Soulblighter (Axis) VS axis-dominion (Allies +6)

  • 25 24 22 21 20 19 18 16 15

    You left your jap Bombers to be picked off by UK. Do you want me to edit them elsewhere?


  • Thought I moved them away far enough from the chinese/uk. I will have a look at the map.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
                2 bombers moved from Anhwe to Shan State
                1 infantry moved from Malaya to Shan State
                3 artilleries and 13 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 30 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Shan State to Kiangsi
                2 infantry moved from Anhwe to Jehol
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Philippines to 54 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 37 Sea Zone to Manchuria
                6 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
                1 destroyer moved from 63 Sea Zone to 50 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 3 transports moved from 63 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                3 infantry placed in Malaya
                3 fighters placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers
                EDIT: Adding units owned by Japanese to Borneo: 2 bombers
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        Hainan : 1 harbour
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag, 2 bombers
        Kwangtung : 1 flag, 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag, 3 artilleries and 13 infantry
        Kazakhstan : 1 flag, 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        50 Sea Zone : 1 destroyer
        33 Sea Zone : 1 submarine
        30 Sea Zone : 1 destroyer and 1 submarine
        37 Sea Zone : 1 flag
        6 Sea Zone : 2 destroyers and 1 submarine
        54 Sea Zone : 5 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 7 infantry, 3 submarines, 8 tactical_bombers and 7 transports
        Urals : 1 flag, 1 infantry
        Novosibirsk : 1 flag
        Caucasus : 1 flag

    Production/PUs Summary :

    Germans : 44 / 83
        Russians : 39 / 52
        Japanese : 67 / 72
        Americans : 52 / 74
        Chinese : 5 / 12
        British : 24 / 0
        UK_Pacific : 6 / 6
        Italians : 15 / 31
        ANZAC : 8 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 3 fighters and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 29 Sea Zone to 50 Sea Zone
                5 fighters moved from 29 Sea Zone to 50 Sea Zone
                2 tactical_bombers moved from 29 Sea Zone to 50 Sea Zone

    Combat - Americans
                Battle in 50 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 2 tactical_bombers moved from 50 Sea Zone to New South Wales
                2 artilleries and 2 infantry moved from Line Islands to 29 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 62 Sea Zone
                2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
                1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                3 submarines moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 carrier moved from 29 Sea Zone to 89 Sea Zone
                1 cruiser moved from 29 Sea Zone to 89 Sea Zone
                3 submarines moved from 29 Sea Zone to 89 Sea Zone
                3 bombers moved from Soviet Far East to Southeast Mexico
                1 battleship, 3 carriers, 2 cruisers and 8 submarines moved from 29 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 destroyer and 4 transports placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                8 infantry moved from Kweichow to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan

    Place Units - Chinese
                3 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                4 infantry moved from Burma to Shan State
                3 infantry moved from Yunnan to Shan State
                2 tactical_bombers moved from Burma to Shan State
                2 fighters moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 7 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Hunan
                1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Kwangsi
                2 armour and 4 mech_infantrys moved from West India to Burma
                1 aaGun moved from Burma to Shan State
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to India
                1 transport moved from 64 Sea Zone to 101 Sea Zone

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 armour


  • The Chinese are allowed to place units in areas they recently conquered? Noticed the artillery in Anhwe.

  • 25 24 22 21 20 19 18 16 15

    Yes


  • Interesting. First time I hear that :'(.

  • 25 24 22 21 20 19 18 16 15

    Yep, makes them dangerous as they can grow like a cancer. Which is why Japan should never let them take off like that :)


  • I am just playtesting anyways.

  • 25 24 22 21 20 19 18 16 15

    Sure, and like I said, you’re definitely making the game interesting.

    I haven’t gotten your turn by the way, but no hurry if you’re still getting to it. Just making sure I didn’t miss anything.


  • @axis-dominion:

    Sure, and like I said, you’re definitely making the game interesting.

    I haven’t gotten your turn by the way, but no hurry if you’re still getting to it. Just making sure I didn’t miss anything.

    You are missing quite a lot actually :lol:. I will do the move later today. In about 8-10 hours.

  • 25 24 22 21 20 19 18 16 15

    Ok cool. What do you mean by “missing quite a lot”?


  • @axis-dominion:

    Ok cool. What do you mean by “missing quite a lot”?

    Nothing actually :D. It was meant differently.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to Eire
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
                1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Scotland
                Battle in Eire
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/7 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win, taking Scotland from British, taking Eire from British, taking Anglo Egyptian Sudan from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Tunisia to Gibraltar
                1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                4 aaGuns and 1 infantry moved from Slovakia Hungary to Germany

    Place Units - Italians
                1 fighter and 7 infantry placed in Northern Italy
                Italians undo move 1.
                7 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Germany : 4 aaGuns and 1 infantry
        Northern Italy : 1 factory_major and 8 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        95 Sea Zone : 4 transports
        Eire : 1 flag, 1 armour and 1 infantry
        109 Sea Zone : 2 transports
        91 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 83
        Russians : 39 / 52
        Japanese : 58 / 72
        Americans : 52 / 72
        Chinese : 11 / 17
        British : 21 / 0
        UK_Pacific : 9 / 9
        Italians : 18 / 33
        ANZAC : 8 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,750
            Median : 3,500
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    British Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,429
            Median : 3,000
            Variance : 1,167
            Standard Deviation : 1,080
            Total rolls : 7

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 49 Sea Zone to 30 Sea Zone

    Combat - ANZAC
                Battle in 30 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 cruiser moved from 29 Sea Zone to 62 Sea Zone
                2 transports moved from 29 Sea Zone to 10 Sea Zone

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,1,5,4,3,5,4,2,3,1,6,2,1,5,2,2,5,2,5,3,6,1,2,2,6,6,4,2,3,3,6,1,1,2,1,5,1,6,6,3,6,1,3,4,2,1,4,1
                ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_majors; Remaining resources: 62 PUs;
                Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from France to Romania
                3 bombers moved from Normandy Bordeaux to Romania
                4 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Egypt to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_majors; Remaining resources: 62 PUs;
                Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from France to Romania
                3 bombers moved from Normandy Bordeaux to Romania
                4 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Egypt to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Egypt

    Combat - Germans
                Battle in Romania
                    Germans attack with 5 bombers and 4 infantry
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 5 bombers and 4 infantry in Romania, round 2 :  3/9 hits
                        Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 :  1/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                        Germans roll dice for 5 bombers and 3 infantry in Romania, round 3 :  4/8 hits
                        Russians roll dice for 1 artillery in Romania, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 5 bombers and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Germans
                5 bombers moved from Romania to Germany
                2 aaGuns, 4 artilleries and 6 infantry moved from Slovakia Hungary to Germany
                2 aaGuns, 4 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Poland to Germany
                7 transports moved from 110 Sea Zone to 109 Sea Zone
                4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Germans
                2 artilleries and 8 infantry placed in Germany
                10 infantry placed in Western Germany
                Germans undo move 1.
                Germans undo move 1.
                2 artilleries and 8 infantry placed in Western Germany
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 armour and 1 infantry
        United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 infantry
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
        Romania : 3 infantry
        Poland : 1 infantry
        Germany : 4 aaGuns, 4 armour, 8 artilleries, 5 bombers, 1 factory_major, 29 infantry and 2 mech_infantrys
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 1 infantry
        109 Sea Zone : 7 transports
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        91 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 36 / 52
        Japanese : 58 / 72
        Americans : 52 / 72
        Chinese : 11 / 17
        British : 20 / 0
        UK_Pacific : 9 / 9
        Italians : 18 / 33
        ANZAC : 8 / 11
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3,818
            Median : 4,000
            Variance : 1,238
            Standard Deviation : 1,113
            Total rolls : 22

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3,824
            Median : 4,000
            Variance : 1,062
            Standard Deviation : 1,031
            Total rolls : 17

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,800
            Median : 4,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

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