Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
14L Whackamatt (Axis) vs Soup (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
4 armour moved from Finland to Novgorod
10 artilleries and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 3 infantry moved from Belarus to Bryansk
3 armour and 2 mech_infantrys moved from Romania to Ukraine
1 artillery and 10 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Baltic States to Bryansk
1 cruiser, 2 destroyers and 10 transports moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Morocco to Tunisia
Germans take Algeria from French
1 armour moved from French West Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Nigeria to French West Africa
1 bomber moved from United Kingdom to GibraltarCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Ukraine
Germans attack with 3 armour, 1 artillery, 11 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 10 infantry
Germans win, taking 93 Sea Zone from British, taking Ukraine from Russians with 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 7 infantry
Casualties for Russians: 1 aaGun, 1 armour and 10 infantryNon Combat Move - Germans
1 aaGun moved from Finland to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 armour placed in Romania
3 armour placed in Novgorod
2 submarines placed in 93 Sea Zone
1 destroyer placed in 105 Sea Zone
2 fighters placed in United KingdomTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 19 Sea Zone to 43 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Chahar
1 artillery moved from Suiyuyan to Kansu
3 infantry moved from Kiangsi to KiangsuCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 6 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kwangtung to Kiangsi
4 infantry moved from Shantung to Kiangsu
2 tactical_bombers moved from Japan to Kiangsu
2 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone
2 destroyers placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 armour placed in Kiangsu
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
2 armour and 1 infantry placed in Kiangsu
1 infantry placed in Shantung
1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone
2 destroyers placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 factory_minor, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from French Indo China to Siam
Americans take Siam from Japanese
4 infantry moved from Kwangsi to Kiangsi
2 mech_infantrys moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
2 artilleries and 2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
3 submarines moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 bomber moved from Burma to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsi
Americans attack with 4 infantry
Japanese defend with 1 aaGun
Americans win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
1 factory_minor placed in French Indo China
2 armour and 2 infantry placed in Eastern United States
1 destroyer, 3 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2
Americans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to KwangtungTurn Complete - Chinese
Chinese collect 8 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
2 armour moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from Northwest Persia to IraqCombat - British
Battle in Novosibirsk
British attack with 2 armour
Japanese defend with 1 artillery
British win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour
Battle in Iraq
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
4 artilleries and 11 infantry moved from Yunnan to French Indo China
3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to BurmaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Rostov to Caucasus
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
3 infantry moved from Tunisia to Libya
Italians take Libya from French
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tobruk
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Rostov to Caucasus
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
3 infantry moved from Tunisia to Libya
Italians take Libya from French
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tobruk
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
Use a second file, I forgot to move a fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 21 PUs;Combat Move - ANZAC
1 cruiser moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 4 infantry moved from Ukraine to Bryansk
10 artilleries and 2 infantry moved from Belarus to Bryansk
8 armour moved from Novgorod to Bryansk
1 armour moved from Tunisia to Tobruk
2 fighters moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from Gibraltar to French West Africa
3 armour moved from Romania to Ukraine
1 armour moved from Ukraine to CaucasusCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour
British defend with 1 armour
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
1 transport placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
2 destroyers placed in 112 Sea Zone
3 armour placed in Ukraine
1 infantry placed in Western Germany
2 bombers placed in Western Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Place Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 aaGuns, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 mech_infantry moved from Chahar to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shantung to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
5 infantry moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kiangsu to Kiangsi
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 armour, 2 carriers, 6 destroyers, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to JavaCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
Americans defend with 4 infantry
Japanese win, taking Kiangsi from Chinese with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
2 aaGuns and 1 fighter placed in Kiangsu
3 infantry placed in Shantung
2 artilleries and 1 infantry placed in Manchuria
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5,1,4,1,1
Japanese collect 47 PUs (4 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 artilleries, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 mech_infantrys moved from Kwangtung to Kiangsi
2 artilleries moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsi
Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 infantry
Americans win, taking Kiangsi from Japanese with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 4 infantry
Casualties for Americans: 2 mech_infantrys
Battle in United KingdomNon Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
1 mech_infantry moved from Siam to Yunnan
3 submarines moved from 44 Sea Zone to 42 Sea ZonePlace Units - Americans
1 airfield, 2 armour and 1 tactical_bomber placed in French Indo China
2 artilleries and 2 infantry placed in Western United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 7 PUs; end with 27 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Burma to Yunnan
2 artilleries and 2 infantry moved from French Indo China to KwangsiTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Syria to Egypt
Italians take Trans-Jordan from British
2 armour moved from Caucasus to Iraq
Italians take Northwest Persia from British
1 infantry moved from Syria to Iraq
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
3 infantry moved from Libya to Tobruk
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 artillery moved from Tambov to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Iraq
Italians attack with 2 armour and 1 infantry
British defend with 1 armour
Italians win, taking Iraq from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Egypt
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 2 infantry; British defend with 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for French: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 armour and 1 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 airfield placed in Gibraltar
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs