2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Dawgoneit(Allies +14) vs Shin Ji (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
5 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Hopei
1 armour moved from Shensi to Hopei
1 armour moved from Shensi to Chahar
Chinese take Chahar from Japanese
1 fighter moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
5 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Hopei
1 armour moved from Shensi to Hopei
1 armour moved from Shensi to Chahar
Chinese take Chahar from Japanese
1 fighter moved from United Kingdom to ScotlandCombat - British
Battle in Kwangsi
British attack with 1 artillery and 6 infantry
Japanese defend with 2 armour and 1 artillery
British win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 artillery
Casualties for British: 2 infantry
Battle in Hopei
British attack with 1 armour and 1 artillery
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 artilleryNon Combat Move - British
1 artillery and 3 infantry moved from India to West India
1 armour moved from India to Yunnan
1 armour moved from India to West India
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 2 armour, 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Tobruk to Rostov
1 infantry moved from Caucasus to Rostov
2 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Caucasus
3 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 carrier moved from 94 Sea Zone to 95 Sea Zone
6 armour moved from Eastern Persia to Northwest Persia
1 fighter moved from Tunisia to Gibraltar
1 artillery and 2 infantry moved from Northern Italy to France
4 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
3 armour placed in Egypt
3 armour placed in Iraq
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Tobruk to Rostov
1 infantry moved from Caucasus to Rostov
2 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Caucasus
3 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 carrier moved from 94 Sea Zone to 95 Sea Zone
6 armour moved from Eastern Persia to Northwest Persia
1 fighter moved from Tunisia to Gibraltar
1 artillery and 2 infantry moved from Northern Italy to France
4 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
3 armour placed in Egypt
3 armour placed in Iraq
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 artilleries and 2 infantry
EDIT: Adding units owned by Italians to Egypt: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Shan State to Yunnan
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
5 bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Belarus
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
4 submarines moved from 112 Sea Zone to 109 Sea Zone
4 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 armour moved from Eastern Poland to BelarusCombat - Germans
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Scramble off UK? Intercept in Russia?
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max to both
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Hang on, there’s something wrong with the settings in my TripleA or something - it’s skipping intercept. Ignore that AA roll.
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I still can’t figure out why it’s going straight to bombing raid rather than air battle. I may need to just roll it here.
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Alright rolling it here.
Your Ftrs:
Rolls: 4@1; Total Hits: 14@1: (2, 5, 1, 6)
My Bmbs
Rolls: 5@1; Total Hits: 25@1: (6, 4, 1, 1, 3)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
5 bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Belarus
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
4 submarines moved from 112 Sea Zone to 109 Sea Zone
4 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 armour moved from Eastern Poland to BelarusCombat - Germans
Americans scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 bomber
EDIT: Removing units owned by Russians from Russia: 2 fighters -
OK, now it should roll properly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
5 bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Belarus
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
4 submarines moved from 112 Sea Zone to 109 Sea Zone
4 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 armour moved from Eastern Poland to BelarusCombat - Germans
Americans scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 bomber
EDIT: Removing units owned by Russians from Russia: 2 fighters
EDIT: Turning off Edit Mode
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 4 bombers, 3 fighters, 4 submarines and 2 tactical_bombers
British defend with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers and 1 fighter
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber, 3 fighters, 4 submarines and 2 tactical_bombers
Casualties for British: 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 carriers and 1 fighterNon Combat Move - Germans
3 bombers moved from 109 Sea Zone to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
7 armour moved from Ukraine to Volgograd
2 armour moved from Western Ukraine to Rostov
8 armour moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Russia to Eastern PolandPlace Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 bomber
EDIT: Adding units owned by Russians to Russia: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Hopei to Chahar
2 bombers moved from Kwangtung to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to Chahar
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsi to Kwangsi
3 armour moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Anhwe
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to KwangsiCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 armour
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 5 armour and 2 fighters
British defend with 1 artillery and 4 infantry
Japanese win, taking Kwangsi from Chinese with 4 armour and 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery and 4 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 2 destroyers and 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 destroyers and 3 transportsNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Kwangtung
2 transports moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Chahar to JeholPlace Units - Japanese
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 cruisers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 cruisers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to AmurCombat - Americans
Battle in AmurNon Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 2 cruisers and 2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs