@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 fighters and 17 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Eastern United States to British Columbia
1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 8 Sea Zone to 2 Sea Zone
1 artillery and 5 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
4 fighters and 1 tactical_bomber moved from 10 Sea Zone to Alaska
1 bomber moved from Eastern United States to Alaska
2 infantry moved from Eastern United States to Quebec
1 fighter moved from Eastern United States to Quebec
2 fighters moved from Eastern United States to Quebec
Combat - Americans
Battle in Quebec
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Americans win, taking Quebec from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in British Columbia
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans win, taking British Columbia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 4 armour, 5 infantry and 1 mech_infantry
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 4 armour, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 3 fighters and 5 infantry
Non Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from Alaska to Western United States
1 fighter moved from British Columbia to Western United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 64 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 28 Sea Zone
3 infantry moved from Central United States to Eastern United States
3 fighters moved from Quebec to Eastern United States
Place Units - Americans
1 armour, 2 fighters and 7 infantry placed in Eastern United States
10 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
11 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
2 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
yeah, that when you forgot to place the block out :(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
5 fighters moved from United Kingdom to 89 Sea Zone
1 battleship and 1 cruiser moved from 123 Sea Zone to 111 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - British
Non Combat Move - British
3 aaGuns, 2 artilleries, 2 fighters and 12 infantry moved from Yunnan to Kwangsi
1 artillery and 6 infantry moved from Burma to Yunnan
2 infantry moved from Siam to Shan State
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to Malta
1 fighter moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Rhodesia to Egypt
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to Trans-Jordan
Place Units - British
3 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6,4,4,6,3,1,2,2,1,4,5,3,4,1,1,1,5,2,2,5,1,2,1,1,2,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6,1,1,6,4,6,3,1,4,1,5,2,3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery, 1 fighter and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 120 Sea Zone
1 armour and 1 infantry moved from 120 Sea Zone to Quebec
1 cruiser moved from 106 Sea Zone to 120 Sea Zone
1 battleship moved from 106 Sea Zone to 120 Sea Zone
1 fighter moved from 106 Sea Zone to Quebec
1 bomber moved from Gibraltar to Romania
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from French
1 armour and 5 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Quebec
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 factory_minor; Americans defend with 2 infantry
Italians win, taking Quebec from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Romania
Italians attack with 1 armour, 1 bomber and 4 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Romania to Slovakia Hungary
2 aaGuns moved from Yugoslavia to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Quebec to 106 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,3,2,3,1
Italians collect 8 PUs (8 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
2 fighters moved from Hawaiian Islands to 13 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in 13 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 13 Sea Zone to Western United States
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Yunnan to Kwangsi
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to 89 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 artillery and 6 infantry moved from Germany to Poland
1 bomber moved from Germany to Poland
7 armour and 7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
7 armour, 7 infantry and 8 transports moved from 106 Sea Zone to 101 Sea Zone
7 armour and 7 infantry moved from 101 Sea Zone to Central United States
2 submarines moved from 106 Sea Zone to 101 Sea Zone
1 cruiser moved from 106 Sea Zone to 101 Sea Zone
2 bombers moved from New Brunswick Nova Scotia to 101 Sea Zone
2 tactical_bombers moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from 106 Sea Zone to 101 Sea Zone
4 fighters and 1 tactical_bomber moved from New Brunswick Nova Scotia to Central United States
Combat - Germans
Battle in 101 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 fighter, 2 submarines, 2 tactical_bombers and 8 transports
Americans defend with 1 destroyer
Germans win, taking 101 Sea Zone from Neutral with 2 bombers, 1 cruiser, 1 fighter, 2 submarines, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 6 infantry
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Central United States
Germans attack with 7 armour, 4 fighters, 7 infantry and 1 tactical_bomber
Americans defend with 1 factory_major and 10 infantry
Germans converts factory_major into different units
Germans win, taking Central United States from Americans with 7 armour, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Casualties for Americans: 10 infantry
Non Combat Move - Germans
3 carriers and 1 fighter moved from 106 Sea Zone to 120 Sea Zone
4 fighters and 1 tactical_bomber moved from Central United States to 120 Sea Zone
2 bombers moved from 101 Sea Zone to Gibraltar
1 fighter and 2 tactical_bombers moved from 101 Sea Zone to Quebec
3 aaGuns, 1 armour, 15 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Poland to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1,2,5,2,6,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
2 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Russia to Samara
2 armour and 7 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Novgorod to Norway
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Vologda to Baltic States
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Norway
Russians attack with 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians win, taking Norway from Germans with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 7 infantry
Casualties for Russians: 5 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Norway to Karelia
1 armour moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
1 armour moved from Ukraine to Belarus
2 fighters moved from Western Ukraine to Belarus
1 fighter moved from Bessarabia to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 infantry moved from Buryatia to Sakha
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 armour placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
I am going to resign now :) It was a quick brutal game. Lol
It was fun! Didn’t work out the way I thought it would, but there is no point in keeping this going.
I am going to resign now :) It was a quick brutal game. Lol
It was fun! Didn’t work out the way I thought it would, but there is no point in keeping this going.
yeah, you had US on the ropes. Best US crush I’ve seen yet. If I had not caught it soon, I’d be in trouble!
GG
There were TWO major factors that disabled this from my previous run.
Your incredible luck in 93 - that forced me to build another carrier with Germany instead of 2 transports.
But even more importantly, it was my megablunder of forgetting to block invasion of alaska.
You would have had 20 japanese units to deal with in B.C. if you hadn’t had that attack.
Hopefully next time!