TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
1 artillery moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 artilleries moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 86 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 2 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to West India
Place Units - British
1 carrier placed in 98 Sea Zone
2 fighters placed in 98 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to Gibraltar
2 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
2 armour moved from Tambov to Rostov
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 artillery and 1 infantry
Italians win, taking 97 Sea Zone from British, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Gibraltar to Southern France
1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from Archangel to Russia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
Combat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Caucasus to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
7 armour moved from Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Bryansk
11 infantry moved from Novgorod to Belarus
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
5 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from 45 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from French Indo China to Szechwan
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Burma to India
2 tactical_bombers moved from French Indo China to India
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in India
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
retreated to India
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from India to Burma
1 aaGun and 5 infantry moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Shantung to Kweichow
2 fighters moved from Caroline Islands to Japan
2 tactical_bombers moved from Szechwan to French Indo China
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Malaya
Japanese undo move 2.
1 armour placed in French Indo China
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 destroyer placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 bomber
EDIT: Adding units owned by Japanese to Shantung: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
2 submarines moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Amur
Place Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
3 infantry moved from Kansu to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
11 infantry moved from Kansu to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 37 PUs;
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
6 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from India to West India
Place Units - British
1 carrier and 2 fighters placed in 98 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to Gibraltar
Combat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
1 armour and 2 artilleries placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,5,2,2,4
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern France to Rostov
2 infantry moved from Bryansk to Tambov
3 armour moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Caucasus
1 fighter and 3 tactical_bombers moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Caucasus
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 fighter moved from Southern Italy to Rostov
2 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 armour and 2 infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 armour and 2 infantry
Battle in Rostov
Germans attack with 3 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Rostov from Russians with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Volgograd
1 fighter moved from Caucasus to Volgograd
1 bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
3 armour moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
10 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Western Germany to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
Germans undo move 1.
3 artilleries placed in Volgograd
3 armour placed in Novgorod
3 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
4 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Samara to Smolensk
Combat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Smolensk
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking 93 Sea Zone from Italians, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Smolensk to Russia
5 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
3 fighters moved from Java to 55 Sea Zone
3 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Burma to India
1 bomber moved from Java to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
1 bomber moved from Shantung to Hopei
4 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from Japan to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 fighters and 2 transports moved from 45 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 3 transports
Americans defend with 1 transport
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 4 armour, 4 artilleries, 9 infantry and 1 mech_infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 fighters and 2 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 4 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Shantung to Manchuria
1 bomber moved from 35 Sea Zone to New Guinea
3 fighters moved from 55 Sea Zone to Java
3 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to New Guinea
2 tactical_bombers moved from French Indo China to New Guinea
1 fighter moved from Japan to 46 Sea Zone
1 bomber moved from Hopei to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kweichow to Burma
1 armour moved from Malaya to Burma
1 tactical_bomber moved from Burma to French Indo China
1 transport moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 mech_infantrys placed in Shantung
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 1.
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Malaya
2 destroyers and 1 transport placed in 36 Sea Zone
1 artillery and 2 infantry placed in Shantung
Japanese undo move 3.
1 artillery and 1 infantry placed in Kwangtung
1 artillery and 1 infantry placed in Shantung
1 airfield placed in New Guinea
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to New Guinea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
3 fighters moved from Java to 55 Sea Zone
3 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Burma to India
1 bomber moved from Java to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
1 bomber moved from Shantung to Hopei
4 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from Japan to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 fighters and 2 transports moved from 45 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 3 transports
Americans defend with 1 transport
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 4 armour, 4 artilleries, 9 infantry and 1 mech_infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 fighters and 2 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 4 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Shantung to Manchuria
1 bomber moved from 35 Sea Zone to New Guinea
3 fighters moved from 55 Sea Zone to Java
3 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to New Guinea
2 tactical_bombers moved from French Indo China to New Guinea
1 fighter moved from Japan to 46 Sea Zone
1 bomber moved from Hopei to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kweichow to Burma
1 armour moved from Malaya to Burma
1 tactical_bomber moved from Burma to French Indo China
1 transport moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 mech_infantrys placed in Shantung
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 1.
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Malaya
2 destroyers and 1 transport placed in 36 Sea Zone
1 artillery and 2 infantry placed in Shantung
Japanese undo move 3.
1 artillery and 1 infantry placed in Kwangtung
1 artillery and 1 infantry placed in Shantung
1 airfield placed in New Guinea
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to New Guinea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
13 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 35 PUs;
British buy 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to India
Combat - British
Battle in India
British attack with 2 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 4 armour, 4 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
British win, taking India from Japanese with 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 4 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Casualties for British: 16 infantry
Non Combat Move - British
3 aaGuns moved from West India to India
2 fighters moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 6 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - British
1 bomber and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to Gibraltar
Combat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Gibraltar causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
3 artilleries and 5 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC