Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsG40 Cyanight(Axis) vs AeV(Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
4 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Hunan
1 aaGun moved from Jehol to Anhwe
5 infantry moved from Jehol to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 51 PUs;
Japanese buy 2 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kazakhstan to Sikang
3 fighters moved from French Indo China to Kwangtung
1 artillery moved from Burma to Yunnan
3 mech_infantrys moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to Sikang
1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
2 battleships moved from 36 Sea Zone to 20 Sea Zone
2 armour moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from 20 Sea Zone to Kwangtung
2 infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 harbour and 9 infantry
Japanese win, taking Kwangtung from Chinese with 2 armour, 6 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Chinese: 9 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery and 5 mech_infantrys
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from Kwangtung to 20 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to French Indo China
3 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 bomber moved from Sikang to French Indo China
1 destroyer moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 2 mech_infantrys
EDIT: Adding units owned by Japanese to India: 2 mech_infantrys
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 mech_infantry placed in India
Japanese undo move 1.
1 armour placed in India
1 infantry and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 72 PUs;
Americans buy 1 cruiser, 1 destroyer, 1 harbour, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
4 fighters moved from Southern France to Holland Belgium
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from ItaliansCombat - Americans
Battle in Holland Belgium
Americans attack with 2 bombers, 6 fighters and 4 infantry
Germans defend with 2 armour
Americans win, taking Holland Belgium from Germans with 2 bombers, 6 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Holland Belgium to Southern France
2 bombers moved from Holland Belgium to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
3 transports moved from 7 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
2 infantry moved from Western United States to British Columbia
1 tactical_bomber moved from Western United States to 7 Sea Zone
2 bombers moved from Siberia to MidwayPlace Units - Americans
1 harbour placed in Alaska
6 infantry placed in Western United States
4 infantry placed in Eastern United States
Americans undo move 2.
4 infantry placed in Western United States
1 destroyer placed in 93 Sea Zone
2 infantry placed in Southern France
1 cruiser placed in 86 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from GermansCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 armour, 1 harbour, 1 infantry and 2 mech_infantrys
Chinese win, taking Kwangtung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 2 armour, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to HunanPlace Units - Chinese
2 infantry placed in Kwangsi
1 infantry placed in Kwangtung
1 infantry placed in Kweichow
1 infantry placed in Kiangsu
2 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 37 PUs;
British buy 1 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Equatorial Africa from British
French take Normandy Bordeaux from British
French take French Central Africa from British
French take Southern France from Americans
French take Syria from British
French take French West Africa from British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanCombat - British
Battle in West India
Battle in Trans-Jordan
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour
British win, taking West India from Japanese, taking Trans-Jordan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 infantry and 2 transports
EDIT: Adding units owned by British to 81 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun, 2 armour and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
1 armour and 2 infantry placed in Egypt
2 artilleries and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Southern France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Italians win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 infantry moved from Normandy Bordeaux to FranceTurn Complete - French
French collect 18 PUs; end with 18 PUs total -
ANZAC movement was:
moved Anzac Ftr from Wake Island to Guam. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 armour moved from Western Germany to Southern France
3 fighters and 3 tactical_bombers moved from Western Germany to Southern France
2 bombers moved from Western Germany to Holland Belgium
5 artilleries and 7 infantry moved from Western Germany to Holland Belgium
10 infantry moved from Western Germany to France
9 mech_infantrys moved from Germany to Holland Belgium
7 fighters moved from Southern Italy to France
1 fighter moved from Germany to Holland Belgium
1 armour moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
4 armour and 2 infantry moved from Bulgaria to Greece
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 armour moved from Shensi to Szechwan
Germans take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
1 armour moved from Shensi to Hopei
Germans take Hopei from Chinese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Hopei to SuiyuyanCombat - Germans
Battle in France
Germans attack with 7 fighters and 10 infantry
French defend with 1 airfield, 1 factory_minor and 5 infantry; British defend with 1 infantry
Germans captures 18PUs while taking French capital
Germans win, taking France from French with 7 fighters and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for French: 5 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 5 artilleries, 2 bombers, 1 fighter, 7 infantry and 9 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 fighter and 6 infantry; Americans defend with 3 infantry
Germans win, taking Holland Belgium from Americans with 5 artilleries, 2 bombers, 1 fighter and 9 mech_infantrys remaining. Battle score for attacker is 43
Casualties for Germans: 7 infantry
Casualties for British: 3 aaGuns, 2 armour, 1 fighter and 6 infantry
Casualties for Americans: 3 infantry
Battle in Greece
Germans attack with 5 armour and 2 infantry
British defend with 2 artilleries and 1 infantry
Germans win, taking Greece from British with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Suiyuyan
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Germans attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Southern France
Germans attack with 12 armour, 3 fighters and 3 tactical_bombers
French defend with 1 factory_minor and 1 harbour; Americans defend with 2 aaGuns, 2 armour, 1 artillery, 4 fighters and 2 infantry
Germans win, taking Southern France from French with 7 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 5 armour and 2 fighters
Casualties for Americans: 2 aaGuns, 2 armour, 1 artillery, 4 fighters and 2 infantry
Battle in Trans-Jordan
Germans attack with 3 armour
British defend with 2 infantry
Germans win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantryNon Combat Move - Germans
7 fighters moved from France to Southern Italy
1 fighter moved from Southern France to Southern Italy
3 tactical_bombers moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Volgograd to Tsinghai
2 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Ukraine to RostovPlace Units - Germans
8 armour, 1 bomber and 1 fighter placed in Germany
1 bomber and 9 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 85 PUs (5 lost to blockades); end with 103 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 134 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 4 infantry moved from Anhwe to KiangsuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 8 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
2 transports moved from 20 Sea Zone to 37 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Sikang to Kweichow
1 armour moved from India to West India
2 mech_infantrys moved from India to West India
1 bomber and 2 fighters moved from French Indo China to Hunan
2 armour, 1 artillery and 3 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung
4 mech_infantrys moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
2 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 mech_infantrys
Russians defend with 1 aaGun and 4 infantry; Chinese defend with 1 fighter
Japanese win, taking Hunan from Chinese with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Chinese: 1 fighter
Battle in West India
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking West India from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Kwangtung
Japanese attack with 1 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 harbour and 6 infantry
Japanese win, taking Kwangtung from Chinese with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 6 infantry
Battle in Kweichow
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Hunan to 37 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 bomber moved from Hunan to French Indo China
3 fighters moved from Kwangtung to 20 Sea Zone
3 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 armour placed in India
2 mech_infantrys placed in India
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
4 battleships moved from 7 Sea Zone to 6 Sea Zone
4 carriers moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
7 fighters moved from 7 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to JapanCombat - Americans
-
Good evening cyanight,
Do you wish to scramble in sz 6?
Do you also wish to Launch interceptors?
You have two ftr, I sent two bmbrs? -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
4 battleships moved from 7 Sea Zone to 6 Sea Zone
4 carriers moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
7 fighters moved from 7 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Japanese launches 2 interceptors out of Japan
1 bomber owned by the Americans lost in Japan
Air Battle is over, the remaining bombers go on to their targets -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
4 battleships moved from 7 Sea Zone to 6 Sea Zone
4 carriers moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
7 fighters moved from 7 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Japanese launches 2 interceptors out of Japan
1 bomber owned by the Americans lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in 6 Sea Zone
Americans attack with 2 artilleries, 4 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 5 infantry, 6 submarines, 1 tactical_bomber and 4 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 6 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 artilleries and 5 infantry moved from 6 Sea Zone to Korea
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 aaGun and 4 infantry moved from Western United States to British Columbia
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
4 infantry placed in Western United States
3 infantry placed in Eastern United States
Americans undo move 2.
3 infantry placed in Western United States
1 infantry placed in Eastern United States
3 fighters placed in Brazil
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to KiangsiPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 79 Sea Zone to 76 Sea ZoneCombat - British
Battle in Norway
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 2 armour
British win, taking Norway from Germans, taking Trans-Jordan from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery, 4 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
7 armour moved from Southern France to Normandy Bordeaux
9 infantry moved from France to Normandy Bordeaux
5 artilleries moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Western Germany to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 bomber moved from Germany to 126 Sea Zone
1 fighter moved from Germany to Norway
1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Suiyuyan to Hopei
1 mech_infantry moved from Tsinghai to Suiyuyan
1 armour and 1 mech_infantry moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from RussiansCombat - Germans
Battle in Hopei
Germans attack with 1 armour
Russians defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Normandy Bordeaux
Germans attack with 7 armour, 5 artilleries, 9 infantry and 1 tactical_bomber
French defend with 1 factory_minor and 1 harbour; British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 3 infantry
Germans win, taking Normandy Bordeaux from French with 7 armour, 5 artilleries, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Norway from British with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 3 bombers and 2 mech_infantrys
French defend with 1 infantry; British defend with 1 armour and 1 infantry
Germans win, taking Trans-Jordan from British with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
1 fighter moved from Southern Italy to Northwest Persia
3 bombers moved from Trans-Jordan to Northwest Persia
3 infantry moved from Rostov to Caucasus
4 armour moved from Greece to Yugoslavia
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Norway to Denmark
1 bomber moved from 126 Sea Zone to Western Germany
8 infantry moved from Western Germany to Denmark
9 mech_infantrys moved from Holland Belgium to Denmark
7 armour moved from Germany to Western GermanyPlace Units - Germans
5 armour and 5 infantry placed in Western Germany
3 armour placed in Volgograd
4 fighters and 5 infantry placed in Germany
Germans undo move 3.
Germans undo move 1.
5 armour, 1 artillery and 4 fighters placed in Western Germany
2 armour placed in Ukraine
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 85 PUs (8 lost to blockades); end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs