G40 2nd edition - Slovenehero (Axis) vs Caesar1 (Allies)

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                3 carriers, 3 destroyers, 5 fighters, 2 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Western United States to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 3 carriers, 3 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 bomber, 3 carriers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 :  7/12 hits
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 2 :  11/19 hits
                        2 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber, 7 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 :  6/9 hits
                        Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 3 :  12/19 hits
                        1 submarine owned by the Americans, 7 fighters owned by the Americans, 4 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 transports owned by the Americans, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
                        2 mech_infantrys owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 7 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -99
                    Casualties for Japanese: 4 carriers, 2 destroyers and 3 submarines
                    Casualties for Americans: 1 bomber, 3 carriers, 3 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                    3 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Hawaiian Islands

    Non Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 96 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Central United States
                4 bombers and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Central United States : 2 artilleries, 1 factory_major and 2 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 1 infantry
        Libya : 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
        Sicily : 1 flag
        96 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 4 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        64 Sea Zone : 1 transport
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 54 / 71
        Russians : 31 / 47
        Japanese : 56 / 71
        Americans : 51 / 66
        Chinese : 12 / 18
        British : 31 / 33
        UK_Pacific : 10 / 7
        Italians : 14 / 15
        ANZAC : 3 / 0
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 14 times
                3 was rolled 15 times
                4 was rolled 13 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3,227
            Median : 3,000
            Variance : 0,985
            Standard Deviation : 0,992
            Total rolls : 66

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3,171
            Median : 3,000
            Variance : 1,025
            Standard Deviation : 1,012
            Total rolls : 41

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3,320
            Median : 3,000
            Variance : 1,792
            Standard Deviation : 1,339
            Total rolls : 25

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                5 artilleries, 1 fighter and 15 infantry moved from Kwangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 5 artilleries, 1 fighter and 15 infantry
                    Japanese defend with 4 armour, 14 artilleries, 1 harbour, 21 infantry and 1 mech_infantry
                        Chinese roll dice for 5 artilleries, 1 fighter and 15 infantry in Kwangtung, round 2 :  5/21 hits
                        Japanese roll dice for 4 armour, 14 artilleries, 21 infantry and 1 mech_infantry in Kwangtung, round 2 :  14/40 hits
                        5 infantry owned by the Japanese and 14 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Kwangtung, round 3 :  1/7 hits
                        Japanese roll dice for 4 armour, 14 artilleries, 16 infantry and 1 mech_infantry in Kwangtung, round 3 :  12/35 hits
                        1 fighter owned by the Chinese, 5 artilleries owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                    Japanese win with 4 armour, 14 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is -57
                    Casualties for Japanese: 6 infantry
                    Casualties for Chinese: 5 artilleries, 1 fighter and 15 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kwangsi : 3 artilleries and 2 infantry
        Jehol : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 71
        Russians : 31 / 47
        Japanese : 54 / 71
        Americans : 51 / 66
        Chinese : 14 / 20
        British : 31 / 33
        UK_Pacific : 10 / 7
        Italians : 14 / 15
        ANZAC : 3 / 0
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 29 times
                3 was rolled 33 times
                4 was rolled 30 times
                5 was rolled 18 times
                6 was rolled 33 times
            Average roll : 3,497
            Median : 3,000
            Variance : 0,946
            Standard Deviation : 0,973
            Total rolls : 169

    Japanese Combat
                1 was rolled 19 times
                2 was rolled 21 times
                3 was rolled 20 times
                4 was rolled 21 times
                5 was rolled 13 times
                6 was rolled 22 times
            Average roll : 3,466
            Median : 3,000
            Variance : 0,470
            Standard Deviation : 0,685
            Total rolls : 116

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3,786
            Median : 4,000
            Variance : 0,741
            Standard Deviation : 0,861
            Total rolls : 28

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3,320
            Median : 3,000
            Variance : 1,792
            Standard Deviation : 1,339
            Total rolls : 25

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 22 infantry moved from Kwangsi to Kwangtung
                1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
                3 fighters moved from India to Kwangtung
                1 bomber moved from Persia to Ukraine

    Combat - British
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Kwangtung
                    British attack with 1 armour, 3 artilleries, 3 fighters, 22 infantry and 2 mech_infantrys
                    Japanese defend with 4 armour, 14 artilleries, 1 harbour, 15 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry and 2 mech_infantrys in Kwangtung, round 2 :  3/31 hits
                        Japanese roll dice for 4 armour, 14 artilleries, 15 infantry and 1 mech_infantry in Kwangtung, round 2 :  10/34 hits
                        10 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry and 2 mech_infantrys in Kwangtung, round 3 :  7/21 hits
                        Japanese roll dice for 4 armour, 14 artilleries, 12 infantry and 1 mech_infantry in Kwangtung, round 3 :  8/31 hits
                        8 infantry owned by the British and 7 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys in Kwangtung, round 4 :  6/13 hits
                        Japanese roll dice for 4 armour, 14 artilleries, 5 infantry and 1 mech_infantry in Kwangtung, round 4 :  10/24 hits
                        4 infantry owned by the British, 5 infantry owned by the Japanese, 3 artilleries owned by the British, 2 mech_infantrys owned by the British, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 1 armour and 2 fighters in Kwangtung, round 5 :  2/3 hits
                        Japanese roll dice for 4 armour and 14 artilleries in Kwangtung, round 5 :  7/18 hits
                        1 armour owned by the British, 2 fighters owned by the British and 2 artilleries owned by the Japanese lost in Kwangtung
                    Japanese win with 4 armour and 12 artilleries remaining. Battle score for attacker is -65
                    Casualties for Japanese: 2 artilleries, 15 infantry and 1 mech_infantry
                    Casualties for British: 1 armour, 3 artilleries, 3 fighters, 22 infantry and 2 mech_infantrys

    Non Combat Move - British
                3 submarines moved from 81 Sea Zone to 96 Sea Zone
                2 fighters moved from Egypt to 96 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 bomber moved from Ukraine to Russia

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total

    Territory Summary for British and UK_Pacific :

    Kwangsi : 2 aaGuns
        Siam : 1 flag
        Shan State : 1 aaGun and 8 infantry
        India : 1 airfield, 1 factory_major and 1 harbour
        French Indo China : 1 flag
        39 Sea Zone : 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
        Syria : 1 flag
        Russia : 1 bomber
        Caucasus : 1 infantry
        96 Sea Zone : 1 carrier, 2 fighters and 3 submarines
        Iraq : 1 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Persia : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 54 / 71
        Russians : 31 / 47
        Japanese : 54 / 71
        Americans : 51 / 66
        Chinese : 14 / 20
        British : 31 / 36
        UK_Pacific : 10 / 9
        Italians : 14 / 15
        ANZAC : 3 / 0
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 89 times
                2 was rolled 98 times
                3 was rolled 104 times
                4 was rolled 102 times
                5 was rolled 72 times
                6 was rolled 108 times
            Average roll : 3,513
            Median : 3,000
            Variance : 1,526
            Standard Deviation : 1,235
            Total rolls : 573

    Null / Other
                1 was rolled 36 times
                2 was rolled 40 times
                3 was rolled 39 times
                4 was rolled 37 times
                5 was rolled 29 times
                6 was rolled 44 times
            Average roll : 3,511
            Median : 3,000
            Variance : 0,567
            Standard Deviation : 0,753
            Total rolls : 225

    Japanese Combat
                1 was rolled 36 times
                2 was rolled 40 times
                3 was rolled 39 times
                4 was rolled 37 times
                5 was rolled 29 times
                6 was rolled 44 times
            Average roll : 3,511
            Median : 3,000
            Variance : 0,567
            Standard Deviation : 0,753
            Total rolls : 225

    Germans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    British Combat
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 19 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3,485
            Median : 4,000
            Variance : 1,284
            Standard Deviation : 1,133
            Total rolls : 68

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3,786
            Median : 4,000
            Variance : 0,741
            Standard Deviation : 0,861
            Total rolls : 28

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3,320
            Median : 3,000
            Variance : 1,792
            Standard Deviation : 1,339
            Total rolls : 25

  • '18 '16

    bella partita! Ormai le mosse erano ovvie  :evil:… io avrei fatto lo stesso. Ho rischiato con quell’attacco nel pacifico in australia e mi è andata male, capita :| … aspetto la rivincita! Stesse fazioni?


  • Daniele pippa  :-D

    Volete farne una 2v2 contro me e wittman?
    Oppure se preferite voi 2 vs me?  :mrgreen:


  • Bella partita. Rivincita certo ma cambierei fazioni?

  • '18 '16

    due in contemporanea? ma comunque sia va bene tutto, anche una 2vs2 va bene


  • No facciamone solo una. O rivincita 1v1 cambiando fazioni oppure 2v2 come suggerisce Noll. Decidete voi.


  • 2v2 è molto divertente :)
    Ho mandato un msg a Wittman


  • PS: iscrivetevi al torneo XDAP#2!

  • '18 '16

    ok, come faccio?


  • Beh, per prima cosa scegliamo gli schieramenti

    First, let’s pick our sides.

    Bid?


  • Per forza un bid per gli alleati, Noll.
    Ciao ragazzi, grazie della partita. Son Leo e abito in Inghilterra, ma son nato a Firenze.


  • Team Wittnoll bids 22 ipcs (Allies)

  • '18 '16

    non so cosa vuole fare Slovenhero, aspettiamo una sua risposta, intanto noi stiamo facendo una rivincita 1vs1, che era già messa in conto, per me va bene anche il 2vs2 in contemporanea.

    Bid allies +14


  • Col 2v2 ci si allenava per il torneo. Vedi che vuole fare il tuo amico io intanto vedo se cocnederti il bid :)


  • Ciao Leo, ci eravamo gia’ incrociati su un UK thread non pensavo fossi Italiano :)

    Per me va bene anche farne 2 in contemporanea, per il torneo 2v2 invece ho gia’ un compagno d’armi.


  • Bene mi organizzo con il mio compare witt e decidiamo se lasciarvi sto bid, poi si comincia.
    Mandatemi viabmessaggio privato le mail per i roll


  • Noll mi ha chiesto di continuare il bid.
    13.
    Mi ricordo di aver parlato Slovenehero. (Cosa significa il nome?) Pensavo tu fossi Americano.


  • Bid 12. No originariamente sono Sloveno di Trieste da cui il nickname. Phoney war is definitely on now !

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