@Amon-Sul turn complete 2.0 ;-)
40.2L Mallery(Axis) vs. Dawgoneit(allies13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from French West Africa to French Equatorial Africa
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Tobruk to 81 Sea Zone
4 bombers and 3 tactical_bombers moved from Southern Italy to 81 Sea Zone
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 81 Sea Zone
Germans attack with 4 bombers, 1 fighter and 5 tactical_bombers
French defend with 1 destroyer; British defend with 1 cruiser, 2 destroyers and 1 transport
Germans win with 4 bombers and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser, 2 destroyers and 1 transportNon Combat Move - Germans
4 bombers and 4 tactical_bombers moved from 81 Sea Zone to Egypt
1 bomber moved from United Kingdom to Western Germany
3 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
1 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
10 artilleries moved from Germany to Poland
1 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from Norway to Finland
4 armour moved from Western Germany to PolandPlace Units - Germans
1 bomber placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with ; Italians defend with 2 armour
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits
Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 4/6 hits
Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armourNon Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
5 infantry moved from Rostov to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
3 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber
Rostov : 3 infantry
Archangel : 2 infantry
Eastern Poland : 3 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter and 9 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 54
Russians : 37 / 42
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 7
British : 28 / 31
UK_Pacific : 24 / 24
Italians : 15 / 32
ANZAC : 14 / 14
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 artillery moved from Yunnan to Burma
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry and 1 mech_infantry moved from Hopei to Kweichow
1 artillery and 5 infantry moved from Jehol to Chahar
2 artilleries and 3 infantry moved from Hunan to Yunnan
1 bomber moved from Kwangsi to 45 Sea Zone
1 bomber moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 2 artilleries, 7 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to 39 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Kweichow
Japanese attack with 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sumatra
Battle in 39 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
British defend with 1 transport
Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 armour, 3 artilleries and 7 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 aaGun moved from Kwangsi to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
5 fighters and 5 tactical_bombers moved from Kweichow to Yunnan
1 bomber moved from India to Yunnan
1 bomber moved from 45 Sea Zone to Hainan
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 38 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 bomber and 2 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
any chance I can redo this? I should probably stop myself from 5am moves.
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any chance I can redo this? I should probably stop myself from 5am moves.
I’m do not have a winning record. as a matter of fact I cant even buy a win. in the league games.
but if your serious I cant be a hard but either so I say go ahead. but if your not let me no -
No, you are right…I should just learn my lesson from this and try to minimize big moves at 5am…looks like it will be up to Hitler to save the day!
BTW, it is your turn for the team game, but wasn’t sure if you didn’t know…
Please resume the killing in both matches!!! :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 16 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
15 infantry moved from India to Burma
1 fighter moved from India to Burma
2 artilleries moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair 7 damage on 1 factory_major; Remaining resources: 30 PUs;
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 factory_major; Remaining resources: 21 PUs;
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
15 infantry moved from India to Burma
1 fighter moved from India to Burma
2 artilleries moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 armour, 3 artilleries and 7 infantry
British win, taking Burma from Japanese with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour, 3 artilleries and 7 infantry
Casualties for British: 8 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Adding units owned by British to Kiangsi: 1 infantry
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Adding units owned by British to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by British to Siam: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kiangsi from Japanese to British
EDIT: Changing ownership of Kwangsi from Japanese to British
EDIT: Changing ownership of Siam from Japanese to British
EDIT: Turning off Edit Mode
1 fighter moved from Burma to India
1 aaGun moved from India to Burma
3 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Syria to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 battleship moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to BurmaPlace Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,2,6,6
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 2 transports; Remaining resources: 6 PUs;Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
3 fighters moved from Tobruk to Southern Italy
1 bomber moved from Tobruk to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Egypt
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to JavaNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Belgian CongoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
4 armour and 10 artilleries moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to 115 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
4 bombers moved from Egypt to Western GermanyCombat - Germans
Germans creates battle in territory Eastern Poland
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 1 transport
Russians defend with 1 cruiser and 1 submarine
1 transport owned by the Germans retreated to 114 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 cruiser
Casualties for Russians: 1 cruiser
Battle in Eastern Poland
Germans attack with 3 aaGuns, 8 armour, 5 artilleries and 19 infantry
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 2 aaGuns, 8 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 4 armour, 10 artilleries and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 4 armour, 10 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 115 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in France
1 armour, 1 fighter, 3 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs





