@zlefin it will likely be a day or two before I can get to my next turn
40.2L Mallery(Axis) vs. Dawgoneit(allies13)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 armour, 3 artilleries, 1 fighter, 24 infantry, 1 mech_infantry and 1 tactical_bomber moved from Smolensk to Belarus
1 armour and 1 fighter moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 armour, 3 artilleries, 1 fighter, 24 infantry, 1 mech_infantry and 1 tactical_bomber moved from Smolensk to Belarus
1 armour and 1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 armour, 5 artilleries, 4 fighters, 49 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 12 armour, 15 artilleries, 18 infantry and 9 mech_infantrys
32 infantry owned by the Russians, 3 armour owned by the Russians, 2 mech_infantrys owned by the Russians and 5 artilleries owned by the Russians retreated to Smolensk
Germans win with 12 armour, 15 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Germans: 2 aaGuns and 9 infantry
Casualties for Russians: 17 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Russia to Bryansk
2 artilleries and 5 infantry moved from Russia to Smolensk
4 fighters moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 40 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Szechwan to Kweichow
3 bombers moved from Yunnan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 3 infantry moved from Suiyuyan to Hopei
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Hopei
3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kiangsi from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 3 fighters and 4 tactical_bombers
British defend with 3 infantry
Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters
Casualties for British: 3 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Hopei to Kiangsu
2 tactical_bombers moved from Kweichow to Kiangsu
1 fighter and 4 tactical_bombers moved from French Indo China to 20 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 5 transports moved from 37 Sea Zone to 20 Sea Zone
1 aaGun moved from Yunnan to Kweichow
3 bombers moved from Shensi to Kiangsu
1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,3,6,6,3,1,2,5,1,5,5,6,1,1
Japanese collect 27 PUs (8 lost to blockades); end with 67 PUs total -
sorry. crazy hours at work. some one quit. picking up the slack. will do my turn soon
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to NorwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Central United States to Eastern United States
2 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 battleship moved from 83 Sea Zone to 88 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 0 damage on 1 factory_minor; Remaining resources: 19 PUs;
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 battleship moved from 83 Sea Zone to 88 Sea ZoneCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 88 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 125 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 fighters moved from 109 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from West India to Eastern Persia
1 armour, 1 artillery and 1 infantry moved from India to West India
1 armour moved from West India to Eastern Persia
1 infantry moved from India to West India
2 artilleries and 3 infantry moved from India to BurmaPlace Units - British
2 transports placed in 109 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 armour placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,4,6,4,5,1,5,4,5,2,5,3,6,1,6,5
UK_Pacific collect 14 PUs (8 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Egypt to Syria
1 fighter moved from Egypt to Syria
2 fighters moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from Tunisia to LibyaCombat - Italians
Battle in Syria
Italians attack with 1 bomber, 1 fighter and 2 infantry
French defend with 1 fighter
Italians win, taking Syria from French with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for French: 1 fighterNon Combat Move - Italians
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from Syria to Egypt
1 bomber moved from Syria to Egypt
2 infantry moved from Northern Italy to France
1 aaGun moved from France to Western GermanyPlace Units - Italians
3 infantry placed in Egypt
1 artillery, 1 fighter and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Western Australia to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Western Australia to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 2 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Malaya
1 cruiser, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from Queensland to New South Wales
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,3
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 4 infantry
EDIT: Adding units owned by Germans to Ukraine: 4 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Germany to Bryansk
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
11 armour, 15 artilleries, 7 infantry and 9 mech_infantrys moved from Belarus to Novgorod
4 bombers moved from Germany to United Kingdom
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Germans creates battle in territory Ukraine
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports; Americans defend with 1 transport
Germans win, taking Ukraine from Russians with 1 fighter remaining. Battle score for attacker is 28
Casualties for British: 3 transports
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,8,3,5 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.Non Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
4 bombers moved from United Kingdom to Holland Belgium
3 tactical_bombers moved from Western Germany to Holland Belgium
5 infantry moved from France to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Germany to Holland Belgium
5 mech_infantrys moved from Western Germany to Holland Belgium
1 fighter moved from 125 Sea Zone to Holland BelgiumPlace Units - Germans
1 armour, 2 fighters and 2 mech_infantrys placed in Germany
3 artilleries placed in Germany
2 infantry placed in Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
13 infantry moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
4 fighters moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 artilleries moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
13 infantry moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
4 fighters moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 artilleries moved from Smolensk to Bryansk
1 artillery moved from Smolensk to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 4 artilleries, 1 fighter, 20 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 2 armour, 4 artilleries, 1 fighter, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Bryansk to Smolensk
2 aaGuns moved from Smolensk to Bryansk
2 aaGuns and 18 infantry moved from Novosibirsk to KazakhstanPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Japan to Korea
4 infantry moved from Manchuria to Korea
1 infantry moved from Kansu to Shensi
1 artillery and 2 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Kiangsi to Yunnan
1 armour moved from Kiangsi to Kwangsi
Japanese take Kwangsi from British
1 armour moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Kiangsu to Yunnan
1 bomber moved from Kiangsu to Yunnan
4 tactical_bombers moved from Kiangsu to Korea
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 2 fighters, 4 infantry and 8 tactical_bombers
Americans defend with 1 artillery and 3 infantry
Japanese win, taking Korea from Americans with 2 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
1 bomber moved from Szechwan to Kiangsu
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 battleship, 3 carriers, 1 cruiser, 4 destroyers and 5 transports moved from 20 Sea Zone to 6 Sea Zone
6 tactical_bombers moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
3 artilleries placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Denmark
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Denmark
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 1 infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 aaGun
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 6 Sea Zone
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 4 submarines, 6 tactical_bombers and 5 transportsNon Combat Move - Americans
1 bomber could not land in Denmark and was removed
1 armour, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
2 transports moved from 7 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 battleship, 1 destroyer and 1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs





