Scramble instructions for 111?
14L G40 Bold v Ghost - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
3 infantry moved from Hunan to AnhweCombat - Russians
Battle in Anhwe
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 airfield
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Ukraine
15 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
24 infantry moved from Bryansk to Smolensk
2 aaGuns and 4 infantry moved from Hunan to Kwangsi
5 infantry moved from Russia to Vologda
7 infantry moved from Bryansk to Ukraine
5 mech_infantrys moved from Bryansk to Russia
2 artilleries moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to SmolenskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
3 fighters and 1 tactical_bomber moved from Jehol to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
7 infantry moved from French Indo China to Kwangsi
3 artilleries and 8 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Java to 42 Sea Zone
1 battleship, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 bombers moved from Japan to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Shan State to Burma
1 artillery moved from India to Burma
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 2 cruisers moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 harbour and 2 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
2 fighters owned by the Japanese retreated
Battle in Kwangsi
Japanese attack with 4 artilleries, 2 bombers, 5 fighters, 18 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 4 infantry; Chinese defend with 1 airfield, 1 fighter and 18 infantry
Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 bombers, 5 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 14 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Casualties for Chinese: 1 fighter and 18 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
1 mech_infantry owned by the Japanese retreated to Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
ANZAC win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Korea
1 fighter moved from Siberia to Japan
1 tactical_bomber moved from Siberia to Japan
1 tactical_bomber moved from Siberia to Japan
1 transport moved from 2 Sea Zone to 7 Sea Zone
2 fighters moved from Kwangtung to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
2 bombers moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to Kiangsi
10 infantry moved from West India to India
1 infantry moved from West India to IndiaPlace Units - Japanese
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 artilleries placed in India
2 mech_infantrys placed in Kiangsu
2 destroyers and 1 submarine placed in 19 Sea Zone
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
I assume no scramble in z95 and z97
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Cyprus to 99 Sea Zone
3 carriers moved from 99 Sea Zone to 97 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
5 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Western United States to 7 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 artillery and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 99 Sea Zone to 97 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Soviet Far East
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Soviet Far East from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 4 fighters and 2 submarines
Italians defend with 1 destroyer
Americans win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 3 carriers, 6 fighters and 1 transport
Italians defend with 1 cruiser and 1 transport
Americans win, taking 97 Sea Zone from Neutral with 3 carriers, 6 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Southern France
Battle in Northern Italy
Americans converts factory_major into different unitsNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 7 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
4 carriers, 3 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 aaGun moved from British Columbia to Western United States
2 fighters moved from British Columbia to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
4 fighters moved from 97 Sea Zone to Cyprus
4 fighters moved from 95 Sea Zone to 97 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
2 fighters and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to KweichowPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
British creates battle in territory 99 Sea ZoneNon Combat Move - British
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
6 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Syria to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from United Kingdom to Gibraltar
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Eastern Persia to IraqPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Archangel to Belarus
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Baltic States to Belarus
2 armour and 1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 fighter moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 fighter
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Belarus
Italians attack with 5 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery and 1 infantry
Italians win, taking Belarus from Russians with 5 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 submarine moved from 99 Sea Zone to 96 Sea ZonePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,4,1,6,5,1,1,2,3,5,6,2,1
Italians collect 5 PUs (8 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 47
Russians : 28 / 30
Japanese : 54 / 66
Americans : 54 / 81
Chinese : 15 / 15
British : 35 / 40
UK_Pacific : 2 / 0
Italians : 13 / 9
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 44 PUs;
Germans buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 bomber and 1 tactical_bomber moved from Western Germany to Southern France
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Archangel to Western Ukraine -
hang on i may add to 110
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 44 PUs;
Germans buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 bomber and 1 tactical_bomber moved from Western Germany to Southern France
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Archangel to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine -
yeah let’s do it this way - scramble?
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Max scramble - OOL: DD, FTRs
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i’ll prolly roll it on the forum - tripleA hates me in this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 44 PUs;
Germans buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 bomber and 1 tactical_bomber moved from Western Germany to Southern France
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Archangel to Western Ukraine
1 fighter moved from Novgorod to Western UkraineCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 3 fighters; Americans defend with 1 transport
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 3 fighters
Casualties for Americans: 1 transportNon Combat Move - Germans
1 aaGun, 13 artilleries and 38 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 armour and 7 mech_infantrys moved from Romania to Northern Italy
1 mech_infantry moved from Romania to Northern Italy
1 mech_infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Germany to Northern Italy
8 armour and 10 mech_infantrys moved from Archangel to Eastern Poland
7 artilleries and 7 infantry moved from Novgorod to Belarus
2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from Southern France to Belarus
4 transports moved from 115 Sea Zone to 114 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 113 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 mech_infantry moved from Romania to Northern Italy
2 mech_infantrys moved from Romania to Northern Italy
1 mech_infantry moved from Romania to Bulgaria
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Baltic States
1 tactical_bomber moved from Novgorod to Northern Italy
1 infantry moved from Germany to Western GermanyPlace Units - Germans
7 infantry and 2 mech_infantrys placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,2,6,5,4,6,1,2,1,4,2,1,1,5
Germans collect 41 PUs (7 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
i’ll prolly roll it on the forum - tripleA hates me in this game.
man that would have been a huge mistake huh?
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Yes, I guess you are quite happy with your dice for Germany. :-o
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hang on - i made a last second decision to land 3 planes in west germany but still moved my fleet to 113. landing the planes in wger should have resulted in the fleet being in 112. will you allow me to reposition fleet?
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also didn’t plan on there being only 1 ftr on london after that turn! :-o





