4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Dawgoneit(Allies +14) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries, 1 fighter and 14 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 5 artilleries, 1 fighter and 14 infantry
Japanese defend with 10 armour, 1 artillery and 8 mech_infantrys
retreated to Kwangsi
Japanese win with 7 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 3 armour, 1 artillery and 8 mech_infantrys
Casualties for Chinese: 5 artilleries and 14 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 artillery placed in Sikang
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
3 armour, 2 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Indo China to Kwangsi
6 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
2 armour moved from Yunnan to Shensi
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour, 2 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Indo China to Kwangsi
6 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
2 armour moved from Yunnan to Shensi
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to KwangsiCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 2 artilleries and 2 infantry
Italians defend with 2 armour, 4 artilleries and 1 infantry
1 armour owned by the British retreated to Belgian Congo
Italians win with 2 armour remaining. Battle score for attacker is -7
Casualties for British: 2 armour, 2 artilleries and 2 infantry
Casualties for Italians: 4 artilleries and 1 infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery and 15 infantry
Japanese defend with 7 armour
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 33
Casualties for Japanese: 7 armour
Casualties for British: 3 infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
British attack with 2 armour
Japanese defend with 1 mech_infantry
British win, taking Shensi from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Kweichow
5 infantry moved from Burma to Yunnan
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from India to West India
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Morocco to United Kingdom
1 tactical_bomber moved from United Kingdom to Scotland
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 89 Sea Zone to 91 Sea ZonePlace Units - British
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 2 armour, 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 fighters moved from 92 Sea Zone to Morocco
3 armour and 3 mech_infantrys moved from Persia to West India
Italians take Eastern Persia from British
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Algeria to Morocco
1 bomber moved from Eastern Poland to Libya
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians win, taking Libya from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tunisia
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 1 mech_infantry
Italians win, taking Tunisia from Americans, taking Morocco from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in West India
Italians attack with 3 armour and 3 mech_infantrys
British defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
1 mech_infantry owned by the Italians and 3 armour owned by the Italians retreated to Eastern Persia
UK_Pacific win with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 armour moved from Iraq to Eastern Persia
2 armour moved from Iraq to Eastern Persia
1 bomber moved from Libya to Tobruk
1 carrier moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Morocco to 94 Sea Zone
1 artillery moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 infantry placed in Northern Italy
2 armour and 1 mech_infantry placed in Egypt
3 armour placed in IraqTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Yunnan to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Yunnan to Hopei
Chinese take Hopei from JapaneseCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 mech_infantrys
ANZAC roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kiangsi
ANZAC roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Kiangsi : 1 artillery and 2 infantry
Hopei : 1 armour
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag
Dutch New Guinea : 1 flag
20 Sea Zone : 2 transports
54 Sea Zone : 2 destroyers, 1 submarine and 3 transports
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 47 / 66
Russians : 30 / 34
Japanese : 30 / 36
Americans : 55 / 83
Chinese : 11 / 11
British : 23 / 25
UK_Pacific : 25 / 25
Italians : 27 / 48
ANZAC : 13 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 47 / 66
Russians : 30 / 34
Japanese : 30 / 36
Americans : 55 / 83
Chinese : 11 / 11
British : 23 / 25
UK_Pacific : 25 / 25
Italians : 27 / 48
ANZAC : 13 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
4 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Ukraine
7 armour moved from Eastern Poland to Ukraine
1 fighter and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Finland
10 armour moved from Germany to Eastern Poland
1 infantry moved from France to Western GermanyCombat - Germans
Battle in Finland
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 10 armour
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 8 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6Non Combat Move - Germans
3 bombers moved from Russia to Eastern Poland
4 bombers moved from Eastern Poland to Western Germany
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Finland to Eastern PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
I meant to ask if you wanted to intercept, but I forgot before rolling. Sorry. If you’d like to redo the attack with intercepts, feel free to roll it here.
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yes I would have wanted to intercept. I don’t no how to roll out side of the game.
as many as I can intercept with. if you would roll that would be great -
Sure! I’d be happy to roll it here. What you do to roll in the forum is you type : then aaa then (number of dice)@(target number) with no spaces or parenthesses. I’ll reroll from the beginning, as there’s no real way to keep the dice otherwise.
First, the air battle-
Your fighers
Rolls: 4@1; Total Hits: 04@1: (6, 2, 6, 4)
My bombers
Rolls: 5@1; Total Hits: 05@1: (6, 2, 4, 2, 3)
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Well, OK. Since nothing happened at all, we can leave the rest as is.
Unless you’d prefer to re-roll the rest?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 bomber moved from Russia to Suiyuyan
1 armour moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 bomber moved from Russia to Suiyuyan
1 armour moved from Russia to ArchangelCombat - Russians
Battle in Suiyuyan
Russians attack with 1 bomber
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 bomber moved from Suiyuyan to TsinghaiPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Formosa to 20 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Japan to 20 Sea Zone
1 mech_infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
2 armour moved from Kiangsu to Kiangsi
1 fighter moved from Japan to KiangsiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 armour
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Kiangsi
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 3 artilleries, 2 bombers, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery and 12 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 aaGun, 1 armour, 1 artillery and 12 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sakha: 1 infantry
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kwangtung
1 fighter moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to 94 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone -
scramble orders in sz6 please
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to 94 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Italians
Italians win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -30
Casualties for Italians: 1 fighter
Casualties for Americans: 4 fighters
Battle in 6 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 fighter owned by the Italians forced to land in TunisiaNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 101 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea ZonePlace Units - Americans
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 1.
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 2.
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Yunnan to Hopei