Odonis (Axis) vs Captain Walker (Allies +10) G40L - rematch

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 infantry moved from Novosibirsk to Kansu
                1 bomber moved from Volgograd to Kansu
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                3 fighters and 1 tactical_bomber moved from Kiangsu to Chahar
                1 fighter moved from Kiangsu to Chahar
                1 artillery moved from Kiangsu to Anhwe

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Chahar
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kansu
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kansu to Volgograd
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                3 fighters and 1 tactical_bomber moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
                2 mech_infantrys moved from Kiangsu to Hopei
                3 infantry moved from Shantung to Kiangsu
                1 bomber and 3 fighters moved from Japan to Hopei
                1 aaGun moved from Kazakhstan to Caucasus
                1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Korea to Amur
                1 infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 airfield placed in Hopei
                3 artilleries placed in Kiangsu
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
                Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Japanese
                2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
                1 mech_infantry moved from French Indo China to Kiangsi
                1 mech_infantry moved from Kweichow to Anhwe
                1 armour moved from Kwangsi to Anhwe
                1 bomber moved from Kwangsi to Anhwe
                5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from Philippines to Kiangsi
                1 bomber moved from Philippines to Anhwe

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Kiangsi
                    Americans attack with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 artilleries
                        Americans roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Kiangsi, round 2 :  2/5 hits
                        Japanese roll dice for 2 artilleries in Kiangsi, round 2 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Kiangsi
                    Americans win, taking 6 Sea Zone from Japanese, taking Kiangsi from Japanese with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries
                Battle in Anhwe
                    Americans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Anhwe, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  1/3 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                    Americans win, taking Anhwe from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 19 Sea Zone
                    Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                1 bomber moved from Kiangsi to Philippines
                2 bombers moved from Anhwe to French Indo China
                1 infantry moved from French Indo China to Kwangsi
                1 armour moved from French Indo China to Szechwan
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                2 fighters moved from Gibraltar to Scotland
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to Gibraltar
                1 destroyer and 2 transports moved from 1 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 fighters and 1 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Kwangsi : 1 infantry
        Kiangsi : 2 artilleries, 1 infantry and 1 mech_infantry
        Siam : 1 flag
        Szechwan : 1 armour
        Anhwe : 1 armour
        Philippines : 1 airfield, 1 bomber and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
        Siberia : 1 flag, 2 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        26 Sea Zone : 1 destroyer and 1 transport
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 2 transports
        19 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Trans-Jordan : 1 mech_infantry
        Gibraltar : 3 fighters
        Cyprus : 1 infantry
        Scotland : 2 fighters and 5 infantry
        United Kingdom : 2 bombers and 2 fighters
        Morocco : 1 flag, 1 artillery and 1 infantry
        Algeria : 1 flag, 1 artillery and 4 infantry
        Tunisia : 1 armour and 1 mech_infantry
        112 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 destroyer and 2 transports
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        92 Sea Zone : 5 destroyers and 4 transports
        101 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 67 / 88
        Russians : 1 / 0
        Japanese : 32 / 34
        Americans : 64 / 89
        Chinese : 11 / 18
        British : 33 / 40
        UK_Pacific : 21 / 26
        Italians : 13 / 10
        ANZAC : 19 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 artillery moved from Kweichow to Hunan

