Triple allied move done.
Italy may proceed when ready.
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Yunnan to Kwangtung
Japanese take Kwangtung from UK_Pacific
3 tactical_bombers moved from Suiyuyan to Yunnan
2 artilleries and 4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 tactical_bombers moved from Yunnan to Philippines
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Korea to Manchuria
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter and 4 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Italians defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Eastern United States to Central United States
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 44 Sea Zone to Western Australia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Kansu to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair 9 damage on 1 factory_major; Remaining resources: 29 PUs;
British buy 1 fighter and 2 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
3 infantry moved from India to Burma
Combat - British
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to Gibraltar
2 fighters moved from Egypt to Algeria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to French West Africa
2 fighters and 1 tactical_bomber moved from Burma to India
2 infantry moved from Iraq to Trans-Jordan
3 artilleries and 20 infantry moved from India to Burma
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 fighter placed in United Kingdom
2 transports placed in 80 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 40 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in France
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
5 armour, 10 artilleries, 12 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Ukraine
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
1 mech_infantry owned by the Germans retreated to Bessarabia
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 10 artilleries, 12 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 armour, 10 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Bessarabia
3 aaGuns and 1 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Baltic States to Western Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Germany to Poland
1 fighter and 3 tactical_bombers moved from Western Germany to Southern Italy
Place Units - Germans
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 39 PUs (1 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 35 PUs;
Russians buy 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Belarus to Poland
1 fighter and 1 tactical_bomber moved from Belarus to Poland
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
1 submarine owned by the Russians Submerged
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians winGermans win with 1 cruiser and 1 transport remaining, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Eastern Poland to Bryansk
2 artilleries moved from Belarus to Novgorod
1 aaGun, 1 armour, 7 artilleries, 28 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
2 artilleries and 5 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
5 infantry moved from Kansu to Tsinghai
1 armour moved from Samara to Tsinghai
4 infantry moved from Samara to Kazakhstan
3 infantry moved from Amur to Buryatia
1 infantry moved from Kansu to Tsinghai
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Volgograd
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,6
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 2 aaGuns
EDIT: Adding units owned by Russians to Novosibirsk: 2 aaGuns
EDIT: Turning off Edit Mode
Forgot to move 2 AA guns, so I edited those, hope you don’t mind, but if you do you can edit them back :)
Friendly bump
Schedule at work has been terrible…doesn’t help that we have a typhoon bearing down…just lost my weekend…but here goes tonight at least…
Well I’m glad I just frienly bumbed and not #1’ed ;-)
Where do you live that you get typhoons?
Live just south Tokyo…due to being in the navy though, ship has to leave when storms come, so we have to pack it up and head out till it passes…and I can’t play at sea…should subside in a few days though…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Suiyuyan
2 bombers moved from Yunnan to Shensi
1 bomber moved from Shensi to Suiyuyan
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 35 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in Northern Territory
Battle in Korea
Japanese attack with 1 fighter and 6 infantry
Russians defend with 1 infantry
Japanese win, taking Northern Territory from ANZAC, taking Korea from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kwangsi
1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
2 artilleries and 2 infantry moved from Hopei to Kweichow
1 fighter moved from 35 Sea Zone to Kwangsi
2 tactical_bombers moved from Philippines to Japan
1 fighter moved from Korea to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Manchuria to Shantung
1 artillery and 4 infantry moved from Manchuria to Jehol
1 bomber moved from Suiyuyan to Kweichow
Place Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western Australia to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 transports
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Neutral with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Non Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 22 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 8 damage on 1 airfield and 1 factory_major; Remaining resources: 33 PUs;
British buy 1 artillery, 2 fighters and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 94 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 fighter moved from 94 Sea Zone to Southern France
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 4 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 armour moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Brazil to French Guiana
1 fighter moved from French West Africa to Gibraltar
3 artilleries and 23 infantry moved from Burma to Shan State
3 aaGuns, 1 artillery and 3 infantry moved from India to Burma
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Place Units - British
1 artillery and 2 fighters placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 2 submarines
Japanese win with 1 submarine remaining. Battle score for attacker is -10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 destroyers
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 aaGuns and 1 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
French take 39 Sea Zone from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French