@zlefin it will likely be a day or two before I can get to my next turn
Soulblighter (Axis) VS axis-dominion (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from French West Africa to 91 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
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Actually consider yourself lucky I made such a blunder. I almost never commit such a mistake! I don’t know how I missed all those transports. I may have saw only one instead of 4 in Italy!
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Actually consider yourself lucky I made such a blunder. I almost never commit such a mistake! I don’t know how I missed all those transports. I may have saw only one instead of 4 in Italy!
I am considering myself lucky :P, because we both know what I will try next :D.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to 91 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to 91 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 fighter; British defend with 1 cruiser; Americans defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 4 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Americans, 1 fighter owned by the Americans, 1 cruiser owned by the British, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the Germans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans win with 2 bombers, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 1 cruiser
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 4 transportsNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 bombers moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 tactical_bombers moved from Egypt to Gibraltar
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Poland to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
3 artilleries and 7 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Eastern Poland to Romania
3 aaGuns, 4 armour, 6 artilleries, 11 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 armour, 1 cruiser, 3 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
2 armour and 3 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 95 Sea Zone to 91 Sea ZonePlace Units - Germans
3 infantry placed in Normandy Bordeaux
Germans undo move 1.
4 bombers and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Gibraltar : 2 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 3 tactical_bombers
Egypt : 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 4 aaGuns, 4 armour, 9 artilleries, 23 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun and 1 infantry
Poland : 1 aaGun and 1 infantry
Germany : 4 bombers, 1 factory_major and 3 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 cruiser and 4 transports
Yugoslavia : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 41 / 46
Russians : 41 / 52
Japanese : 61 / 68
Americans : 53 / 74
Chinese : 3 / 4
British : 30 / 28
UK_Pacific : 6 / 6
Italians : 15 / 26
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,316
Median : 3,000
Variance : 1,278
Standard Deviation : 1,130
Total rolls : 19Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2,917
Median : 2,000
Variance : 1,273
Standard Deviation : 1,128
Total rolls : 12Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_minor; Remaining resources: 46 PUs;
Russians buy 6 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Bessarabia to Romania
1 armour and 1 mech_infantry moved from Western Ukraine to Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Battle in Poland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 aaGun and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 3 armour, 2 artilleries, 22 infantry and 3 mech_infantrys moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
5 infantry moved from Novgorod to Baltic States
3 armour moved from Novgorod to Baltic States
1 aaGun moved from Karelia to Novgorod
1 armour and 2 mech_infantrys moved from Norway to Vyborg
1 artillery moved from Norway to Finland
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 fighters and 2 tactical_bombers moved from Karelia to Norway
6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 fighter placed in NorwayTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
6 artilleries and 6 infantry moved from Shensi to Tsinghai
1 destroyer and 1 submarine moved from 33 Sea Zone to 30 Sea Zone
4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 33 Sea Zone to 63 Sea Zone
2 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
6 artilleries and 6 infantry moved from Shensi to Tsinghai
1 destroyer and 1 submarine moved from 33 Sea Zone to 30 Sea Zone
4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 33 Sea Zone to 63 Sea Zone
2 artilleries and 3 infantry moved from 63 Sea Zone to New ZealandCombat - Japanese
Battle in New Zealand
Japanese attack with 2 artilleries and 3 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Zealand, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 4/9 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 6 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 artilleries and 6 infantry in Tsinghai, round 2 : 5/12 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Kweichow to Anhwe
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 63 Sea Zone
2 carriers moved from 33 Sea Zone to 63 Sea Zone
2 carriers, 2 destroyers and 3 submarines moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from Japan to 37 Sea Zone
2 bombers moved from Japan to Anhwe
1 tactical_bomber moved from Japan to Philippines
1 battleship, 1 cruiser and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 13 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 6 artilleries and 6 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 bombers and 2 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 4 infantry and 1 tactical_bomber
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
30 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
35 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports
6 Sea Zone : 2 destroyers and 1 submarine
63 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 3 transports
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 39 / 46
Russians : 42 / 58
Japanese : 66 / 71
Americans : 53 / 74
Chinese : 2 / 4
British : 30 / 28
UK_Pacific : 6 / 6
Italians : 14 / 26
ANZAC : 8 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,704
Median : 4,000
Variance : 0,654
Standard Deviation : 0,809
Total rolls : 27Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,792
Median : 4,000
Variance : 0,435
Standard Deviation : 0,659
Total rolls : 24ANZAC Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
4 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 29 Sea Zone to 30 Sea Zone
3 fighters moved from 27 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 30 Sea Zone
1 fighter moved from 29 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 29 Sea Zone to 30 Sea Zone
1 submarine moved from 29 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 bombers
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 bomber
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 bombers moved from 6 Sea Zone to Soviet Far East
10 submarines moved from 10 Sea Zone to 29 Sea Zone
2 fighters moved from 29 Sea Zone to New South Wales
4 fighters and 2 tactical_bombers moved from 30 Sea Zone to 29 Sea Zone
2 carriers and 3 cruisers moved from 27 Sea Zone to 29 Sea Zone
1 fighter moved from Western United States to 29 Sea ZonePlace Units - Americans
1 fighter and 2 infantry placed in Eastern United States
1 carrier, 3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
13 infantry moved from Szechwan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Norway to Germany
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Germany to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
10 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
2 armour moved from Persia to West India
4 mech_infantrys moved from Persia to West India
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to India
1 tactical_bomber moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 2 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,1,6,1,2,4,6,1,6,4,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Units Change Ownership
Some Units in Burma change ownership: 2 infantry
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 artillery and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 artillery and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - Italians
Battle in Morocco
Battle in Algeria
Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Algeria, round 2 : 2/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Algeria
Italians win, taking Morocco from Americans, taking Algeria from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Algeria to TunisiaPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Kenya : 1 flag
Morocco : 1 flag, 1 armour
Algeria : 1 flag, 1 artillery and 3 infantry
Tunisia : 1 flag, 1 fighter and 1 tactical_bomber
Slovakia Hungary : 4 aaGuns and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
94 Sea Zone : 2 transports
92 Sea Zone : 4 transports
110 Sea Zone : 1 battleship, 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 39 / 46
Russians : 42 / 58
Japanese : 62 / 71
Americans : 52 / 74
Chinese : 5 / 12
British : 30 / 30
UK_Pacific : 7 / 6
Italians : 15 / 31
ANZAC : 8 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,625
Median : 4,000
Variance : 1,429
Standard Deviation : 1,195
Total rolls : 8Italians Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,000
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6Americans Combat
4 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Szechwan to India
1 submarine moved from 55 Sea Zone to 49 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 1 factory_major; Remaining resources: 44 PUs;
Germans buy 2 carriers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Gibraltar to United Kingdom
4 bombers moved from Germany to United Kingdom
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 4 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 105 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
2 armour, 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from Germany to Poland
4 armour and 2 mech_infantrys moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland -
I wouldn’t have needed the two carriers if I had taken Scotland with Italy, but then again the carriers will be useful later on if the landing is a success and if its a bust, then the game is pretty much over anyways.
Whatever the outcome will be… no regrets.
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Well, one thing’s for sure, I really don’t think Germany could afford to buy carriers at the expense of ground defences, considering the coming onslaught of the red army. But, we shall soon see what actually happens.
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Did you by chance post your completed turn?
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Well, one thing’s for sure, I really don’t think Germany could afford to buy carriers at the expense of ground defences, considering the coming onslaught of the red army. But, we shall soon see what actually happens.
No it was a mistake, I realized it during the ncm movement phase of Italy. But even so. At this point I just need to delay Russia for a single turn and then I can turn things around. At the very least the game is interesting again.





