@superbattleshipyamato Right. alot more complications introduces longer play. More areas means longer play, More units longer play. I wish their was a light 12 page version with only about 6-10 more units, not 60 more. The map would have about 60% less areas and play would take 2-3 hours but still be buckets of dice concept. That would be my wish plus dedicated piece sets or a version that used counters like nova games edition.
Tac boost for armor
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The rules state that a Tac Bomber will boost an armor by +1 to hit, a fighter on the defending side will cancel this boost. Am I correct in assuming that this is on a one for one basis? IE 1 armor and 1 tac attack 1 fighter, then the armor gets no benefit from the tac. But if 1 armor and 2 tacs would attack 1 fighter then 1 tac would still boost the armor +1?
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That is correct. I know some of the language can be interpreted differently but it would take forever to explain every scenario that could happen.
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Thanks Tigerman. I just wanted to make sure we were interpreting correctly.