assumed no scram from moscow
40.2L Mallery(Axis) vs. Dawgoneit(allies13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 transports
Japanese defend with 1 fighter
Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in KoreaNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 tactical_bomber moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 artillery and 3 infantry moved from Burma to India
1 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Kwangsi to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 tactical_bomber moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 artillery and 3 infantry moved from Burma to India
1 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Kwangsi to French Indo ChinaCombat - British
Battle in India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 3 armour and 1 tactical_bomber
Germans defend with 4 tactical_bombers; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win with 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 tactical_bomber
Casualties for British: 3 armour and 1 tactical_bomber
Casualties for Italians: 2 infantryNon Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 battleship moved from 71 Sea Zone to 83 Sea Zone
3 infantry moved from Eastern Persia to West India
1 armour, 2 artilleries and 2 infantry moved from Burma to IndiaPlace Units - British
1 armour and 1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,4,6,2,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,2,4
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,5,4,1,6,5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,6
UK_Pacific collect 16 PUs (6 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Trans-Jordan to Egypt
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
NM…Just seen it…have a good landing…no scramble.
Want to take your plane back? I thought I got this in just in time….
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yeah sounds good. I just woke up so I wasn’t quite awake when I did my turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from Belgian Congo to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from Belgian Congo to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 2 transports
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
1 fighter moved from 98 Sea Zone to SyriaTurn Complete - French
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Oh this is killing me now….I’m just making mistakes on all sides of this game…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
4 infantry moved from Romania to Bessarabia
3 tactical_bombers moved from Egypt to Southern Italy
1 infantry moved from Eastern Poland to Western Ukraine
5 bombers moved from Western Germany to Western Ukraine
8 armour, 5 artilleries and 18 infantry moved from Eastern Poland to Belarus
4 armour, 10 artilleries and 9 mech_infantrys moved from Baltic States to Belarus
7 mech_infantrys moved from Western Germany to Germany
2 armour moved from Western Germany to GermanyCombat - Germans
Battle in Bessarabia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 12 armour, 15 artilleries, 18 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 12 armour, 15 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
5 bombers moved from Western Ukraine to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 fighter and 7 infantry placed in Western Germany
Germans undo move 1.
1 fighter and 5 mech_infantrys placed in Western Germany
3 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 armour, 3 artilleries, 1 fighter, 24 infantry, 1 mech_infantry and 1 tactical_bomber moved from Smolensk to Belarus
1 armour and 1 fighter moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 armour, 3 artilleries, 1 fighter, 24 infantry, 1 mech_infantry and 1 tactical_bomber moved from Smolensk to Belarus
1 armour and 1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 armour, 5 artilleries, 4 fighters, 49 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 12 armour, 15 artilleries, 18 infantry and 9 mech_infantrys
32 infantry owned by the Russians, 3 armour owned by the Russians, 2 mech_infantrys owned by the Russians and 5 artilleries owned by the Russians retreated to Smolensk
Germans win with 12 armour, 15 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Germans: 2 aaGuns and 9 infantry
Casualties for Russians: 17 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Russia to Bryansk
2 artilleries and 5 infantry moved from Russia to Smolensk
4 fighters moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 40 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Szechwan to Kweichow
3 bombers moved from Yunnan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 3 infantry moved from Suiyuyan to Hopei
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Hopei
3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kiangsi from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 3 fighters and 4 tactical_bombers
British defend with 3 infantry
Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters
Casualties for British: 3 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Hopei to Kiangsu
2 tactical_bombers moved from Kweichow to Kiangsu
1 fighter and 4 tactical_bombers moved from French Indo China to 20 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 5 transports moved from 37 Sea Zone to 20 Sea Zone
1 aaGun moved from Yunnan to Kweichow
3 bombers moved from Shensi to Kiangsu
1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,3,6,6,3,1,2,5,1,5,5,6,1,1
Japanese collect 27 PUs (8 lost to blockades); end with 67 PUs total -
sorry. crazy hours at work. some one quit. picking up the slack. will do my turn soon
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to NorwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Central United States to Eastern United States
2 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi





