@Tyzoq meant to leave them.
NO scramble.
In the highly unlikely event you get 1 hit still lose the sub 1st.
No thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 armour moved from Anhwe to Suiyuyan
1 armour moved from Anhwe to Shensi
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 battleships and 2 submarines moved from 45 Sea Zone to 33 Sea Zone
1 armour moved from Soviet Far East to Amur
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
2 armour and 2 infantry moved from 56 Sea Zone to Western Australia
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships and 2 submarines
Americans defend with 1 carrier, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships and 2 submarines remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in 25 Sea Zone
Japanese attack with 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Japanese win with 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Japanese: 1 destroyer and 4 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 transports
Battle in Western Australia
Japanese attack with 2 armour and 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Western Australia from ANZAC with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Suiyuyan
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from Egypt to Eastern Persia
1 infantry moved from India to West India
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 infantry
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit Mode
1 cruiser and 1 transport placed in 39 Sea Zone
1 armour placed in India
1 battleship, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
scramble sz 81?
Yes, please. Send em up!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
2 bombers moved from Midway to 33 Sea Zone
2 fighters moved from 95 Sea Zone to 81 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 81 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 2 fighters in 81 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 81 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans lost in 81 Sea Zone
Italians win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in 33 Sea Zone
Americans attack with 2 bombers
Japanese defend with 2 battleships and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans and 2 battleships owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 2 battleships
Casualties for Americans: 1 bomber
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Non Combat Move - Americans
1 bomber moved from 33 Sea Zone to Queensland
2 fighters moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 5 transports moved from 95 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 1 tactical_bomber
Midway : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 submarines
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 artilleries and 3 infantry
92 Sea Zone : 1 carrier, 2 destroyers and 5 transports
101 Sea Zone : 3 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 69 / 89
Russians : 5 / 6
Japanese : 79 / 89
Americans : 52 / 76
Chinese : 1 / 4
British : 24 / 22
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 9 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Sikang : 2 infantry
Production/PUs Summary :
Germans : 69 / 89
Russians : 5 / 6
Japanese : 78 / 89
Americans : 52 / 76
Chinese : 2 / 3
British : 24 / 22
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 9 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 airfield, 2 armour and 2 infantry
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Scotland, round 2 : 1/6 hits
Germans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 3/4 hits
2 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
British roll dice for 1 artillery and 2 fighters in Scotland, round 3 : 2/3 hits
Germans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 2/3 hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Scotland
retreated to Scotland
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Non Combat Move - British
1 fighter moved from Scotland to United Kingdom
3 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,1,2,2
British collect 18 PUs (6 lost to blockades); end with 18 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Rhodesia : 3 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer
72 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 69 / 89
Russians : 5 / 6
Japanese : 78 / 89
Americans : 52 / 76
Chinese : 2 / 3
British : 24 / 18
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 9 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northwest Persia to Persia
2 infantry moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
French defend with 3 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 3 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to 80 Sea Zone
Place Units - Italians
1 carrier placed in 80 Sea Zone
3 infantry placed in Egypt
1 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to Western Australia
1 artillery and 1 mech_infantry moved from South Australia to Western Australia
2 destroyers moved from 62 Sea Zone to 56 Sea Zone
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 artilleries, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour and 2 infantry
ANZAC roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Western Australia, round 2 : 1/4 hits
Japanese roll dice for 2 armour and 2 infantry in Western Australia, round 2 : 1/4 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 2 artilleries and 1 mech_infantry in Western Australia, round 3 : 2/3 hits
Japanese roll dice for 2 armour and 1 infantry in Western Australia, round 3 : 1/3 hits
1 armour owned by the Japanese, 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia
ANZAC roll dice for 2 artilleries in Western Australia, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Western Australia, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Western Australia
ANZAC roll dice for 1 artillery in Western Australia, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Western Australia, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Western Australia, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Western Australia, round 6 : 1/1 hits
1 artillery owned by the ANZAC lost in Western Australia
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 2 infantry
Casualties for ANZAC: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in 56 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine and 2 transports
ANZAC roll dice for 2 destroyers in 56 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 56 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 destroyers in 56 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 2 destroyers in 56 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win with 2 destroyers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Non Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 2 infantry
56 Sea Zone : 2 destroyers
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 69 / 89
Russians : 5 / 6
Japanese : 78 / 89
Americans : 52 / 76
Chinese : 2 / 3
British : 22 / 18
UK_Pacific : 0 / 0
Italians : 23 / 36
ANZAC : 9 / 9
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 carriers, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 92 Sea Zone
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Scotland to United Kingdom
2 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 destroyers, 1 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
2 battleships and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
3 infantry moved from Urals to Vologda
3 infantry moved from Ukraine to Bryansk
1 artillery and 5 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
1 armour moved from Volgograd to Sikang
5 artilleries and 7 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 mech_infantry moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Tambov
2 artilleries moved from Caucasus to Rostov
1 bomber moved from Caroline Islands to 62 Sea Zone
2 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour and 2 artilleries moved from Western Germany to Holland Belgium
Do you scramble in 92 and 109?
Scramble in 92 but not 109
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 carriers, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 92 Sea Zone
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Scotland to United Kingdom
2 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 destroyers, 1 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
2 battleships and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
3 infantry moved from Urals to Vologda
3 infantry moved from Ukraine to Bryansk
1 artillery and 5 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
1 armour moved from Volgograd to Sikang
5 artilleries and 7 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 mech_infantry moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Tambov
2 artilleries moved from Caucasus to Rostov
1 bomber moved from Caroline Islands to 62 Sea Zone
2 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour and 2 artilleries moved from Western Germany to Holland Belgium
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 1 carrier, 2 destroyers and 5 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Germans: 2 fighters and 2 submarines
Casualties for British: 3 fighters
Casualties for Americans: 1 carrier, 2 destroyers and 5 transports
Battle in United Kingdom
Germans attack with 3 armour, 2 artilleries and 3 infantry
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
British win with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour, 2 artilleries and 3 infantry
Casualties for British: 5 aaGuns and 4 infantry
Battle in 62 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 2 armour
Chinese defend with 2 infantry
Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from 92 Sea Zone to Southern France
3 destroyers moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from 62 Sea Zone to Western Australia
Place Units - Germans
1 carrier placed in 93 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Volgograd
1 artillery, 1 bomber and 1 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Territory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major and 39 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 73 / 93
Russians : 3 / 3
Japanese : 78 / 89
Americans : 52 / 76
Chinese : 0 / 3
British : 22 / 18
UK_Pacific : 0 / 0
Italians : 23 / 36
ANZAC : 9 / 9
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from Western Australia to Northern Territory
1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 armour moved from Shensi to Yunnan
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to India
1 armour moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Shensi to Kweichow
1 armour moved from Suiyuyan to Kweichow
1 infantry moved from Manchuria to Amur
1 armour moved from Amur to Soviet Far East
2 submarines moved from 33 Sea Zone to 56 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
scramble in 26?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from Western Australia to Northern Territory
1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser, 5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 armour moved from Shensi to Yunnan
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to India
1 armour moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Shensi to Kweichow
1 armour moved from Suiyuyan to Kweichow
1 infantry moved from Manchuria to Amur
1 armour moved from Amur to Soviet Far East
2 submarines moved from 33 Sea Zone to 56 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 cruiser and 2 submarines
ANZAC defend with 2 destroyers
ANZAC win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 cruiser and 2 submarines
Casualties for ANZAC: 2 destroyers
Battle in 10 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
2 submarines owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -34
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 7 destroyers and 3 submarines
Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Japanese Submerged
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 cruiser and 6 destroyers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Battle in Northern Territory
Japanese attack with 2 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Northern Territory from ANZAC with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
1 fighter owned by the Americans forced to land in Western United States
Non Combat Move - Japanese
3 carriers moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 infantry placed in India
1 cruiser and 1 destroyer placed in 36 Sea Zone
1 armour placed in India
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 79 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
I give. THere’s no coming back, hasn’t been for a while. I think I can do best of 5 at the moment, so want to try again?
sure thing. You can start the bidding.