scramble decision
gl & hf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Yunnan to Burma
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Tsinghai
2 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 fighter and 1 tactical_bomber moved from Ceylon to Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 fighter and 1 tactical_bomber moved from Ceylon to Malaya
Combat - British
Battle in Norway
Battle in Denmark
Non Combat Move - British
Place Units - British
1 armour placed in Iraq
1 cruiser, 1 destroyer and 1 transport placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 armour
EDIT: Adding units owned by British to Iraq: 2 armour
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour and 3 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 carrier and 3 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Tobruk to Alexandria
1 armour and 3 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Normandy Bordeaux to 98 Sea Zone
1 fighter moved from Normandy Bordeaux to Tobruk
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Alexandria
Italians attack with 2 armour, 3 artilleries and 9 infantry
ANZAC defend with 1 infantry
Italians win, taking Alexandria from British with 2 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from France to Normandy Bordeaux
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
1 fighter moved from Burma to West India
1 fighter moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
1 fighter moved from Burma to West India
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in West India
ANZAC attack with 1 fighter
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Samara to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
6 infantry moved from Archangel to Belarus
4 artilleries, 8 infantry and 1 mech_infantry moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
2 armour, 4 artilleries and 2 infantry moved from Tambov to Russia
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Novgorod to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
4 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Novgorod to Denmark
1 tactical_bomber moved from Novgorod to Russia
4 fighters and 4 tactical_bombers moved from Eastern Poland to Russia
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
Combat - Germans
Battle in Norway
Germans attack with 4 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Norway from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 4 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Denmark from British with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 6 armour, 8 artilleries, 6 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 24 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 4 artilleries, 6 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 4 artilleries and 10 infantry
Casualties for Russians: 1 artillery, 1 fighter and 24 infantry
Non Combat Move - Germans
2 aaGuns moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
4 fighters and 4 tactical_bombers moved from Russia to Samara
1 aaGun moved from Bryansk to Rostov
1 tactical_bomber moved from Norway to 113 Sea Zone
1 tactical_bomber moved from Denmark to 113 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 fighters placed in Normandy Bordeaux
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 destroyer and 1 transport placed in 113 Sea Zone
2 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 90 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Urals to Evenkiyskiy
1 aaGun and 5 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Manchuria to Korea
4 infantry moved from Manchuria to Jehol
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 20 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 battleships, 2 cruisers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
5 carriers moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 43 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 10 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 43 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
5 fighters moved from Japan to 37 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
please use the second file. scramble in 37?
yes bring them in to battle
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 10 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 43 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
5 fighters moved from Japan to 37 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 fighters and 1 submarine
ANZAC defend with 1 fighter; British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 97
Casualties for Japanese: 1 carrier, 3 fighters and 1 submarine
Casualties for ANZAC: 1 fighter
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Hainan
1 fighter moved from 19 Sea Zone to Japan
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 aaGun and 2 fighters placed in India
Japanese undo move 1.
1 aaGun and 2 fighters placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,6,2,5,2,3,2,3,1
Japanese collect 9 PUs (8 lost to blockades); end with 19 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Burma to West India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to Burma
3 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 artillery moved from Siam to Shan State
1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to Shan State
2 armour moved from Korea to Buryatia
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Korea
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Korea to French Indo China
3 fighters moved from Korea to French Indo China
1 infantry moved from Central United States to Eastern United States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Burma to West India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to Burma
3 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 artillery moved from Siam to Shan State
1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to Shan State
2 armour moved from Korea to Buryatia
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Korea
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Korea to French Indo China
3 fighters moved from Korea to French Indo China
1 infantry moved from Central United States to Eastern United States
Combat - Americans
Battle in West India
Americans attack with 1 bomber
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 aaGuns, 3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Western United States to Central United States
2 aaGuns, 3 armour and 1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,2,3,1,5,6
Americans collect 69 PUs (7 lost to blockades); end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Sikang
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Jehol to Anhwe
10 infantry moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Sikang
2 infantry placed in Tsinghai
2 infantry placed in Kansu
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Scotland to 110 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Iraq to Northwest Persia
1 armour and 1 fighter moved from Eastern Persia to India
UK_Pacific take West India from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Scotland to 110 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Iraq to Northwest Persia
1 armour and 1 fighter moved from Eastern Persia to India
UK_Pacific take West India from Japanese
Combat - British
Battle in 110 Sea Zone
British attack with 2 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports
Germans defend with 1 destroyer
British win with 2 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 armour and 1 fighter
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 1 fighter
Casualties for British: 1 armour and 1 fighter
Battle in Northwest Persia
British attack with 2 armour
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Non Combat Move - British
1 armour moved from Iraq to Egypt
3 fighters moved from 110 Sea Zone to Scotland
3 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
2 destroyers placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 1 mech_infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,3,5,4,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to Alexandria
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs