scramble option
14L G40 bmnielsen vs. rasmustb (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 mech_infantrys and 5 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Karelia to Novgorod
2 fighters and 2 tactical_bombers moved from Ukraine to Novgorod
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 bomber moved from Germany to Baltic States
2 bombers moved from Western Germany to Baltic States
1 bomber moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 artillery, 3 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
4 bombers moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 aaGuns and 1 artillery moved from Poland to Eastern Poland
1 fighter moved from Novgorod to Karelia
3 bombers moved from Baltic States to Western Germany
4 aaGuns, 5 artilleries and 31 infantry moved from Western Ukraine to Ukraine
5 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to VolgogradPlace Units - Germans
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
3 submarines placed in 110 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Bryansk to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 artillery, 1 fighter and 1 infantry moved from Bryansk to Rostov
2 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Russia to Tambov
9 infantry moved from Tsinghai to Kazakhstan
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 submarine moved from 123 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Caucasus to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Russia
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Samara
4 artilleries and 2 infantry moved from Russia to Bryansk
2 aaGuns and 8 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Central Mongolia to Buyant-UhaaPlace Units - Russians
7 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 6 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 mech_infantrys moved from Shensi to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Shensi to Timguska
Japanese take Timguska from Russians
1 infantry moved from Manchuria to Amur
1 fighter moved from Japan to Amur
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
2 battleships moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Kwangsi to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 5 tactical_bombers moved from Yunnan to Kazakhstan
1 tactical_bomber moved from Kweichow to Kazakhstan
3 fighters moved from Kwangsi to KazakhstanCombat - Japanese
Battle in India
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery, 1 fighter and 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 6 fighters, 3 mech_infantrys and 6 tactical_bombers
Russians defend with 8 infantry
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 8 infantry
Battle in Amur
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ceylon
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers moved from India to Kwangsi
6 fighters and 6 tactical_bombers moved from Kazakhstan to Sikang
2 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Chahar to Kweichow
1 fighter moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from Japan to Kwangsi
1 infantry moved from Java to 42 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery and 2 mech_infantrys placed in French Indo China
6 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
2 fighters moved from 35 Sea Zone to 33 Sea Zone
3 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Tunisia to United Kingdom
1 aaGun, 1 armour and 1 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Iraq to Alexandria
2 infantry moved from Egypt to Alexandria
8 artilleries and 18 infantry moved from Burma to IndiaCombat - British
Battle in India
British attack with 8 artilleries and 18 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 8 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Alexandria to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour and 6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Tunisia to Gibraltar
1 armour, 1 artillery and 4 infantry moved from Tunisia to Libya
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
3 aaGuns moved from Burma to IndiaPlace Units - British
1 airfield placed in Gibraltar
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 31 PUs (4 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,5,2,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
3 fighters moved from Ukraine to Belarus
1 artillery and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Italians attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Ukraine to Southern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from Greece to Southern Italy
1 armour moved from Greece to Romania
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Belarus to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
4 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
2 aaGuns and 5 infantry moved from Queensland to South Australia
1 fighter moved from New South Wales to Queensland
3 fighters moved from Burma to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Baltic States to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Karelia to Western Germany
1 bomber moved from Southern France to Western Germany
4 bombers moved from Southern Italy to Western Germany
2 aaGuns and 1 artillery moved from Eastern Poland to Bessarabia
7 armour moved from Volgograd to Ukraine
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 submarine moved from 110 Sea Zone to 90 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
5 bombers and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Baltic States to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Karelia to Western Germany
1 bomber moved from Southern France to Western Germany
4 bombers moved from Southern Italy to Western Germany
2 aaGuns and 1 artillery moved from Eastern Poland to Bessarabia
7 armour moved from Volgograd to Ukraine
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 submarine moved from 110 Sea Zone to 90 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
5 bombers and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 armour
EDIT: Adding units owned by Germans to Sikang: 2 armour
EDIT: Changing ownership of Kazakhstan from Russians to Germans
EDIT: Changing PUs for Germans from 72 to 73
EDIT: Turning off Edit Mode -
Jeg har ombestemt mig med et par tanks, hvilket teknisk set er en combat edit, da de skulle blitze forbi Kazakhstan. Er det ok med dig?
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Det er ok! Satser på at få trukket i dag
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
10 infantry moved from Buyant-Uhaa to Amur
2 mech_infantrys and 1 tactical_bomber moved from Russia to Archangel
1 fighter and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to BryanskCombat - Russians
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 7 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Novosibirsk to Bryansk
1 artillery and 1 infantry moved from Tambov to Bryansk
2 aaGuns moved from Buyant-Uhaa to Amur
2 infantry moved from Russia to Vologda
5 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs -
Baaaaaaah
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 carriers, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Manchuria to 18 Sea Zone
1 tactical_bomber moved from Kwangsi to 18 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers and 2 fighters moved from Kwangsi to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Tsinghai to Novosibirsk
1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 bombers moved from Philippines to Kwangsi
2 fighters moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
2 battleships, 1 carrier, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
4 artilleries and 4 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kweichow to Yunnan
5 fighters and 5 tactical_bombers moved from Sikang to Kwangsi
1 fighter and 1 tactical_bomber moved from Novosibirsk to Sikang
3 infantry moved from Kansu to Timguska
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 artilleries placed in Manchuria
1 artillery and 4 infantry placed in Japan
1 mech_infantry placed in French Indo China
1 carrier and 1 destroyer placed in 36 Sea Zone
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 8 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to 112 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Norway
Battle in Celebes
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking Normandy Bordeaux from Germans, taking Norway from Germans, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Alexandria from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 carrier and 6 submarines moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Wake Island
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from Libya to Tunisia
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to United KingdomPlace Units - Americans
1 artillery and 2 fighters placed in Western United States
6 submarines and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 carrier and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 1 factory_minor; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Iraq to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from GermansCombat - British
Battle in Holland Belgium
Battle in 92 Sea Zone
British attack with 4 fighters
Germans defend with 1 submarine; Italians defend with 1 destroyer
1 submarine owned by the Germans Submerged
British win, taking Holland Belgium from Germans with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter could not land in 92 Sea Zone and was removed
1 bomber moved from Burma to India
2 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
6 fighters and 2 tactical_bombers moved from Iraq to Persia
2 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tobruk
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier and 3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
Glemte lige at lande en fig fra sz92 på gib… har lavet edit, så du kan bruge det sidst postede savegame
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Np.
Det er dog ikke tilladt at læsse enheder i combat phase, som ikke bliver brugt i combat, dvs. din art i sz110 skal enten rykkes tilbage til gibraltar eller frem til normandiet.