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Chahar
                1 infantry placed in Hunan
                1 infantry placed in Shensi
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kweichow : 1 infantry
        Hunan : 1 artillery and 2 infantry
        Kansu : 1 artillery and 1 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 88
        Russians : 1 / 0
        Japanese : 31 / 34
        Americans : 64 / 89
        Chinese : 12 / 18
        British : 33 / 40
        UK_Pacific : 21 / 26
        Italians : 13 / 10
        ANZAC : 19 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Iraq to Caucasus
                1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                1 fighter moved from India to Caucasus
                1 mech_infantry moved from Iraq to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun; Germans defend with 4 armour, 2 artilleries and 5 mech_infantrys
                        AA fire in Caucasus :  0/3 hits
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  7/14 hits
                        Germans roll dice for 1 aaGun, 4 armour, 2 artilleries and 5 mech_infantrys in Caucasus, round 2 :  0/11 hits
                        1 aaGun owned by the Japanese, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in Caucasus
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 :  1/14 hits
                        Germans roll dice for 4 armour and 1 artillery in Caucasus, round 3 :  2/5 hits
                        2 infantry owned by the British and 1 artillery owned by the Germans lost in Caucasus
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 :  5/12 hits
                        Germans roll dice for 4 armour in Caucasus, round 4 :  2/4 hits
                        2 infantry owned by the British and 4 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 45
                    Casualties for Japanese: 1 aaGun
                    Casualties for Germans: 4 armour, 2 artilleries and 5 mech_infantrys
                    Casualties for British: 4 infantry

    Non Combat Move - British
                2 fighters moved from Caucasus to Persia
                1 fighter moved from Caucasus to Iraq
                1 tactical_bomber moved from Caucasus to Iraq
                1 bomber moved from Caucasus to Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 artillery and 4 infantry moved from Persia to Northwest Persia
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 3 infantry moved from Eastern Persia to Turkmenistan
                2 infantry moved from West India to Eastern Persia
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 armour moved from Eastern Persia to Persia
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Yunnan to Szechwan
                2 infantry moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                1 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Burma to Yunnan

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 infantry
        Yunnan : 2 infantry
        Szechwan : 1 infantry
        Sikang : 2 infantry
        India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 artillery, 1 harbour and 2 infantry
        Sumatra : 1 flag
        39 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Turkmenistan : 1 flag, 1 artillery and 4 infantry
        Caucasus : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
        80 Sea Zone : 1 destroyer and 1 transport
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Northwest Persia : 1 flag, 2 artilleries, 1 fighter and 6 infantry
        Persia : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 4 infantry

    Production/PUs Summary :

    Germans : 65 / 88
        Russians : 1 / 0
        Japanese : 31 / 34
        Americans : 64 / 89
        Chinese : 12 / 18
        British : 35 / 40
        UK_Pacific : 21 / 26
        Italians : 13 / 10
        ANZAC : 19 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    by the way, a truly fun game so far, whatever the outcome!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 mech_infantrys moved from Yugoslavia to Bessarabia
                1 aaGun moved from Samara to Volgograd
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Shan State to Yunnan
                1 fighter and 1 mech_infantry moved from Shan State to Szechwan
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Queensland to Shan State
                1 submarine moved from 35 Sea Zone to 19 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                ANZAC undo move 2.
                1 armour and 1 fighter placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 artillery and 1 infantry
        Hainan : 1 flag
        Yunnan : 1 infantry
        Szechwan : 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
        Shan State : 1 armour, 1 fighter and 1 infantry
        Queensland : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 artillery, 3 fighters and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        37 Sea Zone : 2 destroyers and 1 transport
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 transport
        19 Sea Zone : 1 submarine
        54 Sea Zone : 1 transport
        Alexandria : 1 infantry
        Egypt : 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 65 / 88
        Russians : 1 / 0
        Japanese : 31 / 34
        Americans : 64 / 89
        Chinese : 12 / 18
        British : 35 / 40
        UK_Pacific : 21 / 26
        Italians : 13 / 10
        ANZAC : 19 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 65 / 88
        Russians : 1 / 0
        Japanese : 31 / 34
        Americans : 64 / 89
        Chinese : 12 / 18
        British : 35 / 40
        UK_Pacific : 21 / 26
        Italians : 13 / 10
        ANZAC : 19 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Volgograd to Caucasus
                3 mech_infantrys moved from Kazakhstan to Caucasus
                4 mech_infantrys moved from Ukraine to Caucasus
                2 fighters moved from Volgograd to Caucasus
                3 tactical_bombers moved from Russia to Caucasus
                1 bomber moved from Russia to Caucasus
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from Western Germany to 112 Sea Zone

