G40 2nd edition - Slovenehero (Axis) vs Caesar1 (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
3 carriers, 3 destroyers, 5 fighters, 2 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Western United States to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 3 carriers, 3 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber, 3 carriers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 7/12 hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 11/19 hits
2 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 7 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 6/9 hits
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 12/19 hits
1 submarine owned by the Americans, 7 fighters owned by the Americans, 4 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 transports owned by the Americans, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
2 mech_infantrys owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 7 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -99
Casualties for Japanese: 4 carriers, 2 destroyers and 3 submarines
Casualties for Americans: 1 bomber, 3 carriers, 3 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 2 transports
3 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
1 submarine moved from 93 Sea Zone to 96 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
4 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Central United States : 2 artilleries, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 infantry
Libya : 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Sicily : 1 flag
96 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 4 transports
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
64 Sea Zone : 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 54 / 71
Russians : 31 / 47
Japanese : 56 / 71
Americans : 51 / 66
Chinese : 12 / 18
British : 31 / 33
UK_Pacific : 10 / 7
Italians : 14 / 15
ANZAC : 3 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3,227
Median : 3,000
Variance : 0,985
Standard Deviation : 0,992
Total rolls : 66Japanese Combat
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3,171
Median : 3,000
Variance : 1,025
Standard Deviation : 1,012
Total rolls : 41Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,320
Median : 3,000
Variance : 1,792
Standard Deviation : 1,339
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
5 artilleries, 1 fighter and 15 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries, 1 fighter and 15 infantry
Japanese defend with 4 armour, 14 artilleries, 1 harbour, 21 infantry and 1 mech_infantry
Chinese roll dice for 5 artilleries, 1 fighter and 15 infantry in Kwangtung, round 2 : 5/21 hits
Japanese roll dice for 4 armour, 14 artilleries, 21 infantry and 1 mech_infantry in Kwangtung, round 2 : 14/40 hits
5 infantry owned by the Japanese and 14 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Kwangtung, round 3 : 1/7 hits
Japanese roll dice for 4 armour, 14 artilleries, 16 infantry and 1 mech_infantry in Kwangtung, round 3 : 12/35 hits
1 fighter owned by the Chinese, 5 artilleries owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 4 armour, 14 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is -57
Casualties for Japanese: 6 infantry
Casualties for Chinese: 5 artilleries, 1 fighter and 15 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 3 artilleries and 2 infantry
Jehol : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 54 / 71
Russians : 31 / 47
Japanese : 54 / 71
Americans : 51 / 66
Chinese : 14 / 20
British : 31 / 33
UK_Pacific : 10 / 7
Italians : 14 / 15
ANZAC : 3 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 29 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 18 times
6 was rolled 33 times
Average roll : 3,497
Median : 3,000
Variance : 0,946
Standard Deviation : 0,973
Total rolls : 169Japanese Combat
1 was rolled 19 times
2 was rolled 21 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 22 times
Average roll : 3,466
Median : 3,000
Variance : 0,470
Standard Deviation : 0,685
Total rolls : 116Chinese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3,786
Median : 4,000
Variance : 0,741
Standard Deviation : 0,861
Total rolls : 28Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,320
Median : 3,000
Variance : 1,792
Standard Deviation : 1,339
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 22 infantry moved from Kwangsi to Kwangtung
1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
3 fighters moved from India to Kwangtung
1 bomber moved from Persia to UkraineCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Kwangtung
British attack with 1 armour, 3 artilleries, 3 fighters, 22 infantry and 2 mech_infantrys
Japanese defend with 4 armour, 14 artilleries, 1 harbour, 15 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 3 fighters, 22 infantry and 2 mech_infantrys in Kwangtung, round 2 : 3/31 hits
Japanese roll dice for 4 armour, 14 artilleries, 15 infantry and 1 mech_infantry in Kwangtung, round 2 : 10/34 hits
10 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry and 2 mech_infantrys in Kwangtung, round 3 : 7/21 hits
Japanese roll dice for 4 armour, 14 artilleries, 12 infantry and 1 mech_infantry in Kwangtung, round 3 : 8/31 hits
8 infantry owned by the British and 7 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys in Kwangtung, round 4 : 6/13 hits
Japanese roll dice for 4 armour, 14 artilleries, 5 infantry and 1 mech_infantry in Kwangtung, round 4 : 10/24 hits
4 infantry owned by the British, 5 infantry owned by the Japanese, 3 artilleries owned by the British, 2 mech_infantrys owned by the British, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 armour and 2 fighters in Kwangtung, round 5 : 2/3 hits
Japanese roll dice for 4 armour and 14 artilleries in Kwangtung, round 5 : 7/18 hits
1 armour owned by the British, 2 fighters owned by the British and 2 artilleries owned by the Japanese lost in Kwangtung
Japanese win with 4 armour and 12 artilleries remaining. Battle score for attacker is -65
Casualties for Japanese: 2 artilleries, 15 infantry and 1 mech_infantry
Casualties for British: 1 armour, 3 artilleries, 3 fighters, 22 infantry and 2 mech_infantrysNon Combat Move - British
3 submarines moved from 81 Sea Zone to 96 Sea Zone
2 fighters moved from Egypt to 96 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Ukraine to RussiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs totalTerritory Summary for British and UK_Pacific :
Kwangsi : 2 aaGuns
Siam : 1 flag
Shan State : 1 aaGun and 8 infantry
India : 1 airfield, 1 factory_major and 1 harbour
French Indo China : 1 flag
39 Sea Zone : 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Syria : 1 flag
Russia : 1 bomber
Caucasus : 1 infantry
96 Sea Zone : 1 carrier, 2 fighters and 3 submarines
Iraq : 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 54 / 71
Russians : 31 / 47
Japanese : 54 / 71
Americans : 51 / 66
Chinese : 14 / 20
British : 31 / 36
UK_Pacific : 10 / 9
Italians : 14 / 15
ANZAC : 3 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 89 times
2 was rolled 98 times
3 was rolled 104 times
4 was rolled 102 times
5 was rolled 72 times
6 was rolled 108 times
Average roll : 3,513
Median : 3,000
Variance : 1,526
Standard Deviation : 1,235
Total rolls : 573Null / Other
1 was rolled 36 times
2 was rolled 40 times
3 was rolled 39 times
4 was rolled 37 times
5 was rolled 29 times
6 was rolled 44 times
Average roll : 3,511
Median : 3,000
Variance : 0,567
Standard Deviation : 0,753
Total rolls : 225Japanese Combat
1 was rolled 36 times
2 was rolled 40 times
3 was rolled 39 times
4 was rolled 37 times
5 was rolled 29 times
6 was rolled 44 times
Average roll : 3,511
Median : 3,000
Variance : 0,567
Standard Deviation : 0,753
Total rolls : 225Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 19 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,485
Median : 4,000
Variance : 1,284
Standard Deviation : 1,133
Total rolls : 68Chinese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3,786
Median : 4,000
Variance : 0,741
Standard Deviation : 0,861
Total rolls : 28Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,320
Median : 3,000
Variance : 1,792
Standard Deviation : 1,339
Total rolls : 25 -
bella partita! Ormai le mosse erano ovvie :evil:… io avrei fatto lo stesso. Ho rischiato con quell’attacco nel pacifico in australia e mi è andata male, capita :| … aspetto la rivincita! Stesse fazioni?
-
Daniele pippa :-D
Volete farne una 2v2 contro me e wittman?
Oppure se preferite voi 2 vs me? :mrgreen: -
Bella partita. Rivincita certo ma cambierei fazioni?
-
due in contemporanea? ma comunque sia va bene tutto, anche una 2vs2 va bene
-
No facciamone solo una. O rivincita 1v1 cambiando fazioni oppure 2v2 come suggerisce Noll. Decidete voi.
-
2v2 è molto divertente :)
Ho mandato un msg a Wittman -
PS: iscrivetevi al torneo XDAP#2!
-
ok, come faccio?
-
Beh, per prima cosa scegliamo gli schieramenti
First, let’s pick our sides.
Bid?
-
Per forza un bid per gli alleati, Noll.
Ciao ragazzi, grazie della partita. Son Leo e abito in Inghilterra, ma son nato a Firenze. -
Team Wittnoll bids 22 ipcs (Allies)
-
non so cosa vuole fare Slovenhero, aspettiamo una sua risposta, intanto noi stiamo facendo una rivincita 1vs1, che era già messa in conto, per me va bene anche il 2vs2 in contemporanea.
Bid allies +14
-
Col 2v2 ci si allenava per il torneo. Vedi che vuole fare il tuo amico io intanto vedo se cocnederti il bid :)
-
Ciao Leo, ci eravamo gia’ incrociati su un UK thread non pensavo fossi Italiano :)
Per me va bene anche farne 2 in contemporanea, per il torneo 2v2 invece ho gia’ un compagno d’armi.
-
Bene mi organizzo con il mio compare witt e decidiamo se lasciarvi sto bid, poi si comincia.
Mandatemi viabmessaggio privato le mail per i roll -
Noll mi ha chiesto di continuare il bid.
13.
Mi ricordo di aver parlato Slovenehero. (Cosa significa il nome?) Pensavo tu fossi Americano. -
Bid 12. No originariamente sono Sloveno di Trieste da cui il nickname. Phoney war is definitely on now !





