@Ragnell804 down to +8 CP now…
G40 Cyanight(Axis) vs AeV(Allies +12)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 bomber, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 armour moved from Southern France to 93 Sea Zone
1 armour and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 bombers moved from Normandy Bordeaux to Southern Italy
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Chahar to JapanCombat - Americans
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Any scramble in Sz 95 and sz 6? OR
Do you want to send an Interceptor for the Bmb raid in Japan? -
No scramble in either seazone
Intercept in Japan, please.
Thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 bomber, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 armour moved from Southern France to 93 Sea Zone
1 armour and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 bombers moved from Normandy Bordeaux to Southern Italy
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Chahar to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in 6 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 5 infantry
Germans defend with 3 aaGuns and 10 infantry; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
4 fighters owned by the Americans and 2 bombers owned by the Americans retreated
Italians win with 1 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 aaGuns and 5 infantry
Casualties for Americans: 1 armour, 1 artillery and 5 infantry
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Korea
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
2 bombers moved from Southern Italy to Southern France
1 carrier moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to Southern France
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to Suriname
1 fighter moved from Brazil to Gibraltar
1 submarine moved from 91 Sea Zone to 112 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Southern France
1 battleship, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
5 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 fighter moved from Chahar to Yunnan
1 infantry moved from Shantung to AnhweCombat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kwangsi
5 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Greece to Albania
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Bulgaria
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Trans-Jordan to Persia
British take Persia from Japanese
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - British
Battle in Eastern Persia
Battle in Western Germany
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
British win, taking Eastern Persia from Japanese, taking Western Germany from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Western Germany to Southern FrancePlace Units - British
2 transports placed in 109 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Egypt
British undo move 2.
2 armour placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 47 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 carrier moved from 39 Sea Zone to 55 Sea Zone
1 fighter moved from 39 Sea Zone to 55 Sea ZonePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 4 PUs (3 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
2 bombers moved from Germany to 112 Sea Zone
2 mech_infantrys moved from Germany to Northern Italy
1 armour moved from Germany to Northern Italy
2 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
3 armour moved from Russia to Samara
3 armour moved from Russia to Tambov
3 armour moved from Russia to Rostov
3 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
3 armour moved from Smolensk to Belarus
3 armour moved from Russia to Vologda
Germans take Vologda from Russians
3 armour moved from Vologda to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery moved from Germany to Western GermanyCombat - Germans
Battle in Archangel
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 1 armour, 3 artilleries and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Western Germany from British with 1 armour and 3 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 fighter and 2 tactical_bombers
Russians defend with 1 submarine; British defend with 1 cruiser, 1 destroyer and 3 transports; Americans defend with 2 submarines
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 cruiser
Casualties for British: 1 cruiser, 1 destroyer and 3 transports
Battle in Rostov
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 armour moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
12 armour moved from Russia to Western Ukraine
2 tactical_bombers moved from 112 Sea Zone to Germany
2 bombers moved from 112 Sea Zone to Germany
1 fighter moved from 112 Sea Zone to GermanyPlace Units - Germans
9 fighters and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
4 infantry moved from Jehol to ShantungTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 60 PUs;
Japanese buy 20 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 6PUs while taking ANZAC capital
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
Japanese take New South Wales from ANZAC
1 armour moved from Northern Territory to Victoria
Japanese take Victoria from ANZAC
1 armour, 1 artillery, 1 bomber and 3 infantry moved from Northern Territory to Queensland
3 mech_infantrys moved from Malaya to Shan State
1 armour moved from French Indo China to Shan State
2 armour moved from French Indo China to Kwangsi
1 armour and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
2 fighters moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to KwangsiCombat - Japanese
Battle in Eastern Persia
Japanese attack with 3 armour and 2 infantry
British defend with 2 infantry
Japanese win, taking Eastern Persia from British with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
2 transports moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to MalayaPlace Units - Japanese
10 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in India
2 infantry placed in Malaya
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 52 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 2 carriers, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
2 bombers moved from Southern France to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 17 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery, 2 fighters, 5 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
2 bombers and 2 fighters moved from Korea to Kiangsu
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to ShantungCombat - Americans
Battle in Kiangsu
Americans attack with 1 artillery, 2 bombers, 4 fighters, 5 infantry and 2 mech_infantrys
Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
Americans win, taking Kiangsu from Japanese with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Americans: 5 infantry and 2 mech_infantrys
Battle in Northern Italy
Americans attack with 1 armour, 2 bombers and 5 fighters
Germans defend with 1 armour and 1 mech_infantry; Italians defend with 1 factory_minor
Americans win, taking Northern Italy from Italians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 fighter
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 fighters moved from Northern Italy to Southern France
2 fighters moved from Northern Italy to Southern France
2 bombers moved from Northern Italy to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Wake Island to 19 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 aaGun, 1 artillery and 1 infantry placed in Southern France
2 carriers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
4 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries moved from Yunnan to Kwangsi
5 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 armour
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to KiangsuPlace Units - Chinese
3 infantry placed in Kiangsu
5 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 artillery moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Eastern Persia
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 3 armour and 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Albania to Greece
1 aaGun and 3 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 109 Sea Zone to 105 Sea Zone
1 aaGun and 3 infantry moved from 105 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier placed in 105 Sea Zone
1 fighter placed in Normandy Bordeaux
British undo move 2.
1 fighter placed in 105 Sea Zone
1 infantry placed in Normandy Bordeaux
3 infantry placed in United Kingdom
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 fighter
EDIT: Adding units owned by British to 105 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 44 PUs; end with 44 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 55 Sea Zone to New South Wales
1 carrier moved from 55 Sea Zone to 42 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 3 PUs (2 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Holland Belgium to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 67 PUs;
Germans buy 2 armour, 2 artilleries, 1 factory_upgrade and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
Germans take Suiyuyan from Chinese
1 armour moved from Samara to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour moved from Samara to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
2 armour moved from Rostov to Northwest Persia
2 armour moved from Tambov to Rostov
2 armour moved from Rostov to Caucasus
1 artillery moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
2 fighters and 2 tactical_bombers moved from Germany to Northern Italy
8 fighters moved from Germany to Northern Italy
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy BordeauxCombat - Germans
Battle in Northern Italy
Germans attack with 11 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 armour and 1 factory_minor
Germans win, taking Northern Italy from Americans with 11 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 9 damage total. Damaged units is as follows: factory_minor = 4, harbour = 5Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
4 fighters moved from Northern Italy to Western Germany
3 fighters moved from Northern Italy to Southern Italy
1 armour moved from Eastern Poland to Germany
12 armour moved from Western Ukraine to Poland
2 armour moved from Belarus to Romania
2 infantry moved from Bessarabia to Romania
3 armour moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Novgorod
1 transport moved from 113 Sea Zone to 115 Sea Zone
3 tactical_bombers moved from Northern Italy to Germany
4 fighters moved from Northern Italy to Southern ItalyPlace Units - Germans
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
Germans undo move 1.
2 armour and 1 artillery placed in Western Germany
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea ZoneNon Combat Move - Russians
5 infantry moved from Shantung to Jehol
4 infantry moved from Shantung to Anhwe
1 aaGun moved from Shantung to Jehol
1 aaGun moved from Shantung to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 70 PUs;
Japanese buy 3 armour, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from India to Burma
1 bomber moved from Malaya to Burma
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Kwangsi
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 battleships moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
3 mech_infantrys moved from Shan State to Burma
1 armour moved from Shan State to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries and 4 infantry
Japanese win, taking Kwangsi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 4 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Kwangsi to 36 Sea Zone
3 fighters moved from Kwangsi to 36 Sea Zone
3 fighters moved from Japan to French Indo China
3 carriers moved from 42 Sea Zone to 36 Sea Zone
2 destroyers moved from 42 Sea Zone to 36 Sea Zone
3 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Queensland to New South Wales
1 armour moved from Victoria to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 bomber moved from Burma to French Indo ChinaPlace Units - Japanese
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in India
3 infantry placed in New South Wales
1 infantry placed in Queensland
2 mech_infantrys placed in West IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,5,4,5,5,5,2,1,1,4,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
Japanese collect 45 PUs (5 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Russia: 1 airfield and 1 factory_minor
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 70 PUs;
Japanese buy 3 armour, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from India to Burma
1 bomber moved from Malaya to Burma
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Kwangsi
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 battleships moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
3 mech_infantrys moved from Shan State to Burma
1 armour moved from Shan State to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries and 4 infantry
Japanese win, taking Kwangsi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 4 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Kwangsi to 36 Sea Zone
3 fighters moved from Kwangsi to 36 Sea Zone
3 fighters moved from Japan to French Indo China
3 carriers moved from 42 Sea Zone to 36 Sea Zone
2 destroyers moved from 42 Sea Zone to 36 Sea Zone
3 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Queensland to New South Wales
1 armour moved from Victoria to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 bomber moved from Burma to French Indo ChinaPlace Units - Japanese
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in India
3 infantry placed in New South Wales
1 infantry placed in Queensland
2 mech_infantrys placed in West IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,5,4,5,5,5,2,1,1,4,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
Japanese collect 45 PUs (5 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Russia: 1 airfield and 1 factory_minor
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode