@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
G40 L14 Mallery29 (+12) vs. King Nothing
-
Will need scramble orders….
-
no scramble this time
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Battle in Ethiopia
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 aaGun, 1 fighter and 1 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
1 fighter and 2 infantry moved from Burma to India
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Alexandria to Egypt
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to French West AfricaPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to Greece
1 armour moved from Northern Italy to Romania
1 armour moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to GreeceCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 cruiser and 1 submarine
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 18
Casualties for British: 1 cruiser and 1 submarine
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
2 fighters moved from New Zealand to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 72 Sea Zone to 70 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 fighter moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Western Germany
5 armour moved from France to Germany
1 armour moved from Southern France to Western Germany
1 mech_infantry moved from France to Germany
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Gibraltar
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 fighter; British defend with 1 battleship and 2 fighters
1 submarine owned by the Germans Submerged
British win, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
8 artilleries and 2 infantry placed in Germany
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour, 2 artilleries and 1 infantry moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to BelarusPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Im not home today. I will post an update tommorow
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Kwangsi to Yunnan
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in SiberiaNon Combat Move - Japanese
2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Central United States to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Eastern United States
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 destroyer moved from 43 Sea Zone to 35 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Eastern United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Malta to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 tactical_bomber moved from Malta to 96 Sea Zone
1 fighter moved from French West Africa to EgyptCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 submarine
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 bomber moved from Iraq to Egypt
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Shan State to French Indo China
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 101 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 aaGun, 4 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 carrier
Units damaged: 1 carrier owned by the British
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 carrier
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 aaGuns moved from Yugoslavia to RomaniaPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Java to India
1 destroyer moved from 56 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 70 Sea Zone to 82 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour, 8 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Poland
1 armour and 8 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 91 Sea Zone to 96 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
French defend with 1 cruiser and 1 destroyer
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Germans
Place Units - Germans
7 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Belarus to Baltic States
2 infantry moved from Eastern Poland to Belarus
2 artilleries, 6 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
2 infantry placed in Ukraine
2 infantry placed in Volgograd
2 infantry placed in Novgorod
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 42 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Suiyuyan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
4 infantry moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Hopei to Chahar
1 fighter moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
3 fighters and 1 tactical_bomber moved from Kwangsi to KwangtungCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 5 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 5 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Battle in Szechwan
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Szechwan from Chinese with 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Szechwan to Kiangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
3 tactical_bombers moved from Kwangtung to Kiangsu
3 fighters moved from Kwangtung to Kiangsu
2 fighters moved from Kwangtung to Kiangsi
1 bomber moved from Suiyuyan to Anhwe
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 3 destroyers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 aaGun, 1 artillery and 1 infantry moved from Central United States to Western United States
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 3 mech_infantrys moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 bomber placed in Eastern United States
1 carrier placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total





