@Entek Italy up
Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Norway
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Denmark from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 61 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Tobruk to Egypt
3 infantry moved from Tunisia to Libya
2 armour moved from Tunisia to Tobruk
1 artillery moved from Algeria to Tunisia
2 armour moved from Morocco to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
3 armour, 1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
4 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour and 1 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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sorry…15 hour days kicking my ass…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern France to France
2 infantry moved from Northern Italy to FrancePlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Volgograd to TambovPlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
54 Sea Zone : 2 destroyers, 2 fighters, 2 submarines and 1 transport
55 Sea Zone : 1 destroyer
Tambov : 2 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 19 / 20
Japanese : 68 / 74
Americans : 57 / 75
Chinese : 3 / 4
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Tambov to RussiaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
Russia : 2 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 19 / 20
Japanese : 68 / 74
Americans : 57 / 75
Chinese : 3 / 4
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Novgorod to Russia
2 infantry moved from Smolensk to Russia
12 armour, 20 artilleries, 11 infantry and 20 mech_infantrys moved from Bryansk to Russia
3 armour, 6 bombers, 5 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Ukraine to Russia
5 mech_infantrys moved from Western Ukraine to Russia
3 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
1 submarine moved from 110 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 15 armour, 20 artilleries, 6 bombers, 5 fighters, 13 infantry, 28 mech_infantrys and 5 tactical_bombers
French defend with 2 infantry; Russians defend with 4 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 59 infantry and 1 tactical_bomber
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 18 artilleries, 6 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Germans: 2 artilleries, 2 fighters, 13 infantry and 28 mech_infantrys
Casualties for French: 2 infantry
Casualties for Russians: 4 aaGuns, 12 artilleries, 2 fighters, 59 infantry and 1 tactical_bomberNon Combat Move - Germans
6 bombers, 3 fighters and 5 tactical_bombers moved from Russia to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 submarine moved from 105 Sea Zone to 119 Sea ZonePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber and 2 fighters placed in Western Germany
3 infantry placed in Ukraine
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
Congratulations on capturing Moscow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
3 infantry moved from Timguska to KansuCombat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Yenisey to Timguska
1 infantry moved from Rostov to Tambov
1 aaGun, 3 artilleries and 4 infantry moved from Rostov to CaucasusTurn Complete - Russians
Territory Summary for Russians :
Kansu : 3 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 aaGun, 3 artilleries and 4 infantry
Samara : 1 infantry
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 90
Russians : 16 / 0
Japanese : 67 / 74
Americans : 52 / 75
Chinese : 4 / 4
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Can we give you this one as a victory please?
We are too poor to come back! Thank you all.
Could we play a tam game of New World Order next? It looks good. I wlll miss the scrambling ability and sea zones are too large, but I would like to try it.
Russia goes first. I am happy to set it up and play those filthy Reds (again). -
Will probably not finish that game….we are beginning to work Sat/Sun, and the 15 hour days are killer…I’m probably close to losing 4 games here quick, and not picking any more up till things calm down…good game though…always fun playing!
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Ok. Thank you for telling us.
Sorry work is killing you! Keep well. -
Will probably not finish that game….we are beginning to work Sat/Sun, and the 15 hour days are killer…I’m probably close to losing 4 games here quick, and not picking any more up till things calm down…good game though…always fun playing!
I remember how those days ar my friend. Stay safe!
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I’m in. what ever game you want to play.





