@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Americans
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Kazakhstan to Sikang
2 fighters and 2 tactical_bombers moved from Hopei to Sikang
2 fighters and 1 tactical_bomber moved from Hopei to Kansu
1 bomber moved from Hopei to Anhwe
2 fighters moved from Hopei to Shensi
2 fighters moved from Hopei to Tsinghai
1 bomber moved from Volgograd to Tsinghai
3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Americans
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Kazakhstan to Sikang
2 fighters and 2 tactical_bombers moved from Hopei to Sikang
2 fighters and 1 tactical_bomber moved from Hopei to Kansu
1 bomber moved from Hopei to Anhwe
2 fighters moved from Hopei to Shensi
2 fighters moved from Hopei to Tsinghai
1 bomber moved from Volgograd to Tsinghai
3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Shensi
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 fighters
Chinese defend with 1 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kiangsi
Japanese attack with 3 artilleries and 4 infantry
Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kansu to Caucasus
1 tactical_bomber moved from Kansu to Caucasus
1 bomber and 2 fighters moved from Tsinghai to Caucasus
2 fighters moved from Shensi to Caucasus
2 fighters and 1 tactical_bomber moved from Sikang to Caucasus
1 tactical_bomber moved from Sikang to Caucasus
1 bomber moved from Anhwe to Caucasus
1 infantry moved from Shantung to Jehol
1 infantry moved from Manchuria to Amur
Place Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 infantry placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,4,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,5,5,1,6,4
Japanese collect 32 PUs (4 lost to blockades); end with 32 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Japanese
Americans take Evenkiyskiy from Japanese
1 bomber moved from Philippines to Amur
2 infantry moved from Siberia to Amur
1 infantry moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Kiangsi
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 armour moved from Szechwan to Sikang
1 bomber moved from French Indo China to Kiangsi
scramble in 112?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Japanese
Americans take Evenkiyskiy from Japanese
1 bomber moved from Philippines to Amur
2 infantry moved from Siberia to Amur
1 infantry moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Kiangsi
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 armour moved from Szechwan to Sikang
1 bomber moved from French Indo China to Kiangsi
Combat - Americans
Battle in Amur
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 bomber and 1 infantry in Amur, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kiangsi
Americans attack with 1 armour, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
Americans roll dice for 1 armour, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 5/11 hits
Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 : 2/5 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 3 artilleries owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Americans attack with 2 bombers, 4 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 2 bombers, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Sikang
Americans attack with 1 armour
Japanese defend with 1 artillery
Americans roll dice for 1 armour in Sikang, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
2 bombers moved from Kiangsi to French Indo China
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Amur to Soviet Far East
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 112 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from 112 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Scotland
1 destroyer and 2 transports moved from 109 Sea Zone to 106 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries, 5 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Place Units - Americans
1 infantry and 1 mech_infantry placed in French Indo China
1 armour placed in French Indo China
2 fighters and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 4 infantry
Kwangsi : 1 infantry
Kiangsi : 1 armour
Siam : 1 flag
Sikang : 1 armour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour and 1 mech_infantry
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer, 1 submarine and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 2 submarines
3 Sea Zone : 1 destroyer and 2 transports
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Trans-Jordan : 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Gibraltar : 2 bombers and 2 fighters
New Brunswick Nova Scotia : 1 aaGun and 3 infantry
Egypt : 2 fighters
Cyprus : 1 infantry
Scotland : 3 fighters and 5 infantry
United Kingdom : 2 fighters
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer and 2 submarines
106 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 destroyers, 1 submarine and 2 transports
Brazil : 1 flag
98 Sea Zone : 5 destroyers and 4 transports
91 Sea Zone : 2 destroyers and 2 submarines
Production/PUs Summary :
Germans : 67 / 89
Russians : 1 / 0
Japanese : 32 / 32
Americans : 65 / 90
Chinese : 10 / 18
British : 33 / 40
UK_Pacific : 21 / 26
Italians : 13 / 10
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
2 infantry placed in Chahar
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Hopei : 1 airfield and 1 infantry
Tsinghai : 1 infantry
Chahar : 2 infantry
Anhwe : 1 artillery and 4 infantry
Production/PUs Summary :
Germans : 67 / 89
Russians : 1 / 0
Japanese : 30 / 32
Americans : 65 / 90
Chinese : 12 / 18
British : 33 / 40
UK_Pacific : 21 / 26
Italians : 13 / 10
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 airfield, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Non Combat Move - British
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 artilleries moved from Northwest Persia to Persia
4 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Egypt to Iraq
1 fighter moved from Northwest Persia to Iraq
Place Units - British
1 airfield placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 armour, 2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Kiangsi : 1 artillery and 3 infantry
Szechwan : 2 infantry
Sikang : 1 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 4 infantry
Sumatra : 1 flag
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Ethiopia : 1 flag
Turkmenistan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
80 Sea Zone : 1 destroyer and 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 2 armour and 2 mech_infantrys
Northwest Persia : 1 flag, 10 infantry
Persia : 1 flag, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 4 infantry
Production/PUs Summary :
Germans : 66 / 89
Russians : 1 / 0
Japanese : 30 / 32
Americans : 65 / 90
Chinese : 12 / 18
British : 34 / 39
UK_Pacific : 21 / 26
Italians : 13 / 10
ANZAC : 19 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Bessarabia to Rostov
1 aaGun moved from Volgograd to Caucasus
3 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Albania to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Szechwan to Kansu
1 fighter moved from Szechwan to Kansu
Combat - ANZAC
Battle in Kansu
ANZAC attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the ANZAC lost in Kansu
ANZAC roll dice for 1 fighter in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in Kansu, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kansu
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 fighter and 1 mech_infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to Szechwan
1 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to India
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Shan State
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from Philippines to Hopei
Place Units - ANZAC
2 armour and 1 fighter placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Kwangsi : 1 artillery and 1 infantry
Kiangsi : 1 infantry
Hainan : 1 flag
Yunnan : 1 artillery and 1 infantry
Hopei : 2 fighters
Szechwan : 1 armour and 1 infantry
Sikang : 1 artillery and 1 infantry
Shan State : 1 armour, 1 fighter and 1 infantry
India : 1 fighter
Queensland : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 fighter and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 2 destroyers and 1 transport
36 Sea Zone : 1 transport
19 Sea Zone : 1 submarine
54 Sea Zone : 2 transports
Alexandria : 1 infantry
Egypt : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 66 / 89
Russians : 1 / 0
Japanese : 30 / 32
Americans : 65 / 90
Chinese : 12 / 18
British : 34 / 39
UK_Pacific : 21 / 26
Italians : 13 / 6
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantry
Production/PUs Summary :
Germans : 66 / 89
Russians : 1 / 0
Japanese : 30 / 32
Americans : 65 / 90
Chinese : 12 / 18
British : 34 / 39
UK_Pacific : 21 / 26
Italians : 13 / 6
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
what a stalemate!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 factory_minors, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Volgograd to Kazakhstan
5 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Ukraine to Northwest Persia
2 tactical_bombers moved from 100 Sea Zone to Northwest Persia
3 armour moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Northwest Persia
1 tactical_bomber moved from Ukraine to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 factory_minors, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Volgograd to Kazakhstan
5 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Ukraine to Northwest Persia
2 tactical_bombers moved from 100 Sea Zone to Northwest Persia
3 armour moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Northwest Persia
1 tactical_bomber moved from Ukraine to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 3 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 10 infantry
British win with no units remaining. Battle score for attacker is -46
Casualties for Germans: 3 fighters, 6 mech_infantrys and 2 tactical_bombers
Casualties for British: 10 infantry
Battle in Kazakhstan
Germans attack with 6 armour, 1 bomber and 1 tactical_bomber
British defend with 4 infantry
Germans win, taking Kazakhstan from British with 5 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for British: 4 infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Ukraine
1 tactical_bomber moved from Kazakhstan to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
3 fighters moved from Western Germany to Ukraine
5 transports moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Smolensk
Place Units - Germans
1 factory_minor placed in Caucasus
1 factory_minor placed in Rostov
3 armour placed in Volgograd
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Romania
1 mech_infantry placed in Ukraine
1 transport placed in 100 Sea Zone
1 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
In future rounds you can just play through Russia…they only have one sub left and it’s not going anywhere.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
1 bomber and 3 fighters moved from Caucasus to Iraq
1 bomber and 3 fighters moved from Caucasus to Persia
3 tactical_bombers moved from Caucasus to Turkmenistan
2 fighters moved from Caucasus to Turkmenistan
Intercepts in Persia, Iraq?
no interceptors
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
1 bomber and 3 fighters moved from Caucasus to Iraq
1 bomber and 3 fighters moved from Caucasus to Persia
3 tactical_bombers moved from Caucasus to Turkmenistan
2 fighters moved from Caucasus to Turkmenistan
Combat - Japanese
Air Battle in Persia
Japanese attacks with 4 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Iraq
Japanese attacks with 4 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Turkmenistan
Japanese attack with 2 fighters and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 fighters
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Japanese
3 tactical_bombers moved from Turkmenistan to Kazakhstan
3 fighters moved from Persia to Kazakhstan
1 bomber moved from Persia to Ukraine
1 bomber moved from Iraq to Ukraine
3 fighters moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Kiangsu to Shantung
1 infantry moved from Jehol to Shantung
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in Kiangsu
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,5,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,4,5,3,3,5
Japanese collect 11 PUs (20 lost to blockades); end with 11 PUs total