TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6,3,6,5 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
3 carriers and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Anhwe to 36 Sea Zone
1 bomber moved from Anhwe to 35 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Battle in 36 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 battleship
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Yunnan to Hunan
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 36 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
3 artilleries placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,4,5,2,1
Japanese collect 45 PUs (4 lost to blockades); end with 46 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 6 artilleries, 1 factory_minor and 9 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 artillery and 2 infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 harbour and 2 infantry
Amur : 1 flag, 1 infantry
Kazakhstan : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Novosibirsk : 1 flag, 1 infantry
Caucasus : 1 flag, 1 mech_infantry
Samara : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 41 / 49
Russians : 41 / 56
Japanese : 49 / 46
Americans : 60 / 80
Chinese : 0 / 3
British : 26 / 34
UK_Pacific : 11 / 11
Italians : 18 / 32
ANZAC : 13 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,500
Median : 3,500
Variance : 0,462
Standard Deviation : 0,679
Total rolls : 14
Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,167
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,857
Median : 5,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7
British Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1