I left your bid from last game and added factories in Egypt and Persia. hope ok. if not change however you would like.dawg-64-v-mike-g40-start-round-5-Germany 5.tsvg
Yoshi (Axis) vs AeV (Allies) R3 No Tech
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Scramble from Caroline Islands ?
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Yes, send him in please.
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forgot a walkin in Eastern Persia… edit it back if it’s a problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 fighter and 5 infantry moved from Manchuria to Amur
3 infantry moved from Korea to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
3 fighters moved from Japan to Amur
2 fighters moved from 6 Sea Zone to Amur
1 bomber moved from Marianas to Amur
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship and 1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery, 1 fighter and 2 tactical_bombers moved from Shensi to Sikang
1 armour and 1 infantry moved from Szechwan to Sikang
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 fighter moved from India to Sikang
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 22 Sea ZoneCombat - Japanese
ANZAC scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Ceylon
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 artillery and 4 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 fighters and 9 infantry
Russians defend with 2 aaGuns and 13 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 8 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 fighter and 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 fighter and 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Japanese
EDIT: Turning off Edit Mode
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Amur
1 aaGun moved from Manchuria to Amur
1 fighter moved from Amur to Japan
2 fighters moved from Amur to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Amur to 5 Sea Zone
1 bomber and 1 fighter moved from Amur to Korea
1 infantry moved from West India to Eastern Persia
1 infantry moved from Malaya to Shan State
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Sikang to Kwangsi
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 fighter and 1 tactical_bomber moved from Shensi to HopeiPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 5 infantry placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
2 artilleries, 1 fighter and 4 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
2 armour moved from Eastern Poland to Smolensk
1 bomber moved from Southern Italy to SmolenskCombat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries, 2 fighters and 5 infantry
Russians defend with 3 armour and 1 infantry
Italians win, taking Northwest Persia from Russians with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 3 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Belarus
1 aaGun and 2 artilleries moved from Southern Italy to Northern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to IraqPlace Units - Italians
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
3 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Belarus to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 fighter and 3 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 bomber moved from Southern Italy to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 105 Sea Zone
3 transports moved from 113 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries and 4 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South AfricaCombat - Germans
Battle in Union of South Africa
Battle in Eire
Germans attack with 2 artilleries and 4 infantry
British defend with 1 infantry
Germans win, taking Union of South Africa from British, taking Eire from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 cruiser and 3 transports
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 39
Casualties for Germans: 1 fighter
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 cruiser and 3 transports
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
1 infantry owned by the Germans retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 carrier moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from 105 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from 91 Sea Zone to United Kingdom
2 infantry moved from Yugoslavia to Romania
2 aaGuns and 1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Western Ukraine to Romania
2 artilleries and 6 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Vologda to Archangel
1 armour moved from Novgorod to Archangel
7 armour moved from Belarus to Smolensk
1 aaGun moved from Eastern Poland to Romania
1 aaGun, 3 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun and 8 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
4 artilleries and 3 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
11 infantry moved from Western Germany to Northern Italy
1 infantry moved from Germany to Western Germany
4 transports moved from 113 Sea Zone to 109 Sea Zone
4 transports moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in France
3 infantry placed in United Kingdom
1 infantry placed in Normandy Bordeaux
1 infantry placed in Yugoslavia
4 armour and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Vologda to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
2 bombers moved from Caucasus to Smolensk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Russia to Vologda
4 armour, 1 fighter and 16 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 4 armour, 2 bombers, 1 fighter, 18 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 7 armour, 2 artilleries and 14 infantry; Italians defend with 2 armour
8 infantry owned by the Russians and 4 armour owned by the Russians retreated to Russia
Italians win with 9 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 aaGun and 6 infantry
Casualties for Russians: 1 fighter and 10 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 bombers moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
3 aaGuns, 3 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Volgograd
1 fighter and 3 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
I want to loose the two italian tanks instead of a couple of infantries in Smolenk (now that I’m at Moscow’s door, I do not feel the need of a can opener anymore and prefer to keep the german forces there).
Feel free to press the attack further, change your ncm or placements according to that ool.
Tel me if you change anything,
Cheers,
Yoshi
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There is not much for me to switch or do, Yoshi.
You are allways in place and are positioning your self the way, that it is hard to pierce through!
What would have helped me in that game was to see your moves coming earlier, but I didn’t.
You are allready forseeing what I’m going to do :-).
I haven’t figured it out yet, since a lot depends on the dice rolls.
You play excellent with what you have.
Congratulations! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Hopei to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
2 fighters moved from 5 Sea Zone to Yakut S.S.R.
1 bomber and 1 fighter moved from Korea to Yakut S.S.R.
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 2 fighters and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Caroline Islands from Americans with 1 armour, 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 fighter and 3 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Yakut S.S.R. to Yenisey
1 bomber moved from Yakut S.S.R. to Korea
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to 5 Sea Zone
1 aaGun, 1 carrier and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Korea to Amur
1 submarine moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier and 1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from India to West India
1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
1 armour and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from Malta to 94 Sea Zone
1 bomber moved from Malta to 94 Sea Zone
1 bomber moved from Malta to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from 94 Sea Zone to Southern France
1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
Non Combat Move - British
1 battleship moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 93 Sea Zone to Southern FranceTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from French Equatorial Africa to French Central Africa
Italians take Nigeria from British
Italians take French Central Africa from French
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
3 fighters moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 fighters moved from 94 Sea Zone to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Iraq to Southern Italy
1 bomber moved from Belarus to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to CaucasusPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in IraqTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 fighter, 3 infantry and 1 tactical_bomber moved from Archangel to Vologda
7 armour, 2 artilleries and 10 infantry moved from Smolensk to Bryansk
7 artilleries and 8 infantry moved from Belarus to Bryansk
1 armour moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
1 fighter and 2 tactical_bombers moved from Romania to Southern France
3 infantry moved from France to Southern France
4 armour moved from Western Germany to Southern France
11 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Yugoslavia to Southern France
1 bomber and 1 fighter moved from United Kingdom to Southern France
1 fighter moved from 109 Sea Zone to Southern France
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Eire to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - Germans
Battle in Gibraltar
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 6 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Gibraltar from British, taking Normandy Bordeaux from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in French Madagascar
Battle in Vologda
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking French Madagascar from French, taking Vologda from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 11 armour, 9 artilleries and 18 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 11 armour, 9 artilleries and 17 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 5 armour, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; Americans defend with 2 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
Germans win, taking Southern France from Americans with 5 armour, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 10 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 armour, 2 bombers, 2 fighters, 7 infantry and 3 mech_infantrysNon Combat Move - Germans
1 bomber moved from Southern France to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern France to France
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Romania to Eastern Poland
3 aaGuns and 1 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Archangel to Vologda
3 infantry moved from Archangel to Smolensk
1 aaGun moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea ZonePlace Units - Germans
2 fighters and 1 tactical_bomber placed in Novgorod
1 fighter placed in United Kingdom
2 bombers placed in Western Germany
3 infantry placed in Yugoslavia
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,5,2,3,1,1,5,1,1,5,6,4,6
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
I think it’s definitively over… I do not see how you can avoid Europa axis to get 8 VC next round…
If you want, we can play a last game with me as the axis (then, I’ll probably focus on the tournament) ; if so, you should take some high bid I guess :)
Cheers,
Yoshi
-
@aequitas:
I can see the diffrence allready! :-o
The openings are really important for the axis, since they are the offensive nations early on, so a basic step is to work them… I think there are at least 3 good options for G1, and probably a couple more, but I did not play a lot of games on this scenario, so I guess optimization is still possible.
Here I got really good dices, that definitely help !
The idea in this opening is to kill all DD and tp of UK in the atlantic while playing “safe”, so that Germany does not loose air if no scramble (loose some if UK scramble, but then UK loose some too - and probably more - so that’s OK), and odds are still really good for Germany in case of scramble. With no more DD, subs are safe… and should be bother UK later on :) (already on tirst round, that should cost 7ipc in average).
I played that opening in my current game vs bmnielsen. However meanwhile I think the merits of having invincible subs are outperformend by the big ships the Allies remain. I even don’t think that despite the carrier buy UK is forced to buy units in UK only. Sea lion still too unattractive even against an invitation by UK.
I think that opening should be combined with a Moscow rush. the advantage is that Axis has a little breath in the west due to the invincible subs and Germans usually don’t lose Air G1.
If Germans decide to play a slow and long game I still think its better to remove the capital ships. Those ships certainly came back in round 4-6 and the Allies can invest more money in air/amphibious units and need to invest less in ships to protect TTs. -
I think it’s definitively over… I do not see how you can avoid Europa axis to get 8 VC next round…
If you want, we can play a last game with me as the axis (then, I’ll probably focus on the tournament) ; if so, you should take some high bid I guess :)
Cheers,
Yoshi
Man what happened in 8 rounds to get Allies down to 1222? :D





