assumed no scram from moscow
40.2L Mallery(Axis) vs. Dawgoneit(allies13)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
15 infantry moved from India to Burma
1 fighter moved from India to Burma
2 artilleries moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair 7 damage on 1 factory_major; Remaining resources: 30 PUs;
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 factory_major; Remaining resources: 21 PUs;
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
15 infantry moved from India to Burma
1 fighter moved from India to Burma
2 artilleries moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 armour, 3 artilleries and 7 infantry
British win, taking Burma from Japanese with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour, 3 artilleries and 7 infantry
Casualties for British: 8 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Adding units owned by British to Kiangsi: 1 infantry
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Adding units owned by British to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by British to Siam: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kiangsi from Japanese to British
EDIT: Changing ownership of Kwangsi from Japanese to British
EDIT: Changing ownership of Siam from Japanese to British
EDIT: Turning off Edit Mode
1 fighter moved from Burma to India
1 aaGun moved from India to Burma
3 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Syria to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 battleship moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to BurmaPlace Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,2,6,6
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 2 transports; Remaining resources: 6 PUs;Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
3 fighters moved from Tobruk to Southern Italy
1 bomber moved from Tobruk to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Egypt
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to JavaNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Belgian CongoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
4 armour and 10 artilleries moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to 115 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
4 bombers moved from Egypt to Western GermanyCombat - Germans
Germans creates battle in territory Eastern Poland
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 1 transport
Russians defend with 1 cruiser and 1 submarine
1 transport owned by the Germans retreated to 114 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 cruiser
Casualties for Russians: 1 cruiser
Battle in Eastern Poland
Germans attack with 3 aaGuns, 8 armour, 5 artilleries and 19 infantry
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 2 aaGuns, 8 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 4 armour, 10 artilleries and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 4 armour, 10 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 115 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in France
1 armour, 1 fighter, 3 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 mech_infantry and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry and 1 transportNon Combat Move - Russians
20 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
3 artilleries moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
1 fighter and 9 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Smolensk
3 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Archangel to Smolensk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 armour, 2 artilleries, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kweichow to Burma
1 artillery and 5 infantry moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Anhwe
1 bomber moved from Kiangsu to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Hainan to Burma
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
2 carriers, 2 destroyers and 5 transports moved from 38 Sea Zone to 37 Sea Zone
3 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 1 submarine and 5 transports
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 armour, 3 artilleries and 8 infantry
retreated to Burma
UK_Pacific win with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in India
Japanese attack with 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 7 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 25PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 3 fighters
Casualties for British: 2 aaGuns, 1 fighter and 7 infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 5 tactical_bombers moved from India to Yunnan
2 bombers, 2 fighters and 3 tactical_bombers moved from Burma to Yunnan
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 7 Sea Zone to 6 Sea Zone -
scramble in sz6?
-
What do I have? 2DD and a FTR? maybe two? Not sure…can’t see it right now…go ahead and scramble though.
-
NM…Just seen it…have a good landing…no scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 transports
Japanese defend with 1 fighter
Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in KoreaNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 tactical_bomber moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 artillery and 3 infantry moved from Burma to India
1 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Kwangsi to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 armour and 1 tactical_bomber moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 artillery and 3 infantry moved from Burma to India
1 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Kwangsi to French Indo ChinaCombat - British
Battle in India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 3 armour and 1 tactical_bomber
Germans defend with 4 tactical_bombers; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win with 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 tactical_bomber
Casualties for British: 3 armour and 1 tactical_bomber
Casualties for Italians: 2 infantryNon Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 battleship moved from 71 Sea Zone to 83 Sea Zone
3 infantry moved from Eastern Persia to West India
1 armour, 2 artilleries and 2 infantry moved from Burma to IndiaPlace Units - British
1 armour and 1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,4,6,2,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,2,4
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,5,4,1,6,5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,6
UK_Pacific collect 16 PUs (6 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Trans-Jordan to Egypt
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs





