Soulblighter (Axis) VS axis-dominion (Allies +6)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                4 bombers moved from Western United States to 6 Sea Zone
                1 destroyer moved from 29 Sea Zone to 30 Sea Zone
                3 fighters moved from 27 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from 27 Sea Zone to 30 Sea Zone
                1 fighter moved from 29 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from 29 Sea Zone to 30 Sea Zone
                1 submarine moved from 29 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 4 bombers
                    Japanese defend with 2 destroyers and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win with 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 bomber
                Battle in 30 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                3 bombers moved from 6 Sea Zone to Soviet Far East
                10 submarines moved from 10 Sea Zone to 29 Sea Zone
                2 fighters moved from 29 Sea Zone to New South Wales
                4 fighters and 2 tactical_bombers moved from 30 Sea Zone to 29 Sea Zone
                2 carriers and 3 cruisers moved from 27 Sea Zone to 29 Sea Zone
                1 fighter moved from Western United States to 29 Sea Zone

    Place Units - Americans
                1 fighter and 2 infantry placed in Eastern United States
                1 carrier, 3 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                13 infantry moved from Szechwan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Germany
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Germany to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                10 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                2 armour moved from Persia to West India
                4 mech_infantrys moved from Persia to West India
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Persia to India
                1 tactical_bomber moved from India to Burma

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 2 infantry
                EDIT: Adding units owned by UK_Pacific to Burma: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                1 artillery and 8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,1,6,1,2,4,6,1,6,4,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Units Change Ownership
                    Some Units in Burma change ownership: 2 infantry
                    Some Units in India change ownership: 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Egypt to Algeria
                1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                1 artillery and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
                1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Egypt to Algeria
                1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                1 artillery and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
                1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Combat - Italians
                Battle in Morocco
                Battle in Algeria
                    Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Algeria, round 2 :  2/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Algeria, round 2 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Algeria
                    Italians win, taking Morocco from Americans, taking Algeria from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Algeria to Tunisia

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 airfield placed in Gibraltar

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
        Kenya : 1 flag
        Morocco : 1 flag, 1 armour
        Algeria : 1 flag, 1 artillery and 3 infantry
        Tunisia : 1 flag, 1 fighter and 1 tactical_bomber
        Slovakia Hungary : 4 aaGuns and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        94 Sea Zone : 2 transports
        92 Sea Zone : 4 transports
        110 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 42 / 58
        Japanese : 62 / 71
        Americans : 52 / 74
        Chinese : 5 / 12
        British : 30 / 30
        UK_Pacific : 7 / 6
        Italians : 15 / 31
        ANZAC : 8 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,625
            Median : 4,000
            Variance : 1,429
            Standard Deviation : 1,195
            Total rolls : 8

    Italians Combat
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,000
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    Americans Combat
                4 was rolled 2 times
            Average roll : 4,000
            Median : 4,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Szechwan to India
                1 submarine moved from 55 Sea Zone to 49 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 1 factory_major; Remaining resources: 44 PUs;
                Germans buy 2 carriers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                2 bombers, 2 fighters and 3 tactical_bombers moved from Gibraltar to United Kingdom
                4 bombers moved from Germany to United Kingdom
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                2 carriers, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 105 Sea Zone
                2 artilleries and 4 infantry moved from Normandy Bordeaux to 105 Sea Zone
                2 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 105 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                2 armour, 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
                2 armour, 1 artillery, 5 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
                3 infantry moved from Germany to Poland
                4 armour and 2 mech_infantrys moved from Slovakia Hungary to Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland


  • I wouldn’t have needed the two carriers if I had taken Scotland with Italy, but then again the carriers will be useful later on if the landing is a success and if its a bust, then the game is pretty much over anyways.

    Whatever the outcome will be… no regrets.

    http://www.youtube.com/watch?v=ctYQ_HizxJs

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    Well, one thing’s for sure, I really don’t think Germany could afford to buy carriers at the expense of ground defences, considering the coming onslaught of the red army. But, we shall soon see what actually happens.

  • 25 24 22 21 20 19 18 16 15

    Did you by chance post your completed turn?


  • @axis-dominion:

    Well, one thing’s for sure, I really don’t think Germany could afford to buy carriers at the expense of ground defences, considering the coming onslaught of the red army. But, we shall soon see what actually happens.

    No it was a mistake, I realized it during the ncm movement phase of Italy. But even so. At this point I just need to delay Russia for a single turn and then I can turn things around. At the very least the game is interesting again.

  • 25 24 22 21 20 19 18 16 15

    Did you already post your turn or are you still working out the ncm?


  • @axis-dominion:

    Did you already post your turn or are you still working out the ncm?

    Patience. I am working out the ncm :P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 1 factory_major; Remaining resources: 44 PUs;
                Germans buy 2 carriers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                2 bombers, 2 fighters and 3 tactical_bombers moved from Gibraltar to United Kingdom
                4 bombers moved from Germany to United Kingdom
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                2 carriers, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 105 Sea Zone
                2 artilleries and 4 infantry moved from Normandy Bordeaux to 105 Sea Zone
                2 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 105 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
                2 armour, 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
                2 armour, 1 artillery, 5 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
                3 infantry moved from Germany to Poland
                4 armour and 2 mech_infantrys moved from Slovakia Hungary to Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 2 armour, 3 artilleries, 6 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
                        AA fire in United Kingdom :  4/13 hits
                        1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  1/1 hits
                        Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter, 9 infantry and 3 tactical_bombers in United Kingdom, round 2 :  12/23 hits
                        British roll dice for 5 aaGuns, 1 artillery, 1 bomber, 18 infantry and 1 mech_infantry in United Kingdom, round 2 :  7/21 hits
                        1 bomber owned by the British, 5 infantry owned by the British, 2 infantry owned by the French, 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 :  9/16 hits
                        British roll dice for 1 artillery, 11 infantry and 1 mech_infantry in United Kingdom, round 3 :  2/13 hits
                        9 infantry owned by the British and 2 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 2 armour, 3 artilleries, 5 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 4 :  9/14 hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in United Kingdom, round 4 :  3/4 hits
                        2 infantry owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
                    Germans captures 30PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 2 armour, 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 artillery, 1 bomber, 16 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 4 armour, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 armour
                        Germans roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Poland, round 2 :  3/9 hits
                        Russians roll dice for 1 armour in Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
                2 bombers moved from United Kingdom to France
                3 bombers moved from United Kingdom to Normandy Bordeaux
                2 aaGuns moved from Slovakia Hungary to Poland
                1 infantry moved from Romania to Bulgaria
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Poland
                1 artillery moved from Slovakia Hungary to Poland
                3 infantry moved from Slovakia Hungary to Poland
                2 artilleries moved from Slovakia Hungary to Poland
                3 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 78 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Germans :

    Egypt : 1 armour and 1 infantry
        United Kingdom : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
        Slovakia Hungary : 2 aaGuns, 4 artilleries and 11 infantry
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 infantry
        Poland : 2 aaGuns, 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
        Germany : 1 factory_major and 4 infantry
        Eastern Poland : 1 flag, 1 artillery and 3 infantry
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        110 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 7 transports

    Production/PUs Summary :

    Germans : 48 / 83
        Russians : 39 / 58
        Japanese : 62 / 71
        Americans : 52 / 74
        Chinese : 5 / 12
        British : 24 / 0
        UK_Pacific : 7 / 6
        Italians : 15 / 31
        ANZAC : 8 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 20 times
                5 was rolled 23 times
                6 was rolled 18 times
            Average roll : 3,417
            Median : 4,000
            Variance : 1,025
            Standard Deviation : 1,013
            Total rolls : 120

    Germans Combat
                1 was rolled 17 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 11 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3,149
            Median : 3,000
            Variance : 0,864
            Standard Deviation : 0,929
            Total rolls : 67

    Russians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,500
            Median : 5,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    British Combat
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 9 times
            Average roll : 3,686
            Median : 4,000
            Variance : 1,220
            Standard Deviation : 1,105
            Total rolls : 51

  • 25 24 22 21 20 19 18 16 15

    haha ok no prob, I thought maybe you had that issue again where the post didn’t go through…take your time

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 armour, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Romania
                1 artillery moved from Bessarabia to Romania
                3 armour, 1 artillery, 22 infantry and 3 mech_infantrys moved from Bessarabia to Eastern Poland
                3 armour, 2 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
                3 armour and 4 infantry moved from Baltic States to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 12 armour, 1 artillery, 28 infantry and 7 mech_infantrys
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Eastern Poland from Germans with 12 armour, 1 artillery, 28 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry
                Battle in Romania
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bessarabia to Eastern Poland
                1 armour and 2 mech_infantrys moved from Vyborg to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 artillery moved from Finland to Karelia
                4 fighters and 2 tactical_bombers moved from Norway to Novgorod
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
                4 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Norway to Finland

    Place Units - Russians
                3 infantry placed in Volgograd
                5 infantry placed in Russia
                3 armour placed in Western Ukraine
                1 mech_infantry placed in Novgorod
                Russians undo move 3.
                2 armour and 1 mech_infantry placed in Western Ukraine
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs

  • 25 24 22 21 20 19 18 16 15

    Yah you’ve definitely made this game interesting…I think what’s killing you now more than anything is a weak Italian presence in Europe. Actually, it’s barely existent!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
                2 bombers moved from Anhwe to Shan State
                1 infantry moved from Malaya to Shan State
                3 artilleries and 13 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
                2 bombers moved from Anhwe to Shan State
                1 infantry moved from Malaya to Shan State
                3 artilleries and 13 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 30 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Shan State to Kiangsi
                2 infantry moved from Anhwe to Jehol
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Philippines to 54 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 37 Sea Zone to Manchuria
                6 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
                1 destroyer moved from 63 Sea Zone to 50 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 3 transports moved from 63 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                3 infantry placed in Malaya
                3 fighters placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 2 bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        Hainan : 1 harbour
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag, 3 artilleries and 13 infantry
        Kazakhstan : 1 flag, 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        50 Sea Zone : 1 destroyer
        33 Sea Zone : 1 submarine
        30 Sea Zone : 1 destroyer and 1 submarine
        37 Sea Zone : 1 flag
        6 Sea Zone : 2 destroyers and 1 submarine
        54 Sea Zone : 5 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 10 fighters, 7 infantry, 3 submarines, 8 tactical_bombers and 7 transports
        Urals : 1 flag, 1 infantry
        Novosibirsk : 1 flag
        Caucasus : 1 flag

    Production/PUs Summary :

    Germans : 44 / 83
        Russians : 39 / 52
        Japanese : 67 / 72
        Americans : 52 / 74
        Chinese : 5 / 12
        British : 24 / 0
        UK_Pacific : 6 / 6
        Italians : 15 / 31
        ANZAC : 8 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3,600
            Median : 4,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,231
            Median : 3,000
            Variance : 0,250
            Standard Deviation : 0,500
            Total rolls : 13

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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