
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I had to edit, I forgot to move my mech in Anglo to Italian Somaliland.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from Anhwe to Chahar
1 artillery and 4 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Yunnan to Chahar
2 fighters moved from Yunnan to Chahar
1 bomber moved from Japan to 34 Sea Zone
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
2 fighters moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
2 tactical_bombers moved from Shan State to Kweichow
2 fighters moved from Yunnan to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from Anhwe to Chahar
1 artillery and 4 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Yunnan to Chahar
2 fighters moved from Yunnan to Chahar
1 bomber moved from Japan to 34 Sea Zone
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
2 fighters moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
2 tactical_bombers moved from Shan State to Kweichow
2 fighters moved from Yunnan to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to West India: 1 infantry
EDIT: Changing ownership of West India from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
2 battleships, 5 carriers and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 34 Sea Zone to Philippines
3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
3 fighters moved from 55 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Shan State to Philippines
2 tactical_bombers moved from Chahar to Anhwe
4 fighters moved from Chahar to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 tactical_bombers moved from Kweichow to Kiangsi
3 fighters moved from Kweichow to Kiangsi
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Ceylon to 39 Sea Zone
3 artilleries and 4 infantry moved from India to 39 Sea Zone
3 artilleries, 5 infantry and 6 transports moved from 39 Sea Zone to 36 Sea Zone
3 artilleries moved from 36 Sea Zone to Kwangsi
5 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
2 destroyers placed in 20 Sea Zone
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in Kwangtung
1 mech_infantry placed in French Indo China
3 infantry placed in India
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Forgot the combat move into West India so I edited it in the NCM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 artilleries moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 5 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tunisia to Morocco
3 mech_infantrys moved from Tunisia to Morocco
2 infantry moved from French West Africa to French Central AfricaCombat - Americans
Battle in Normandy BordeauxNon Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 3 destroyers, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
4 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 tactical_bomber placed in Eastern United States
2 fighters placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
12 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 armour moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
2 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in West India
British attack with 2 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 1 armour and 1 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 submarine moved from 80 Sea Zone to 81 Sea Zone
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
7 artilleries moved from Tobruk to AlexandriaPlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
8 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 armour moved from Romania to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 fighter and 10 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to 54 Sea Zone
3 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French





