@simon33 No worries
G40 Cyanight(Axis) vs AeV(Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 armour moved from Western Germany to Southern France
3 fighters and 3 tactical_bombers moved from Western Germany to Southern France
2 bombers moved from Western Germany to Holland Belgium
5 artilleries and 7 infantry moved from Western Germany to Holland Belgium
10 infantry moved from Western Germany to France
9 mech_infantrys moved from Germany to Holland Belgium
7 fighters moved from Southern Italy to France
1 fighter moved from Germany to Holland Belgium
1 armour moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
4 armour and 2 infantry moved from Bulgaria to Greece
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 armour moved from Shensi to Szechwan
Germans take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
1 armour moved from Shensi to Hopei
Germans take Hopei from Chinese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Hopei to SuiyuyanCombat - Germans
Battle in France
Germans attack with 7 fighters and 10 infantry
French defend with 1 airfield, 1 factory_minor and 5 infantry; British defend with 1 infantry
Germans captures 18PUs while taking French capital
Germans win, taking France from French with 7 fighters and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for French: 5 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 5 artilleries, 2 bombers, 1 fighter, 7 infantry and 9 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 fighter and 6 infantry; Americans defend with 3 infantry
Germans win, taking Holland Belgium from Americans with 5 artilleries, 2 bombers, 1 fighter and 9 mech_infantrys remaining. Battle score for attacker is 43
Casualties for Germans: 7 infantry
Casualties for British: 3 aaGuns, 2 armour, 1 fighter and 6 infantry
Casualties for Americans: 3 infantry
Battle in Greece
Germans attack with 5 armour and 2 infantry
British defend with 2 artilleries and 1 infantry
Germans win, taking Greece from British with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Suiyuyan
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Germans attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Southern France
Germans attack with 12 armour, 3 fighters and 3 tactical_bombers
French defend with 1 factory_minor and 1 harbour; Americans defend with 2 aaGuns, 2 armour, 1 artillery, 4 fighters and 2 infantry
Germans win, taking Southern France from French with 7 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 5 armour and 2 fighters
Casualties for Americans: 2 aaGuns, 2 armour, 1 artillery, 4 fighters and 2 infantry
Battle in Trans-Jordan
Germans attack with 3 armour
British defend with 2 infantry
Germans win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantryNon Combat Move - Germans
7 fighters moved from France to Southern Italy
1 fighter moved from Southern France to Southern Italy
3 tactical_bombers moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Volgograd to Tsinghai
2 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Ukraine to RostovPlace Units - Germans
8 armour, 1 bomber and 1 fighter placed in Germany
1 bomber and 9 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 85 PUs (5 lost to blockades); end with 103 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 134 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 4 infantry moved from Anhwe to KiangsuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 8 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
2 transports moved from 20 Sea Zone to 37 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Sikang to Kweichow
1 armour moved from India to West India
2 mech_infantrys moved from India to West India
1 bomber and 2 fighters moved from French Indo China to Hunan
2 armour, 1 artillery and 3 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung
4 mech_infantrys moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
2 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 mech_infantrys
Russians defend with 1 aaGun and 4 infantry; Chinese defend with 1 fighter
Japanese win, taking Hunan from Chinese with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Chinese: 1 fighter
Battle in West India
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking West India from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Kwangtung
Japanese attack with 1 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 harbour and 6 infantry
Japanese win, taking Kwangtung from Chinese with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 6 infantry
Battle in Kweichow
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Hunan to 37 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 bomber moved from Hunan to French Indo China
3 fighters moved from Kwangtung to 20 Sea Zone
3 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 armour placed in India
2 mech_infantrys placed in India
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
4 battleships moved from 7 Sea Zone to 6 Sea Zone
4 carriers moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
7 fighters moved from 7 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to JapanCombat - Americans
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Good evening cyanight,
Do you wish to scramble in sz 6?
Do you also wish to Launch interceptors?
