14L G40 Bold v Ghost - game 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Queensland to Java

    Combat - Americans
                Americans creates battle in territory 98 Sea Zone
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win, taking 98 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    Americans attack with 1 bomber
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 fighter moved from 35 Sea Zone to Dutch New Guinea
                5 carriers, 3 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from New Guinea to Dutch New Guinea
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 carriers, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 mech_infantry moved from Alaska to Western United States
                1 infantry moved from British Columbia to Western United States
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 bombers moved from Western United States to Queensland
                1 destroyer moved from 105 Sea Zone to 104 Sea Zone
                1 carrier, 2 fighters and 1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                3 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone

    Place Units - Americans
                3 fighters and 1 tactical_bomber placed in Western United States
                2 carriers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow
                1 infantry moved from Kiangsi to Kwangtung
                      Chinese take Kwangtung from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 4 fighters; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 fighters moved from United Kingdom to Gibraltar
                1 bomber moved from Gibraltar to United Kingdom
                1 carrier, 2 fighters and 5 transports moved from 105 Sea Zone to 91 Sea Zone
                2 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys moved from Eastern Persia to West India
                1 armour and 1 mech_infantry moved from Persia to West India
                2 infantry moved from Persia to Eastern Persia
                1 artillery and 4 infantry moved from Iraq to Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from 79 Sea Zone to West India
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                4 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 infantry moved from Romania to Eastern Poland
                1 armour moved from Belarus to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 armour and 4 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                3 infantry moved from Novgorod to Belarus
                2 artilleries and 2 infantry moved from Northern Italy to France
                2 artilleries and 1 infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6,3,2,3,3,6,5
                Italians collect 4 PUs (8 lost to blockades); end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                2 infantry moved from Eastern Persia to West India

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 artillery moved from Queensland to South Australia
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French


  • What is the odds?? … Java is killing me  :-o

  • '12

    @Ghostglider:

    What is the odds?? … Java is killing me � :-o

    why did you go for java instead of celebes?

  • '12

    @Ghostglider:

    What is the odds?? … Java is killing me � :-o

    either way, i’m happy - i am in need for some breaks after the disaster after disaster.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                2 tactical_bombers moved from Holland Belgium to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
                1 infantry moved from Belarus to Archangel
                1 tactical_bomber moved from Belarus to Archangel
                2 fighters and 2 tactical_bombers moved from Holland Belgium to 104 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 5 fighters and 5 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 5 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 :  5/10 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
                    Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 carriers, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
                2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
                4 infantry moved from Western Germany to Germany
                3 transports moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Greater Southern Germany to Eastern Poland
                3 mech_infantrys moved from Romania to Belarus
                5 infantry moved from Baltic States to Belarus
                1 artillery and 5 infantry moved from Germany to Poland
                1 bomber moved from Buryatia to Kwangsi
                3 transports moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from 104 Sea Zone to Norway
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
                3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Archangel to 112 Sea Zone
                1 infantry moved from Belarus to Eastern Poland

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Norway
                9 infantry placed in Western Germany
                Germans undo move 3.
                9 infantry placed in Western Germany
                Germans undo move 3.
                5 infantry placed in Western Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,4,3,2,2,5,3,1
                Germans collect 42 PUs (7 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    Kwangsi : 1 bomber
        Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 11 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        Poland : 1 artillery and 5 infantry
        Germany : 1 factory_major and 4 infantry
        Norway : 1 airfield, 1 factory_minor, 3 fighters and 3 infantry
        Holland Belgium : 1 airfield
        Southern Italy : 2 aaGuns and 6 infantry
        Belarus : 1 aaGun, 8 armour, 20 artilleries, 52 infantry and 13 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 infantry and 1 mech_infantry
        Bessarabia : 1 flag
        112 Sea Zone : 2 carriers, 2 submarines, 4 tactical_bombers and 7 transports
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 47
        Russians : 26 / 32
        Japanese : 58 / 75
        Americans : 51 / 71
        Chinese : 13 / 14
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 5
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    file size too big - sent to you by email

  • '12

    Know what…. I did that noncom super fast.  I think I should reconsider.  Please wait.

  • '12

    Rushed it in b4 tonight’s plans.  Can do tomorrow morning.


  • I have not received the file.
    If you need to redo ncm anyway, maybe it is Worth to try to redo G’s moves with an OK file. A
    Sending map via email is also OK for me.

  • '12

    @Ghostglider:

    I have not received the file.
    If you need to redo ncm anyway, maybe it is Worth to try to redo G’s moves with an OK file. A
    Sending map via email is also OK for me.

    OK well the file size is too big to post through triplea anymore.  I emailed it to your dice email I thought.


  • I can not post anything… I have copied the summary below - and send you the map to private mail.

