@surfer Scramble? You have 6 planes!
14L G40 MrRoboto (Axis) vs Balladeer (Allies+10)
-
Boy, did I misjudge that fight in Russia…
Seems that’s the end of my first allied attempt on global 1940 (seems I’ll lose now). I’ll play a little more to see how you finish it though, and maybe I’ll come up with some brilliant rolls ;-)
-
Yeah, better use the Battle calculator next time :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
7 fighters and 5 tactical_bombers moved from 37 Sea Zone to India
1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from French Indo China to India
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 2 artilleries, 9 fighters, 4 infantry and 7 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 fighter, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 8 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for British: 2 aaGuns, 4 artilleries, 1 fighter and 5 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Jehol to Manchuria
3 armour moved from Manchuria to Buyant-Uhaa
1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from Jehol to Buyant-Uhaa
8 fighters and 7 tactical_bombers moved from India to Burma
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Sakha to Amur
1 artillery moved from French Indo China to YunnanPlace Units - Japanese
1 harbour placed in Hainan
3 armour placed in Manchuria
1 infantry and 2 mech_infantrys placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
Yea, I usually do, but I looked at the amount of infantry and thought oh, those will hold, so many! But so wrong :-)
-
:-) And now India has finally fallen as well, after the Indian troops made a stunning effort in Burma earlier.
-
That’s not good! Got any advice for a next game that I might play as allies? (Other than using the battle calculator, which I ussually do, but forgot in Russia)?
-
Assumed no scramble / kamikaze in SZ 6, can reroll if you want.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to NigeriaCombat - Americans
Battle in Korea
Battle in Southern France
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Japanese win, taking Korea from Japanese, taking Southern France from Germans with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
4 artilleries, 1 carrier, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Tunisia to LibyaPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 62 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 14 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to HopeiPlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 fighter and 3 mech_infantrys moved from Belgian Congo to Kenya
1 fighter moved from Union of South Africa to KenyaCombat - British
Battle in Kenya
British attack with 2 fighters and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Kenya from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Kenya to Belgian Congo
1 carrier and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
3 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to Southern France
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Quebec to 106 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 bomber moved from Tunisia to Gibraltar
1 armour and 2 infantry moved from Tunisia to LibyaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
-
That’s not good! Got any advice for a next game that I might play as allies? (Other than using the battle calculator, which I ussually do, but forgot in Russia)?
If Japan really wants to get India, it’s impossible to deny it. It can happen even faster (and imagine if I had rolled averagely in Burma 2 rounds ago).
In my opinion, USA needs to invest heavily in the Pacific early on (first 3-4 rounds, I usually build Pacific only) to overcome Japan.
-
btw it is not allowed to leave a unit behind on a transport, if you’re doing an amphibious assault. I will edit that (in Korea)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
1 artillery owned by the Italians retreated to Egypt
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
3 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs -
Oh, that is in the Triple A problems file indeed, hard to remember them all!
-
Assumed no suicide attacks at Phillipines, can change if you want.
As to the American units in the Pacific, do you go purely destroyer / carrier / fighters, or do you also add in extra transports to annoy the Japanese?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
I add transports. If you’re not threatening the Islands or the coast, the Japanese fleet can just retreat (if that’s even necessary)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 armour moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
6 bombers moved from Germany to Southern France
3 bombers moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 fighters moved from 95 Sea Zone to Southern FranceCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 9 bombers, 2 fighters, 3 infantry and 2 mech_infantrys
British defend with 2 artilleries, 1 fighter and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 9 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Southern France to 95 Sea Zone
9 bombers moved from Southern France to Western Germany
2 fighters moved from Eastern Poland to Southern Italy
4 tactical_bombers moved from Eastern Poland to Western Germany
2 infantry moved from Novgorod to Archangel
13 armour and 1 mech_infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
1 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
3 aaGuns, 1 armour and 8 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Northwest Persia to CaucasusPlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Novgorod
1 fighter and 8 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,2,2,5,6,5,6,1,6,5,6,6,2,3,5,2,1
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
16 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Tambov to Bryansk
3 artilleries, 3 fighters and 22 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Novosibirsk to BryanskCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 16 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Yakut S.S.R. from Japanese with 16 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 15 armour and 9 mech_infantrys
6 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Germans win with 15 armour and 4 mech_infantrys remaining. Battle score for attacker is -19
Casualties for Germans: 3 aaGuns and 5 mech_infantrys
Casualties for Russians: 18 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
Well, Russia gambled and lost, I’m willing to resign, if you are willing to accept ;-)
Well played, I learned a lot! If you want we can play another game?