You have two ftr, I sent two bmbrs? -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
4 battleships moved from 7 Sea Zone to 6 Sea Zone
4 carriers moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
7 fighters moved from 7 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Japanese launches 2 interceptors out of Japan
1 bomber owned by the Americans lost in Japan
Air Battle is over, the remaining bombers go on to their targets -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
4 battleships moved from 7 Sea Zone to 6 Sea Zone
4 carriers moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
7 fighters moved from 7 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Japanese launches 2 interceptors out of Japan
1 bomber owned by the Americans lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in 6 Sea Zone
Americans attack with 2 artilleries, 4 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 5 infantry, 6 submarines, 1 tactical_bomber and 4 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 6 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 artilleries and 5 infantry moved from 6 Sea Zone to Korea
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 aaGun and 4 infantry moved from Western United States to British Columbia
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
4 infantry placed in Western United States
3 infantry placed in Eastern United States
Americans undo move 2.
3 infantry placed in Western United States
1 infantry placed in Eastern United States
3 fighters placed in Brazil
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to KiangsiPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 79 Sea Zone to 76 Sea ZoneCombat - British
Battle in Norway
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 2 armour
British win, taking Norway from Germans, taking Trans-Jordan from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery, 4 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
7 armour moved from Southern France to Normandy Bordeaux
9 infantry moved from France to Normandy Bordeaux
5 artilleries moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Western Germany to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 bomber moved from Germany to 126 Sea Zone
1 fighter moved from Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Suiyuyan to Hopei
1 mech_infantry moved from Tsinghai to Suiyuyan
1 armour and 1 mech_infantry moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from RussiansCombat - Germans
Battle in Hopei
Germans attack with 1 armour
Russians defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Normandy Bordeaux
Germans attack with 7 armour, 5 artilleries, 9 infantry and 1 tactical_bomber
French defend with 1 factory_minor and 1 harbour; British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 3 infantry
Germans win, taking Normandy Bordeaux from French with 7 armour, 5 artilleries, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Norway from British with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 3 bombers and 2 mech_infantrys
French defend with 1 infantry; British defend with 1 armour and 1 infantry
Germans win, taking Trans-Jordan from British with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
1 fighter moved from Southern Italy to Northwest Persia
3 bombers moved from Trans-Jordan to Northwest Persia
3 infantry moved from Rostov to Caucasus
4 armour moved from Greece to Yugoslavia
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Norway to Denmark
1 bomber moved from 126 Sea Zone to Western Germany
8 infantry moved from Western Germany to Denmark
9 mech_infantrys moved from Holland Belgium to Denmark
7 armour moved from Germany to Western GermanyPlace Units - Germans
5 armour and 5 infantry placed in Western Germany
3 armour placed in Volgograd
4 fighters and 5 infantry placed in Germany
Germans undo move 3.
Germans undo move 1.
5 armour, 1 artillery and 4 fighters placed in Western Germany
2 armour placed in Ukraine
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 85 PUs (8 lost to blockades); end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Hopei to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
2 armour moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 mech_infantry moved from Hunan to Kiangsi
1 armour and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 armour and 2 mech_infantrys moved from India to Yunnan
2 fighters moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 4 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to French Indo China
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 armour and 2 mech_infantrys moved from West India to PersiaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
1 armour placed in Malaya
2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in India
1 artillery and 1 mech_infantry placed in West India
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,5,5,1,4,2,5,6,3,6,2,5,5,4,5,3,5,5,4,1,5,4,5,3,3,4,1,3,1,1,6,3,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
Japanese collect 47 PUs (10 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to Midway
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
2 bombers killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
3 infantry moved from Western United States to British Columbia
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Brazil to GibraltarPlace Units - Americans
3 artilleries placed in Western United States
1 transport placed in 10 Sea Zone
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
1 artillery moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Italians undo move 1.
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - ANZAC
Turn Complete - ANZAC
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You may proceed from this file.
There is no Fr turn. :-)