Forgot to Blitz Alexandria so I did it during NCM.
14L G40 arathorn (Axis) vs. Karl7 (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea ZoneNon Combat Move - Russians
2 infantry moved from Dzavhan to Yakut S.S.R.
2 aaGuns and 19 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 fighter moved from Russia to Yakut S.S.R.
3 armour moved from Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 aaGuns, 1 artillery and 4 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Vyborg
3 infantry moved from Bryansk to Western UkrainePlace Units - Russians
2 armour and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
Move coming tomorrow - it’s too late here on the east coast :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 14 Sea Zone
2 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 14 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 armour moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Jehol to Soviet Far East
1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 artilleries and 5 infantry moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Jehol to Japan
1 fighter moved from Jehol to Kwangsi
2 fighters and 1 tactical_bomber moved from Kiangsu to KwangsiCombat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Kiangsi: 4 infantry
EDIT: Turning off Edit Mode
4 infantry moved from Kiangsi to Kwangsi
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Amur to Korea
2 aaGuns moved from Korea to Manchuria
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
2 aaGuns, 3 artilleries and 7 infantry moved from Amur to ManchuriaPlace Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 armour placed in KoreaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 14 Sea Zone
2 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 14 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 armour moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Jehol to Soviet Far East
1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 artilleries and 5 infantry moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Jehol to Japan
1 fighter moved from Jehol to Kwangsi
2 fighters and 1 tactical_bomber moved from Kiangsu to KwangsiCombat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Kiangsi: 4 infantry
EDIT: Turning off Edit Mode
4 infantry moved from Kiangsi to Kwangsi
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Amur to Korea
2 aaGuns moved from Korea to Manchuria
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
2 aaGuns, 3 artilleries and 7 infantry moved from Amur to ManchuriaPlace Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 armour placed in KoreaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 89 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 91 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 infantry moved from Central United States to Eastern United States
2 fighters moved from 101 Sea Zone to Eastern United States
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
1 armour and 4 mech_infantrys moved from Western United States to Eastern United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 1 cruiser moved from 101 Sea Zone to 64 Sea Zone
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 armour and 2 fighters placed in Eastern United States
3 infantry placed in Central United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
13 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 tactical_bomber moved from Egypt to Tanganyika Territory
1 fighter moved from Egypt to Belgian Congo
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Malta to Iraq
1 infantry moved from Shan State to Siam
2 fighters moved from Burma to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 battleship and 1 cruiser moved from 106 Sea Zone to 123 Sea ZoneCombat - British
Battle in Belgian Congo
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tanganyika Territory
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 bomber moved from Iraq to Egypt
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 fighter moved from Belgian Congo to Egypt
1 tactical_bomber moved from Tanganyika Territory to Rhodesia
3 aaGuns, 2 artilleries and 12 infantry moved from Burma to Yunnan
2 fighters moved from Siam to Yunnan
1 artillery and 6 infantry moved from India to Burma
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
2 armour and 1 artillery placed in Quebec
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 battleship and 1 cruiser moved from 91 Sea Zone to 106 Sea Zone
Italians take 106 Sea Zone from British
1 artillery moved from Morocco to Algeria
Italians take Algeria from French
1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 102 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 102 Sea ZoneCombat - Italians
Battle in Nigeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 102 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in New Brunswick Nova Scotia
Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Italians
1 fighter moved from 102 Sea Zone to 91 Sea Zone
1 bomber moved from 102 Sea Zone to Gibraltar
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
2 aaGuns and 5 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from Sumatra to Yunnan
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 62 Sea Zone to 30 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
French take French Equatorial Africa from Italians
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
French take 98 Sea Zone from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
14 artilleries moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 artillery and 6 infantry moved from Western Germany to Germany
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 artillery moved from France to Western Germany
7 infantry moved from Finland to Norway
2 bombers moved from Gibraltar to Quebec
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from 106 Sea Zone to Quebec
7 armour, 7 infantry and 7 transports moved from 91 Sea Zone to 106 Sea Zone
3 carriers, 1 cruiser, 6 fighters and 2 submarines moved from 91 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in Quebec
Germans attack with 1 armour, 2 bombers and 1 infantry
British defend with 2 armour, 1 artillery and 1 factory_minor
Germans win, taking Quebec from British with 1 armour and 2 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 1 artilleryNon Combat Move - Germans
2 bombers moved from Quebec to New Brunswick Nova Scotia
7 armour and 7 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
3 tactical_bombers moved from Gibraltar to 106 Sea Zone
4 fighters moved from 106 Sea Zone to New Brunswick Nova Scotia
1 tactical_bomber moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 bomber placed in France
Germans undo move 2.
Germans undo move 1.
1 armour, 1 bomber and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
24 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
7 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Buryatia
Russians attack with 24 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 23 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Buryatia
1 fighter moved from Yakut S.S.R. to Vologda
2 armour moved from Novgorod to Finland
4 aaGuns, 7 armour, 3 artilleries, 21 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Russia to Novgorod
2 fighters moved from Romania to Novgorod
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to BelarusPlace Units - Russians
2 infantry placed in Russia
1 armour and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour and 3 infantry moved from Korea to 6 Sea Zone
2 mech_infantrys moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to British Columbia
2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 1 Sea Zone
2 armour and 2 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 14 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Kwangsi to 37 Sea Zone
2 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
4 artilleries and 10 infantry moved from Kwangsi to Kiangsi
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 4 artilleries and 10 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 13 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in British Columbia
Battle in AlaskaNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 14 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 aaGuns, 3 artilleries and 7 infantry moved from Manchuria to Korea
1 battleship and 1 cruiser moved from 6 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 1 Sea Zone
3 carriers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 1 Sea Zone
1 fighter moved from 37 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from Kwangtung to JeholPlace Units - Japanese
3 mech_infantrys placed in Korea
5 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 fighters and 17 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Eastern United States to British Columbia
1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 8 Sea Zone to 2 Sea Zone
1 artillery and 5 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
4 fighters and 1 tactical_bomber moved from 10 Sea Zone to Alaska
1 bomber moved from Eastern United States to Alaska
2 infantry moved from Eastern United States to Quebec
1 fighter moved from Eastern United States to Quebec
2 fighters moved from Eastern United States to QuebecCombat - Americans
Battle in Quebec
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Americans win, taking Quebec from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in British Columbia
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans win, taking British Columbia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 4 armour, 5 infantry and 1 mech_infantry
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 4 armour, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 3 fighters and 5 infantryNon Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from Alaska to Western United States
1 fighter moved from British Columbia to Western United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 64 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 28 Sea Zone
3 infantry moved from Central United States to Eastern United States
3 fighters moved from Quebec to Eastern United StatesPlace Units - Americans
1 armour, 2 fighters and 7 infantry placed in Eastern United States
10 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
11 infantry moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
2 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
yeah, that when you forgot to place the block out :(
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
5 fighters moved from United Kingdom to 89 Sea Zone
1 battleship and 1 cruiser moved from 123 Sea Zone to 111 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Non Combat Move - British
3 aaGuns, 2 artilleries, 2 fighters and 12 infantry moved from Yunnan to Kwangsi
1 artillery and 6 infantry moved from Burma to Yunnan
2 infantry moved from Siam to Shan State
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to Malta
1 fighter moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Rhodesia to Egypt
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to Trans-JordanPlace Units - British
3 fighters and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6,4,4,6,3,1,2,2,1,4,5,3,4,1,1,1,5,2,2,5,1,2,1,1,2,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6,1,1,6,4,6,3,1,4,1,5,2,3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 1 fighter and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 120 Sea Zone
1 armour and 1 infantry moved from 120 Sea Zone to Quebec
1 cruiser moved from 106 Sea Zone to 120 Sea Zone
1 battleship moved from 106 Sea Zone to 120 Sea Zone
1 fighter moved from 106 Sea Zone to Quebec
1 bomber moved from Gibraltar to Romania
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from French
1 armour and 5 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to RomaniaCombat - Italians
Battle in Quebec
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 factory_minor; Americans defend with 2 infantry
Italians win, taking Quebec from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Romania
Italians attack with 1 armour, 1 bomber and 4 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Romania to Slovakia Hungary
2 aaGuns moved from Yugoslavia to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Quebec to 106 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,3,2,3,1
Italians collect 8 PUs (8 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
2 fighters moved from Hawaiian Islands to 13 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - ANZAC
Battle in 13 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 13 Sea Zone to Western United States
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Yunnan to KwangsiPlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to 89 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneNon Combat Move - French
Turn Complete - French