  • '20 '19 '18 '15 '13

    Germany turn

    G13.tsvg

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians

    Combat - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Syria : 1 flag
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 67 / 89
        Russians : 1 / 0
        Japanese : 31 / 34
        Americans : 64 / 89
        Chinese : 12 / 18
        British : 33 / 40
        UK_Pacific : 21 / 26
        Italians : 13 / 10
        ANZAC : 19 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Shantung to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Americans
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Hopei to Shensi
                1 artillery and 1 infantry moved from Kazakhstan to Sikang
                2 fighters and 2 tactical_bombers moved from Hopei to Sikang
                2 fighters and 1 tactical_bomber moved from Hopei to Kansu
                1 bomber moved from Hopei to Anhwe
                2 fighters moved from Hopei to Shensi
                2 fighters moved from Hopei to Tsinghai
                1 bomber moved from Volgograd to Tsinghai
                3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Shantung to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Americans
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Hopei to Shensi
                1 artillery and 1 infantry moved from Kazakhstan to Sikang
                2 fighters and 2 tactical_bombers moved from Hopei to Sikang
                2 fighters and 1 tactical_bomber moved from Hopei to Kansu
                1 bomber moved from Hopei to Anhwe
                2 fighters moved from Hopei to Shensi
                2 fighters moved from Hopei to Tsinghai
                1 bomber moved from Volgograd to Tsinghai
                3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 bomber and 2 fighters
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Americans defend with 1 armour
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Kiangsi
                    Japanese attack with 3 artilleries and 4 infantry
                    Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    Japanese win, taking Kiangsi from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
                Battle in Kansu
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kansu to Caucasus
                1 tactical_bomber moved from Kansu to Caucasus
                1 bomber and 2 fighters moved from Tsinghai to Caucasus
                2 fighters moved from Shensi to Caucasus
                2 fighters and 1 tactical_bomber moved from Sikang to Caucasus
                1 tactical_bomber moved from Sikang to Caucasus
                1 bomber moved from Anhwe to Caucasus
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Manchuria to Amur

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kiangsu
                1 infantry placed in Shantung
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,4,2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,5,5,1,6,4
                Japanese collect 32 PUs (4 lost to blockades); end with 32 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Scotland to 112 Sea Zone
                2 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                      Americans take Yenisey from Japanese
                      Americans take Evenkiyskiy from Japanese
                1 bomber moved from Philippines to Amur
                2 infantry moved from Siberia to Amur
                1 infantry moved from Kwangsi to Kiangsi
                1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
                1 bomber moved from French Indo China to Kiangsi
                5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
                1 armour moved from Szechwan to Sikang
                1 bomber moved from French Indo China to Kiangsi

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble in 112?

  • '20 '19 '18 '15 '13

    no scramble

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Scotland to 112 Sea Zone
                2 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                      Americans take Yenisey from Japanese
                      Americans take Evenkiyskiy from Japanese
                1 bomber moved from Philippines to Amur
                2 infantry moved from Siberia to Amur
                1 infantry moved from Kwangsi to Kiangsi
                1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
                1 bomber moved from French Indo China to Kiangsi
                5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
                1 armour moved from Szechwan to Sikang
                1 bomber moved from French Indo China to Kiangsi

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 2 infantry in Amur, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Amur
                        Americans roll dice for 1 bomber and 1 infantry in Amur, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kiangsi
                    Americans attack with 1 armour, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 3 artilleries and 2 infantry
                        Americans roll dice for 1 armour, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  5/11 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 :  2/5 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 3 artilleries owned by the Japanese lost in Kiangsi
                    Americans win, taking Kiangsi from Japanese with 1 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 3 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 112 Sea Zone
                    Americans attack with 2 bombers, 4 fighters and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 2 bombers, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Sikang
                    Americans attack with 1 armour
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour in Sikang, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Sikang, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sikang
                    Americans win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
                2 bombers moved from Kiangsi to French Indo China
                1 infantry moved from French Indo China to Kwangsi
                1 bomber moved from Amur to Soviet Far East
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 fighters moved from 112 Sea Zone to Scotland
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 bombers moved from 112 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to Scotland
                1 destroyer and 2 transports moved from 109 Sea Zone to 106 Sea Zone
                1 aaGun and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 transports moved from 92 Sea Zone to 94 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to 94 Sea Zone
                2 infantry moved from Algeria to 94 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                2 artilleries, 5 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from Gibraltar to Egypt
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 41 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 infantry and 1 mech_infantry placed in French Indo China
                1 armour placed in French Indo China
                2 fighters and 3 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                2 destroyers and 1 submarine placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 4 infantry
        Kwangsi : 1 infantry
        Kiangsi : 1 armour
        Siam : 1 flag
        Sikang : 1 armour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 armour and 1 mech_infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        19 Sea Zone : 1 flag, 2 submarines
        3 Sea Zone : 1 destroyer and 2 transports
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Trans-Jordan : 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
        Gibraltar : 2 bombers and 2 fighters
        New Brunswick Nova Scotia : 1 aaGun and 3 infantry
        Egypt : 2 fighters
        Cyprus : 1 infantry
        Scotland : 3 fighters and 5 infantry
        United Kingdom : 2 fighters
        Morocco : 1 flag
        Algeria : 1 flag, 1 infantry
        112 Sea Zone : 1 destroyer and 2 submarines
        106 Sea Zone : 1 destroyer and 2 transports
        93 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 flag
        97 Sea Zone : 2 submarines
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        Brazil : 1 flag
        98 Sea Zone : 5 destroyers and 4 transports
        91 Sea Zone : 2 destroyers and 2 submarines

    Production/PUs Summary :

    Germans : 67 / 89
        Russians : 1 / 0
        Japanese : 32 / 32
        Americans : 65 / 90
        Chinese : 10 / 18
        British : 33 / 40
        UK_Pacific : 21 / 26
        Italians : 13 / 10
        ANZAC : 19 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                1 artillery and 2 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  1/3 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                2 infantry placed in Chahar
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Hopei : 1 airfield and 1 infantry
        Tsinghai : 1 infantry
        Chahar : 2 infantry
        Anhwe : 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 67 / 89
        Russians : 1 / 0
        Japanese : 30 / 32
        Americans : 65 / 90
        Chinese : 12 / 18
        British : 33 / 40
        UK_Pacific : 21 / 26
        Italians : 13 / 10
        ANZAC : 19 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 airfield, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Germans

    Combat - British

    Non Combat Move - British
                2 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Szechwan to Sikang
                2 infantry moved from Yunnan to Szechwan
                1 artillery and 2 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 artilleries moved from Northwest Persia to Persia
                4 infantry moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Northwest Persia to Iraq

    Place Units - British
                1 airfield placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 armour, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kiangsi : 1 artillery and 3 infantry
        Szechwan : 2 infantry
        Sikang : 1 infantry
        India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 1 flag, 4 infantry
        Sumatra : 1 flag
        39 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Turkmenistan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        80 Sea Zone : 1 destroyer and 1 transport
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag, 2 armour and 2 mech_infantrys
        Northwest Persia : 1 flag, 10 infantry
        Persia : 1 flag, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 4 infantry

    Production/PUs Summary :

    Germans : 66 / 89
        Russians : 1 / 0
        Japanese : 30 / 32
        Americans : 65 / 90
        Chinese : 12 / 18
        British : 34 / 39
        UK_Pacific : 21 / 26
        Italians : 13 / 10
        ANZAC : 19 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                3 mech_infantrys moved from Bessarabia to Rostov
                1 aaGun moved from Volgograd to Caucasus
                3 infantry moved from Northern Italy to Southern Italy
                2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Albania to Bulgaria

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2
                Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total

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