2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Dawgoneit(Allies +14) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
5 bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Belarus
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
4 submarines moved from 112 Sea Zone to 109 Sea Zone
4 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 armour moved from Eastern Poland to BelarusCombat - Germans
Americans scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 bomber
EDIT: Removing units owned by Russians from Russia: 2 fighters
EDIT: Turning off Edit Mode
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 4 bombers, 3 fighters, 4 submarines and 2 tactical_bombers
British defend with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers and 1 fighter
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber, 3 fighters, 4 submarines and 2 tactical_bombers
Casualties for British: 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 carriers and 1 fighterNon Combat Move - Germans
3 bombers moved from 109 Sea Zone to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
7 armour moved from Ukraine to Volgograd
2 armour moved from Western Ukraine to Rostov
8 armour moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Russia to Eastern PolandPlace Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 bomber
EDIT: Adding units owned by Russians to Russia: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Hopei to Chahar
2 bombers moved from Kwangtung to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to Chahar
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsi to Kwangsi
3 armour moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Anhwe
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to KwangsiCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 armour
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 5 armour and 2 fighters
British defend with 1 artillery and 4 infantry
Japanese win, taking Kwangsi from Chinese with 4 armour and 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery and 4 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 2 destroyers and 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 destroyers and 3 transportsNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Kwangtung
2 transports moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Chahar to JeholPlace Units - Japanese
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 cruisers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 cruisers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to AmurCombat - Americans
Battle in AmurNon Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 2 cruisers and 2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 4 armour
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 4 armour remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 armour moved from Ethiopia to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from West India to Eastern Persia
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 armour and 1 bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
6 armour moved from Northwest Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Caucasus to Eastern Persia
1 bomber moved from Southern Italy to Eastern Persia
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to Belgian Congo
2 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 armour moved from Egypt to Belgian Congo
1 infantry moved from Rostov to Bryansk
3 armour moved from Caucasus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Belgian Congo
Italians attack with 7 armour, 1 artillery, 1 infantry and 4 mech_infantrys
British defend with 8 armour and 1 mech_infantry
Italians win, taking Belgian Congo from British with 7 armour remaining. Battle score for attacker is 29
Casualties for British: 8 armour and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 4 mech_infantrys
Battle in Eastern Persia
Italians attack with 9 armour, 1 artillery, 2 bombers and 1 infantry
British defend with 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Italians win, taking Eastern Persia from British with 5 armour and 2 bombers remaining. Battle score for attacker is 18
Casualties for British: 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Italians: 4 armour, 1 artillery and 1 infantryNon Combat Move - Italians
2 bombers moved from Eastern Persia to PersiaPlace Units - Italians
1 bomber placed in Southern Italy
3 armour placed in Egypt
3 armour placed in IraqTurn Complete - Italians
Italians collect 31 PUs; end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in 38 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
1 armour, 2 artilleries and 2 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 bombers moved from Eastern Poland to Russia
3 bombers moved from Western Germany to Russia -
Intercept in Russia?
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yes, tp the max :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 bombers moved from Eastern Poland to Russia
3 bombers moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 2 interceptors out of Russia
2 fighters owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,6,4,3,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Rostov to Bryansk
11 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
6 armour moved from Volgograd to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to BryanskPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone
4 armour moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Yunnan
2 fighters moved from Kiangsu to Yunnan
1 tactical_bomber moved from Jehol to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 armour moved from Anhwe to Kiangsi
1 mech_infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hunan
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
Japanese win, taking Hunan from Chinese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Kweichow
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
Japanese win, taking Kweichow from Chinese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Kiangsi
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 armour
Japanese win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 4 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 armour, 2 artilleries and 3 infantry; Chinese defend with 1 artillery and 5 infantry
retreated to Yunnan
Chinese win with 1 armour and 3 artilleries remaining. Battle score for attacker is -32
Casualties for Japanese: 4 armour, 2 fighters and 3 mech_infantrys
Casualties for ANZAC: 3 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Volgograd
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 17 PUs (15 lost to blockades); end with 17 PUs total