@aequitas-et-veritas GL HF! Let’s get ready to rumble!
Soulblighter (Axis) VS Balladeer (Allies +12)
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I don’t know how it happened, but it seems I didn’t get the factory upgrades for America after war was declared. Mind if I edit the large factories in? I can’t place all my units like this ;-)
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Moet automatisch gebeuren. Heb je een save file? Editen kan altijd nog, maar misschien dat je iets over het hoofd hebt gezien.
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Ik heb gewoon de laatste van jou gepakt, Amerika heeft in ronde 3 al oorlog verklaard aan iedereen… Wil jij eens kijken of je iets ziet aan die save file?
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Ik heb gewoon de laatste van jou gepakt, Amerika heeft in ronde 3 al oorlog verklaard aan iedereen… Wil jij eens kijken of je iets ziet aan die save file?
Is niets mis. Bij mij zodra ik aankom bij de ‘combat movement phase’, worden de minor IC’s vervangen door major IC’s. Dus het gebeurt wel degelijk automatisch. Niets om je zorgen over te maken dus.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 47 Sea Zone
1 battleship and 2 cruisers moved from 47 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
3 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns and 4 mech_infantrys moved from Eastern United States to Central United States
1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Hawaiian Islands to South Australia
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 infantry moved from Burma to Yunnan
1 bomber moved from Eastern Persia to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 80 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 carrier and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 carrier and 1 transport
Casualties for British: 1 destroyerNon Combat Move - British
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from 80 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from 41 Sea Zone to India
1 aaGun moved from Burma to India
2 fighters and 1 tactical_bomber moved from Malta to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from India to Burma
2 infantry moved from West India to India
1 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 carrier placed in 106 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
British undo move 2.
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 23 PUs; end with 24 PUs totalPlace Units - UK_Pacific
4 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,6,5,2,1,6,2,3,6,2,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 4 artilleries and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 6 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 armour moved from Romania to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 6 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 armour moved from Romania to Bulgaria
1 armour moved from Slovakia Hungary to BulgariaCombat - Italians
Battle in Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 2 armour, 1 artillery and 6 infantry
Russians defend with 1 armour
Italians roll dice for 2 armour, 1 artillery and 6 infantry in Bulgaria, round 2 : 3/9 hits
Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns and 1 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from Iraq to Persia
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 bomber moved from Poland to Western GermanyPlace Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery
Syria : 1 flag
Tunisia : 1 flag
Western Germany : 1 bomber
Poland : 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 armour, 1 artillery and 5 infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 53 / 73
Russians : 37 / 52
Japanese : 60 / 67
Americans : 51 / 73
Chinese : 3 / 4
British : 23 / 24
UK_Pacific : 7 / 6
Italians : 18 / 30
ANZAC : 10 / 33
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3,214
Median : 3,000
Variance : 1,385
Standard Deviation : 1,177
Total rolls : 14Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3,167
Median : 3,000
Variance : 0,909
Standard Deviation : 0,953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
2 aaGuns and 4 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 5 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Union of South Africa to South West Africa
Germans take South West Africa from British
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 5 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Union of South Africa to South West Africa
Germans take South West Africa from British
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 submarines moved from 105 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 infantry moved from Albania to Yugoslavia
2 aaGuns moved from Germany to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
2 fighters and 3 tactical_bombers moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Anglo Egyptian Sudan to Southern Italy
2 armour moved from Yugoslavia to Western Germany
1 carrier and 3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 6 infantry moved from Finland to NorwayPlace Units - Germans
3 infantry placed in Persia
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Norway
2 artilleries and 4 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 airfield placed in PersiaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
South West Africa : 1 flag, 1 infantry
Nigeria : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Slovakia Hungary : 4 aaGuns, 18 artilleries and 25 infantry
Western Germany : 2 aaGuns, 1 airfield, 8 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Romania : 1 infantry
Germany : 1 factory_major
Norway : 3 artilleries, 1 factory_minor and 10 infantry
Southern Italy : 2 bombers, 1 fighter and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
80 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
113 Sea Zone : 1 carrier, 1 destroyer and 3 submarines
104 Sea Zone : 1 destroyer
Greece : 1 flag
Iraq : 1 infantry
Persia : 1 flag, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 4 infantry and 3 tactical_bombers
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 64
Russians : 36 / 52
Japanese : 56 / 67
Americans : 51 / 73
Chinese : 3 / 4
British : 22 / 24
UK_Pacific : 7 / 6
Italians : 18 / 30
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 5 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Union of South Africa to South West Africa
Germans take South West Africa from British
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 submarines moved from 105 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 infantry moved from Albania to Yugoslavia
2 aaGuns moved from Germany to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
2 fighters and 3 tactical_bombers moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Anglo Egyptian Sudan to Southern Italy
2 armour moved from Yugoslavia to Western Germany
1 carrier and 3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 6 infantry moved from Finland to NorwayPlace Units - Germans
3 infantry placed in Persia
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Norway
2 artilleries and 4 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 airfield placed in PersiaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Union of South Africa: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Gold Coast : 1 flag
South West Africa : 1 flag, 1 infantry
Nigeria : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
French West Africa : 1 flag
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Slovakia Hungary : 4 aaGuns, 18 artilleries and 25 infantry
Western Germany : 2 aaGuns, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 1 infantry
Germany : 1 factory_major
Norway : 3 artilleries, 1 factory_minor and 10 infantry
Southern Italy : 2 bombers, 1 fighter and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
80 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
113 Sea Zone : 1 carrier, 1 destroyer and 3 submarines
104 Sea Zone : 1 destroyer
Greece : 1 flag
Iraq : 1 infantry
Persia : 1 flag, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 4 infantry and 3 tactical_bombers
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 64
Russians : 36 / 52
Japanese : 56 / 67
Americans : 51 / 73
Chinese : 3 / 4
British : 22 / 24
UK_Pacific : 7 / 6
Italians : 18 / 30
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Volgograd to Tsinghai
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 armour and 1 infantry moved from Northwest Persia to IraqCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians win, taking Iraq from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tsinghai to Volgograd
1 fighter and 1 tactical_bomber moved from Volgograd to Eastern Poland
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 6 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Timguska to Kansu
12 infantry moved from Buryatia to Amur
1 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 fighter and 3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,1,4,6,6
Russians collect 40 PUs (2 lost to blockades); end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 harbour, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters and 3 tactical_bombers moved from Japan to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 1 cruiser, 4 destroyers and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Kiangsu to 33 Sea Zone -
don’t pay attention to this. I am going to run in a local game. Just testing :P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 factory_minors, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters and 3 tactical_bombers moved from Japan to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to Yunnan
2 bombers moved from Kiangsu to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from Shensi to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 factory_minors, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters and 3 tactical_bombers moved from Japan to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to Yunnan
2 bombers moved from Kiangsu to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from Shensi to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 7 fighters, 3 submarines and 7 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 14/21 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 8/19 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Americans, 1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 fighter owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 11/16 hits
Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 3 transports in 33 Sea Zone, round 3 : 5/10 hits
5 fighters owned by the Americans, 1 battleship owned by the Americans, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 transport owned by the Americans, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 141
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Battle in 22 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Marianas
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 bombers moved from 33 Sea Zone to Marianas
1 carrier moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kiangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
3 fighters moved from Yunnan to Shensi
1 artillery and 2 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Shensi to Chahar
1 infantry moved from Sikang to ShensiPlace Units - Japanese
1 factory_minor placed in Shantung
1 factory_minor placed in Kiangsu
3 infantry placed in Manchuria
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
Japanese collect 59 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 fighter and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Marianas : 2 bombers, 2 fighters and 2 tactical_bombers
Manchuria : 1 flag, 3 artilleries, 1 factory_minor and 7 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries, 3 fighters and 6 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 armour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine and 2 transports
37 Sea Zone : 1 flag
34 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
22 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
6 Sea Zone : 1 carrier, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 51 / 64
Russians : 42 / 46
Japanese : 61 / 68
Americans : 51 / 73
Chinese : 3 / 4
British : 22 / 24
UK_Pacific : 6 / 6
Italians : 16 / 30
ANZAC : 10 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3,426
Median : 4,000
Variance : 0,670
Standard Deviation : 0,819
Total rolls : 101Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3,000
Median : 4,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Japanese Combat
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3,193
Median : 3,000
Variance : 0,661
Standard Deviation : 0,813
Total rolls : 57ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3,000
Median : 4,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5UK_Pacific Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3,968
Median : 4,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 31Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
Battlescore for attacker is 141 :evil:





