Neutrals:
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You cannot enter the territories or airspace of any neutral nation unless you first declare war upon them. each minor neutral has its own historical forces and in some cases either the allies or axis have a certain affiliation with them allowing their “conversion” as part of this alliance.
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the following list of neutrals and their military forces:
Spain: 5 Infantry, 1 armor, 2 artillery, 1 fighter, 1 destroyer, 1 IC
Turkey: 4 Infantry, 1 artillery, 1 fighter, 1 IC
Sweden: 3 Infantry, 1 artillery, 1 armor ( 3 IP value)
Venezuela: 2 Infantry ( 2 IP value)
Mongolia: 2 infantry ( 1 IP value)
Rio De Oro: part of spain ( no value)
Angola: 1 infantry ( 1 ip value)
Peru: 2 infantry (1 IP value)
Argentina: 3 infantry, 1 destroyer ( 3 IP value)
switzerland: 2 infantry ( no ip value)
Spain: new value= 6 IP
If the axis conquer gibrater, suez and control all territories that “circle” the medditeraen sea ( except turkey) and control the caucasus territory for one complete turn then the axis get to roll one d6 1-3= conversion to a full minor axis ally. 4-6 continued neutral status. One roll is granted every turn the axis meet these conditions.
Turkey: new value= 5 IP
If the axis do all the following plus conquer persia, then they get the same roll.
In both cases Germany uses their IP value and builds only units from these territories.
Argentina: If the axis attack south america and occupy any territory in the americas, they roll a d6 1-3 Argentina goes axis 4-6 stays neutral.
Sweden and Switzerland these nations stay neutral and are basically limited axis trading partners. If the axis decide to invade them, they only get their income ( swiss have none).
If Turkey does not become an axis ally she will enter the war against the axis immediatly when the Soviets occupy all formerly german occupied Soviet territory.
all other neutrals can be converted by either side as follows:
the axis or allies can make one attempt per turn to convert any one neutral nation on their side. Roll one d6 if you roll equal to or less than their IPC value they become allies, and their forces are converted into pieces from the nation that converted them. The IPC value is added to that nations total. If you roll higher no effect try again.