Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
14L G40 FuzzyKittens (Axis) vs Cyanight (Allies +12)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 harbour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to Celebes
1 fighter moved from Kwangsi to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Burma to India
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 tactical_bombers moved from Yunnan to India
2 fighters moved from Yunnan to India
3 tactical_bombers moved from Yunnan to India
2 fighters moved from Yunnan to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 harbour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to Celebes
1 fighter moved from Kwangsi to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Burma to India
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 tactical_bombers moved from Yunnan to India
2 fighters moved from Yunnan to India
3 tactical_bombers moved from Yunnan to India
2 fighters moved from Yunnan to IndiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
retreated to 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 1 armour, 1 artillery, 4 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 4 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
4 fighters moved from India to Shan State
5 tactical_bombers moved from India to Shan State
3 fighters moved from Japan to 37 Sea Zone
3 tactical_bombers moved from Siam to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Celebes to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Hopei
3 infantry moved from Jehol to Anhwe
2 fighters moved from Kwangsi to Shan State
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 harbour placed in Java
2 carriers placed in 37 Sea Zone
1 tactical_bomber placed in 37 Sea Zone
2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 3 mech_infantrys moved from Morocco to Tunisia
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 34 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 34 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 49 Sea Zone
2 destroyers moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 transports moved from 91 Sea Zone to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
3 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
3 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 10 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber moved from West India to India
7 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 armour and 2 infantry moved from Egypt to Alexandria
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Kenya to EgyptCombat - British
Battle in India
British attack with 1 armour, 2 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
British win, taking India from Japanese with 1 armour, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Casualties for British: 6 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Persia
3 aaGuns moved from West India to India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Gibraltar to AlexandriaPlace Units - British
1 factory_minor, 1 fighter and 1 tactical_bomber placed in Egypt
British undo move 1.
1 fighter and 1 tactical_bomber placed in Egypt
1 factory_minor placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Bessarabia to RomaniaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
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Are you done with the French or do you want to make a non-combat move?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 56 PUs;
Germans buy 1 carrier, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
7 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Bryansk to Ukraine
Germans take Ukraine from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 56 PUs;
Germans buy 1 carrier, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
7 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Bryansk to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 aaGun moved from Bryansk to Rostov
6 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 8 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk
1 fighter moved from Western Germany to Bryansk
1 tactical_bomber moved from Southern Italy to Bryansk
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from 104 Sea Zone to Holland BelgiumPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in France
3 mech_infantrys placed in Novgorod
1 factory_minor placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
3 fighters moved from Russia to Rostov
1 bomber moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Russia to RostovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 3 infantry
retreated to Rostov
Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Rostov to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Burma to India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from 37 Sea Zone to India
7 fighters and 8 tactical_bombers moved from Shan State to India
8 infantry moved from Java to 42 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 8 infantry moved from 39 Sea Zone to India
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Burma to India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from 37 Sea Zone to India
7 fighters and 8 tactical_bombers moved from Shan State to India
8 infantry moved from Java to 42 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 8 infantry moved from 39 Sea Zone to India
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in Ceylon
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win, taking Ceylon from UK_Pacific with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 3 artilleries, 8 fighters, 8 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 armour, 11 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 artilleries, 7 fighters, 5 infantry and 7 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 11 infantry and 4 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Hopei to Anhwe
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
5 tactical_bombers moved from India to Shan State
7 fighters moved from India to Yunnan
2 tactical_bombers moved from India to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer and 2 submarines placed in 37 Sea Zone
2 submarines placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 59 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 battleship moved from 54 Sea Zone to 49 Sea Zone
1 battleship moved from 49 Sea Zone to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 49 Sea Zone
2 cruisers moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 bomber
Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from French West Africa to 87 Sea Zone
3 infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 tactical_bomber moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
4 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
3 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 armour, 7 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Egypt to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - British
Battle in Southern France
Battle in Tobruk
British attack with 2 armour, 7 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Southern France from Germans, taking Tobruk from Italians with 2 armour, 7 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 armour placed in Persia
1 submarine placed in 80 Sea Zone
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
6 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs





