G40 Cyanight(Axis) vs AeV(Allies +12)

  • '14 Customizer

    That’s fine, no problems


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC repair 2 damage on 1 factory_minor; Remaining resources: 3 PUs;
                ANZAC buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 fighter and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,4,6,3,6,2,1,6,1,6,3,2
                ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                24 armour, 3 artilleries, 2 bombers, 8 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 armour moved from Tambov to Russia
                3 armour and 3 mech_infantrys moved from Rostov to Russia
                3 armour and 1 fighter moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 31 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 26 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber

  • '14 Customizer

    Do you want to max defense and lose the bomber or keep it?


  • Max Defence, please.
    Thank you.

  • '14 Customizer

    I’m going to have to edit after the Russia battle. I totally forgot the western front.  Must be my tunnel vision, hehe

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                24 armour, 3 artilleries, 2 bombers, 8 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 armour moved from Tambov to Russia
                3 armour and 3 mech_infantrys moved from Rostov to Russia
                3 armour and 1 fighter moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 31 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 26 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 28 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 92
                    Casualties for Germans: 3 armour, 3 artilleries, 8 infantry and 26 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 1 bomber, 1 fighter, 57 infantry and 1 tactical_bomber

    Non Combat Move - Germans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Germany to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                4 infantry and 4 mech_infantrys moved from Germany to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 4 infantry, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Germans win, taking Western Germany from British with 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 tactical_bombers moved from Western Germany to Germany
                2 bombers moved from Bryansk to Germany
                1 tactical_bomber moved from Bryansk to Ukraine

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 3 armour
                EDIT: Removing units owned by Germans from Bryansk: 24 armour
                EDIT: Removing units owned by Germans from Bryansk: 23 mech_infantrys
                EDIT: Removing units owned by Germans from Bryansk: 8 infantry
                EDIT: Removing units owned by Germans from Bryansk: 3 artilleries
                EDIT: Removing units owned by Germans from Rostov: 3 armour and 3 mech_infantrys
                EDIT: Removing units owned by Germans from Tambov: 1 armour
                EDIT: Removing units owned by Russians from Russia: 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
                EDIT: Changing ownership of Russia from Russians to Germans
                EDIT: Adding units owned by Germans to Russia: 28 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 0 to 25
                EDIT: Changing PUs for Russians from 25 to 0
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Nenetsia: 1 mech_infantry
                EDIT: Changing ownership of Urals from Russians to Germans
                EDIT: Adding units owned by Germans to Urals: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 armour, 5 artilleries, 1 fighter and 1 infantry placed in Germany
                Germans undo move 1.
                2 armour, 5 artilleries, 1 fighter and 2 infantry placed in Germany
                1 armour and 2 infantry placed in Ukraine
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Germans collect 53 PUs (2 lost to blockades); end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Volgograd to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                5 infantry moved from Jehol to Shantung
                4 infantry moved from Manchuria to Jehol
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Volgograd to Samara

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Jehol to Shantung

    Turn Complete - Russians

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shan State to Yunnan
                      Japanese take Yunnan from Chinese
                1 bomber moved from Western Australia to New South Wales
                1 fighter moved from 54 Sea Zone to New South Wales
                1 tactical_bomber moved from Western Australia to Queensland
                2 fighters moved from 54 Sea Zone to Queensland
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland

    Combat - Japanese
                Battle in Queensland
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Air Battle in New South Wales

  • '14 Customizer

    Intercept in NSW?


  • No, thank you.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shan State to Yunnan
                      Japanese take Yunnan from Chinese
                1 bomber moved from Western Australia to New South Wales
                1 fighter moved from 54 Sea Zone to New South Wales
                1 tactical_bomber moved from Western Australia to Queensland
                2 fighters moved from 54 Sea Zone to Queensland
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland

    Combat - Japanese
                Battle in Queensland
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Air Battle in New South Wales
                    Japanese attacks with 2 units heading to New South Wales
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in New South Wales
                    Bombing raid in New South Wales rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in New South Wales causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 bomber moved from New South Wales to Northern Territory
                1 fighter moved from New South Wales to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from French Indo China to 54 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 tactical_bomber moved from French Indo China to Kiangsu
                1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                3 fighters moved from Japan to Kiangsu
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 armour moved from West India to India
                2 transports moved from 54 Sea Zone to 55 Sea Zone
                2 transports moved from 55 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                2 infantry placed in West India
                1 artillery placed in India
                3 mech_infantrys placed in Malaya
                3 armour placed in French Indo China
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 1 bomber, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                    Americans converts factory_major into different units
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                1 armour moved from Southern France to 93 Sea Zone
                1 armour and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                3 infantry moved from Morocco to 91 Sea Zone
                3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from Gibraltar to Southern Italy
                2 fighters moved from 93 Sea Zone to Southern Italy
                2 bombers moved from Normandy Bordeaux to Southern Italy
                1 battleship moved from 93 Sea Zone to 95 Sea Zone
                1 cruiser moved from 93 Sea Zone to 95 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 bomber moved from Chahar to Japan

    Combat - Americans


  • Any scramble in Sz 95 and sz 6?  OR
    Do you want to send an Interceptor for the Bmb raid in Japan?

  • '14 Customizer

    No scramble in either seazone

    Intercept in Japan, please.

    Thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 1 bomber, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                    Americans converts factory_major into different units
                1 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                1 armour moved from Southern France to 93 Sea Zone
                1 armour and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                3 infantry moved from Morocco to 91 Sea Zone
                3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from Gibraltar to Southern Italy
                2 fighters moved from 93 Sea Zone to Southern Italy
                2 bombers moved from Normandy Bordeaux to Southern Italy
                1 battleship moved from 93 Sea Zone to 95 Sea Zone
                1 cruiser moved from 93 Sea Zone to 95 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 bomber moved from Chahar to Japan

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 1 units heading to Japan
                    Japanese launches 1 interceptors out of Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 5 infantry
                    Germans defend with 3 aaGuns and 10 infantry; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    4 fighters owned by the Americans and 2 bombers owned by the Americans retreated
                    Italians win with 1 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 aaGuns and 5 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 5 infantry
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Japan causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Japan to Korea
                2 fighters moved from 6 Sea Zone to Korea
                2 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 bomber moved from 16 Sea Zone to Korea
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Wake Island
                2 bombers moved from Southern Italy to Southern France
                1 carrier moved from 93 Sea Zone to 95 Sea Zone
                2 fighters moved from Southern Italy to 95 Sea Zone
                2 fighters moved from Southern Italy to Southern France
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to Suriname
                1 fighter moved from Brazil to Gibraltar
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 armour placed in Southern France
                1 battleship, 2 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangsi
                      Chinese take Kwangsi from Japanese
                5 infantry moved from Kiangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                5 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan
                1 fighter moved from Chahar to Yunnan
                1 infantry moved from Shantung to Anhwe

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Kwangsi
                5 infantry placed in Kwangtung

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 artillery moved from Greece to Albania
                1 artillery moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Greece to Bulgaria
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                1 armour moved from Trans-Jordan to Persia
                      British take Persia from Japanese
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser moved from 99 Sea Zone to 81 Sea Zone
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 destroyer moved from 99 Sea Zone to 81 Sea Zone
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Southern France to Western Germany
                1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Eastern Persia
                Battle in Western Germany
                    British attack with 1 artillery, 2 fighters and 5 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
                    British win, taking Eastern Persia from Japanese, taking Western Germany from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry and 4 mech_infantrys
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 fighters moved from Western Germany to Southern France

    Place Units - British
                2 transports placed in 109 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Egypt
                British undo move 2.
                2 armour placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 47 PUs; end with 47 PUs total

    Turn Complete - UK_Pacific

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