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                2 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  4/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 2 mech_infantrys in Yakut S.S.R., round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Chahar to Suiyuyan
                1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
                3 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
                1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                2 infantry moved from Russia to Vologda
                1 infantry moved from Smolensk to Bryansk
                7 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Russia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Russians :

    Shensi : 4 armour and 3 mech_infantrys
        Suiyuyan : 1 infantry
        Yakut S.S.R. : 2 armour and 2 mech_infantrys
        Bryansk : 2 aaGuns, 9 artilleries and 94 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 5 armour, 1 factory_major, 2 fighters, 16 infantry and 1 tactical_bomber
        Ukraine : 1 aaGun, 1 factory_minor and 2 infantry
        Western Ukraine : 1 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 47
        Russians : 28 / 35
        Japanese : 57 / 75
        Americans : 51 / 71
        Chinese : 13 / 14
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 5
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 0,667
            Standard Deviation : 0,816
            Total rolls : 10

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ∞
            Standard Deviation : ∞
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ∞
            Standard Deviation : ∞
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,750
            Median : 3,000
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

  • '12

    Oh boy forgot my sub in 125  :lol:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 fighter, 7 infantry, 5 submarines and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                3 tactical_bombers moved from Kwangsi to Kweichow
                2 bombers moved from Japan to Kweichow
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 bomber moved from Borneo to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from 36 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from Kiangsu to Hopei
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 infantry moved from Hunan to Kweichow
                2 artilleries moved from Kwangsi to Kwangtung

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 :  3/4 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 harbour and 1 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangtung
                    Japanese win, taking Kwangtung from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers in Kweichow, round 2 :  4/7 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Hopei to Kiangsu
                2 mech_infantrys moved from Jehol to Manchuria
                1 aaGun moved from Sakha to Siberia
                2 infantry moved from Kiangsu to Kiangsi
                2 bombers moved from Kweichow to Kwangsi
                3 tactical_bombers moved from Kweichow to India
                2 fighters moved from 36 Sea Zone to India
                1 bomber moved from 42 Sea Zone to India
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines

    Place Units - Japanese
                2 transports placed in 36 Sea Zone
                Japanese undo move 1.
                1 transport placed in 39 Sea Zone
                1 infantry placed in French Indo China
                1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                2 infantry placed in India
                3 infantry placed in Kiangsu
                1 fighter placed in Japan
                5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
        Kiangsu : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
        Kiangsi : 1 flag, 3 infantry
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 mech_infantrys
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery
        Kweichow : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 3 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 artilleries and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 aaGun and 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 2 infantry
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 1 artillery, 1 fighter and 1 harbour
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 submarines and 1 transport
        39 Sea Zone : 1 transport
        6 Sea Zone : 5 submarines

    Production/PUs Summary :

    Germans : 48 / 47
        Russians : 27 / 35
        Japanese : 64 / 74
        Americans : 51 / 71
        Chinese : 7 / 14
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 5
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.300
            Median : 3.500
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.136
            Median : 3.000
            Variance : 0.476
            Standard Deviation : 0.690
            Total rolls : 22

    ANZAC Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers moved from 92 Sea Zone to 110 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 92 Sea Zone to 110 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from Dutch New Guinea to 44 Sea Zone
                2 bombers moved from Queensland to Java
                2 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                Battle in Java
                    Americans attack with 2 bombers and 2 infantry
                    Japanese defend with 1 artillery, 1 fighter and 1 harbour
                        Americans roll dice for 2 bombers and 2 infantry in Java, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 2 :  0/2 hits
                        Americans roll dice for 2 bombers and 2 infantry in Java, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 :  1/2 hits
                        1 infantry owned by the Americans, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                    Americans win, taking Holland Belgium from Germans, taking Java from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery and 1 fighter
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Java to Dutch New Guinea
                1 fighter moved from 44 Sea Zone to Dutch New Guinea
                4 fighters moved from 54 Sea Zone to Dutch New Guinea
                4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
                2 carriers, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western United States to 10 Sea Zone
                2 carriers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 carrier moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                3 fighters placed in Western United States
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
        Midway : 1 airfield
        Java : 1 flag, 1 harbour and 1 infantry
        Dutch New Guinea : 2 bombers, 9 fighters, 1 mech_infantry and 1 tactical_bomber
        42 Sea Zone : 1 flag, 1 submarine and 1 transport
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        35 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        54 Sea Zone : 9 carriers, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 2 fighters
        United Kingdom : 1 artillery and 1 infantry
        Holland Belgium : 1 flag, 1 airfield and 1 infantry
        93 Sea Zone : 1 flag, 2 submarines
        97 Sea Zone : 1 flag, 5 submarines
        98 Sea Zone : 1 flag, 1 carrier and 1 destroyer
        110 Sea Zone : 3 carriers, 4 fighters, 1 infantry and 2 transports

    Production/PUs Summary :

    Germans : 45 / 47
        Russians : 27 / 35
        Japanese : 60 / 74
        Americans : 58 / 81
        Chinese : 7 / 14
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 5
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3,789
            Median : 4,000
            Variance : 0,389
            Standard Deviation : 0,624
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4,143
            Median : 4,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3,583
            Median : 3,500
            Variance : 0,182
            Standard Deviation : 0,426
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                6 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 6 infantry in Kweichow, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Chinese roll dice for 6 infantry in Kweichow, round 3 :  0/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 5 infantry in Kweichow, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 4 infantry in Kweichow, round 5 :  2/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Hopei
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Kweichow : 6 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 47
        Russians : 27 / 35
        Japanese : 59 / 74
        Americans : 58 / 81
        Chinese : 8 / 10
        British : 35 / 40
        UK_Pacific : 2 / 0
        Italians : 12 / 5
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 12 times
            Average roll : 3,673
            Median : 4,000
            Variance : 0,562
            Standard Deviation : 0,750
            Total rolls : 49

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,467
            Median : 3,000
            Variance : 0,357
            Standard Deviation : 0,598
            Total rolls : 15

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3,864
            Median : 4,000
            Variance : 0,952
            Standard Deviation : 0,976
            Total rolls : 22

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3,583
            Median : 3,500
            Variance : 0,182
            Standard Deviation : 0,426
            Total rolls : 12

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