BOOM AND DOOM!
G40 axis-dominion vs unknownsoldier
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LOL married gamer’s dream
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour moved from Eastern Poland to Belarus
1 bomber moved from Southern France to Belarus
1 submarine moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from 97 Sea Zone to 94 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Libya
Italians attack with 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Libya from British with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 carrier moved from 97 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 aaGuns and 2 infantry moved from Southern France to 93 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 aaGuns moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Belarus to Eastern Poland
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to Caroline Islands
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 35
Japanese : 56 / 64
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Central Africa : 1 infantryProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 35
Japanese : 56 / 64
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Western Germany to Novgorod
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to NovgorodCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Germany
1 bomber moved from Western Ukraine to Germany
3 fighters moved from Novgorod to Belarus
2 aaGuns, 5 armour, 5 artilleries, 16 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
4 armour and 1 mech_infantry moved from Romania to Belarus
1 aaGun and 2 infantry moved from Romania to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Western Germany
1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Belarus
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Germans
4 armour, 1 bomber and 4 mech_infantrys placed in Germany
Germans undo move 1.
1 bomber placed in Western Germany
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
4 aaGuns, 2 armour, 5 artilleries, 25 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 bomber and 2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 infantry moved from Kazakhstan to Sikang
2 infantry moved from Novosibirsk to Tsinghai
2 aaGuns and 18 infantry moved from Sakha to Amur
1 infantry moved from Archangel to Smolensk
3 artilleries and 6 infantry moved from Archangel to VologdaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Tsinghai : 2 infantry
Sikang : 2 infantry
Amur : 2 aaGuns and 18 infantry
Bryansk : 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 bomber, 1 factory_major, 2 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 3 infantry
Vologda : 3 artilleries and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 56 / 64
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 armour moved from Szechwan to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 3 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
3 bombers moved from Kwangsi to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 tactical_bomber moved from Siam to Burma
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Kweichow to Chahar
1 fighter moved from Kweichow to Hopei
1 fighter moved from Kwangsi to Burma -
scramble?
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Also what would be your order of losses? Or do you prefer I post each round of combat for you to select?
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oops…yes scramble and go with best defense, with fighters after battleship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 armour moved from Szechwan to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 3 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
3 bombers moved from Kwangsi to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 tactical_bomber moved from Siam to Burma
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Kweichow to Chahar
1 fighter moved from Kweichow to Hopei
1 fighter moved from Kwangsi to BurmaCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in New Guinea
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters and 5 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 fighters, 2 infantry and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking New Guinea from ANZAC with 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters, 2 infantry and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caroline Islands: 2 infantry
EDIT: Turning off Edit Mode
3 bombers moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 37 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 fighter moved from Hopei to Manchuria
1 fighter moved from Chahar to Manchuria
1 fighter moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 carrier moved from 19 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 34 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandPlace Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
2 submarines placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Japanese collect 54 PUs (6 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
Costly for both of us as I didn’t think it made any sense to keep my battleships around for a counter strike.
I spared your anzac infantry that were left on the trannies, as I’m sure you meant to have them landed in the Carolines.
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Still with me here? Hope you’re not too discouraged from that pacific battle, still a good game!
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Not at all….just been sick with a cold from fishing from the pier on Lake Michigan when it was cold last week
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from New South Wales to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 fighter placed in 101 Sea Zone
1 carrier and 3 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Queensland : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
10 Sea Zone : 3 carriers, 4 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
101 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 60 / 59
Americans : 50 / 70
Chinese : 5 / 9
British : 33 / 34
UK_Pacific : 5 / 6
Italians : 14 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Chahar
6 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Hopei, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Hopei : 12 infantry
Szechwan : 1 infantry
Chahar : 2 infantry
Sikang : 1 fighterProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 57 / 59
Americans : 50 / 70
Chinese : 8 / 8
British : 33 / 34
UK_Pacific : 5 / 6
Italians : 14 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 destroyers and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 1 fighter and 17 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 1 fighter and 17 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries, 1 fighter and 17 infantry in Burma, round 2 : 4/20 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 17 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Burma to India
2 aaGuns moved from India to Burma
1 fighter moved from India to West India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
3 destroyers placed in 98 Sea Zone
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Burma : 2 aaGuns, 2 artilleries and 17 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 1 harbour
West India : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombersProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 8 / 8
British : 33 / 33
UK_Pacific : 6 / 5
Italians : 14 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Belarus to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Germany
1 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 1 infantry moved from Libya to Tunisia
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
3 fighters moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 armour, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 55
Russians : 32 / 33
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 8 / 8
British : 33 / 33
UK_Pacific : 6 / 5
Italians : 15 / 21
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 48 / 55
Russians : 32 / 33
Japanese : 56 / 59
Americans : 50 / 70
Chinese : 8 / 8
British : 33 / 33
UK_Pacific : 6 / 5
Italians : 15 / 21
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





