@crockett36 It says I need to download it so I do and then it says map not found, missing map.
G40 Cyanight(Axis) vs AeV(Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
3 armour moved from Shantung to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 mech_infantrys moved from Shan State to 38 Sea Zone
2 mech_infantrys and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from 39 Sea Zone to India
2 armour moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Western Australia to Queensland
Japanese take Northern Territory from ANZAC
2 artilleries moved from Western Australia to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from 56 Sea Zone to Queensland
3 carriers moved from 56 Sea Zone to 54 Sea Zone
1 cruiser moved from 56 Sea Zone to 54 Sea Zone
2 battleships moved from 56 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
1 bomber moved from New Guinea to Queensland
3 tactical_bombers moved from New Guinea to Queensland
1 fighter moved from New Guinea to QueenslandCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
UK_Pacific defend with 1 harbour; Chinese defend with 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 7PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Queensland
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry; Americans defend with 1 fighter and 1 tactical_bomber
Japanese win, taking Queensland from ANZAC with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 aaGun, 4 artilleries and 4 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
3 fighters moved from Queensland to 54 Sea Zone
3 tactical_bombers moved from Queensland to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 tactical_bomber moved from Trans-Jordan to West India
1 fighter moved from Trans-Jordan to West India
2 tactical_bombers moved from Kwangtung to French Indo China
2 fighters moved from Kwangtung to French Indo China
1 mech_infantry moved from French Indo China to Kiangsi
1 artillery and 2 infantry moved from Malaya to Shan State
1 bomber moved from Queensland to New Guinea
3 fighters moved from 16 Sea Zone to Japan
2 transports moved from 56 Sea Zone to 43 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in Shantung
1 factory_minor placed in West India
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 battleships, 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Manchuria to Shantung
1 bomber moved from Manchuria to ShantungCombat - Americans
Battle in 30 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 2 battleships, 1 bomber, 1 carrier, 2 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Southern France from Germans with 2 battleships, 1 bomber, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Air Battle in Western Germany -
Hey cyanight, do you like to launch Interceptors over Germany?
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No Interecept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 battleships, 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Manchuria to Shantung
1 bomber moved from Manchuria to ShantungCombat - Americans
Battle in 30 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 2 battleships, 1 bomber, 1 carrier, 2 infantry, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Southern France from Germans with 2 battleships, 1 bomber, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French Guiana
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
2 bombers moved from Shantung to Yunnan
1 bomber moved from 16 Sea Zone to Chahar
2 fighters moved from 30 Sea Zone to 16 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 cruisers, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Americans undo move 1.
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Yunnan to JeholCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Burma to YunnanPlace Units - Chinese
7 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Burma to India
5 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to IndiaCombat - British
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Stop ,I forgot one move!
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I see, no problem :) No scramble BTW
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Forgot Belgium cyanight.
Is it ok to edit it in? -
First round two casualties.
Max defence or do the bmbrs go first? -
@aequitas:
First round two casualties.
Max defence or do the bmbrs go first?Max defence or keeping the bmbrs? Was what I wanted to say.
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Max Defense, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Burma to India
5 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to IndiaCombat - British
Battle in Western Germany
British attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 1 aaGun, 2 bombers, 1 fighter and 4 infantry
Casualties for British: 2 artilleries, 1 fighter and 3 infantry
Battle in India
British attack with 5 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Adding units owned by British to Holland Belgium: 1 infantry
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
4 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Yunnan to Burma
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Western Germany to Southern France
1 infantry moved from Scotland to United KingdomPlace Units - British
1 fighter placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in United Kingdom
British undo move 3.
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 2 PUs (2 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 39 Sea Zone to IndiaCombat - Italians
Battle in India
Italians attack with 1 fighter
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from India to 39 Sea ZonePlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from British to Italians
EDIT: Removing units owned by Italians from French Central Africa: 1 armour
EDIT: Adding units owned by Italians to Belgian Congo: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
2 artilleries, 1 fighter and 5 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 6 infantry in Queensland, round 2 : 1/9 hits
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Queensland, round 2 : 2/7 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Queensland, round 3 : 2/7 hits
Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Queensland, round 3 : 1/6 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries, 1 fighter and 3 infantry in Queensland, round 4 : 3/6 hits
Japanese roll dice for 2 armour and 2 artilleries in Queensland, round 4 : 2/4 hits
2 infantry owned by the ANZAC, 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Queensland, round 5 : 0/4 hits
Japanese roll dice for 1 armour in Queensland, round 5 : 0/1 hits
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Queensland, round 6 : 1/4 hits
Japanese roll dice for 1 armour in Queensland, round 6 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for ANZAC: 6 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
2 submarines moved from 63 Sea Zone to 56 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,5,6,4,6,6,3,2,1,2,6,3,1,3,6
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 54 PUs;
Germans buy 3 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 bombers and 1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Smolensk
5 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
2 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
3 artilleries and 3 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Western Germany
4 infantry moved from Denmark to Western GermanyCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Western Germany
Germans attack with 4 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans winRussians win with no units remaining, taking Western Germany from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Tambov
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 3 artilleries, 3 infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 artilleries and 2 infantry
Air Battle in Russia -
Interceptors? You have 2 fighters and I have 2 bombers and 1 fighter.
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No interceptor on my side.