Taking out that nasty tank stack felt good, it was haunting me since the siege of moscow!
But I actually wondered during Anzacs turn what you would do about these units… if you’d send in more minors to defend the stack of German tanks or leave the Germans to die alone.
Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 30 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Alexandria to Egypt
3 infantry moved from Morocco to Algeria
3 armour moved from Morocco to Tunisia
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 60 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 60 Sea ZonePlace Units - Americans
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
46 Sea Zone : 1 submarine
30 Sea Zone : 1 cruiser and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 submarines
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 6 fighters and 1 submarine
60 Sea Zone : 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 6 infantry
Egypt : 1 infantry
United Kingdom : 1 artillery
Morocco : 2 armour, 1 artillery and 3 infantry
French Equatorial Africa : 1 artillery and 1 infantry
French Central Africa : 2 infantry
Algeria : 3 infantry
Tunisia : 3 armour
87 Sea Zone : 1 transport
Eastern Persia : 1 armour and 2 mech_infantrys
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 51 / 62
Russians : 23 / 25
Japanese : 74 / 84
Americans : 52 / 67
Chinese : 1 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.375
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Sikang : 2 infantry
Production/PUs Summary :
Germans : 51 / 62
Russians : 23 / 25
Japanese : 74 / 84
Americans : 52 / 67
Chinese : 1 / 1
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.375
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
5 fighters and 1 tactical_bomber moved from Eastern Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
5 fighters and 1 tactical_bomber moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 armour, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 5 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 4/9 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in West India, round 2 : 3/4 hits
2 infantry owned by the British, 1 armour owned by the British, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 armour and 2 infantryNon Combat Move - British
5 fighters moved from West India to Eastern Persia
1 tactical_bomber moved from West India to Eastern Persia
3 infantry moved from Persia to Eastern Persia
6 armour moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour and 1 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 1 armour
Iraq : 1 flag, 3 armour, 1 artillery and 2 infantry
Eastern Persia : 1 flag, 10 armour, 5 fighters, 3 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 62
Russians : 23 / 25
Japanese : 74 / 84
Americans : 52 / 67
Chinese : 1 / 1
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.696
Median : 2.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.222
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.375
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 60 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
60 Sea Zone : 1 fighter
Caucasus : 2 infantryProduction/PUs Summary :
Germans : 51 / 62
Russians : 23 / 25
Japanese : 67 / 84
Americans : 52 / 67
Chinese : 1 / 1
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 14 / 20
ANZAC : 17 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to VolgogradTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
Volgograd : 2 infantryProduction/PUs Summary :
Germans : 51 / 62
Russians : 23 / 25
Japanese : 67 / 84
Americans : 52 / 67
Chinese : 1 / 1
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 14 / 20
ANZAC : 17 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
4 bombers moved from Western Germany to Bryansk
3 infantry moved from Western Ukraine to BryanskCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
4 bombers moved from Bryansk to Ukraine
1 bomber moved from Smolensk to Ukraine
4 infantry moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Eastern Poland to Archangel
2 armour and 3 infantry moved from Novgorod to Archangel
1 armour moved from Karelia to Archangel
5 mech_infantrys moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 5 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 mech_infantry moved from Samara to Tsinghai
1 tactical_bomber moved from Volgograd to Shensi
1 armour and 1 mech_infantry moved from Novosibirsk to Shensi
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
1 fighter moved from Russia to Vologda
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 artillery moved from Novosibirsk to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 mech_infantry moved from Samara to Tsinghai
1 tactical_bomber moved from Volgograd to Shensi
1 armour and 1 mech_infantry moved from Novosibirsk to Shensi
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
1 fighter moved from Russia to Vologda
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 artillery moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking Tsinghai from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Shensi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 artillery moved from Tambov to Russia
1 artillery moved from Tambov to Russia
1 infantry moved from Tambov to Samara
4 artilleries and 20 infantry moved from Tambov to Russia
1 aaGun, 2 artilleries and 20 infantry moved from Tambov to Samara
1 tactical_bomber moved from Shensi to SikangPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Shensi : 1 armour and 1 mech_infantry
Kansu : 1 infantry
Tsinghai : 1 armour, 1 artillery and 1 mech_infantry
Szechwan : 1 mech_infantry
Chahar : 1 infantry
Sikang : 1 tactical_bomber
Yenisey : 3 infantry
Yakut S.S.R. : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 artillery and 2 infantry
Rostov : 1 aaGun and 3 infantry
Russia : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters and 26 infantry
Tambov : 1 aaGun, 2 artilleries and 6 infantry
Volgograd : 3 artilleries, 1 factory_minor and 3 infantry
Smolensk : 1 artillery and 1 infantry
Samara : 1 aaGun, 2 artilleries and 21 infantry
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 64
Russians : 22 / 22
Japanese : 62 / 84
Americans : 52 / 67
Chinese : 6 / 1
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 14 / 20
ANZAC : 17 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Shantung to Chahar
2 mech_infantrys moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Jehol to Buyant-Uhaa
3 armour moved from French Indo China to Szechwan
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Shensi
1 bomber moved from India to Shensi
1 destroyer moved from 22 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 3 armour
Russians defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Chahar
Japanese attack with 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber could not land in Shensi and was removed
1 infantry moved from Amur to Buryatia
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from India to West India
1 infantry moved from India to West India
2 mech_infantrys moved from India to West India
1 mech_infantry moved from India to West India
6 armour moved from Burma to India
3 armour moved from Malaya to Burma
2 tactical_bombers moved from Japan to 6 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 armour placed in French Indo China
3 mech_infantrys placed in Shantung
2 submarines placed in 37 Sea Zone
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
hey man, I’m sorry its taken me so long to do my turns on to of my busy schedule I’ve taken on a double shift this week. I’m trying to get to everybody. I will get to this one just before I go to bed. sorry again
-
We are fine. Take your time and get some sleep after you finish. We can wait.
Hope your shift went well. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 cruiser and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
3 armour moved from Tunisia to Tobruk
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 87 Sea Zone to 91 Sea Zone
3 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 armour moved from Morocco to Tunisia
2 infantry moved from French Central Africa to French Equatorial Africa
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 60 Sea Zone to 61 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 cruiser and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
3 armour moved from Tunisia to Tobruk
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 87 Sea Zone to 91 Sea Zone
3 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 armour moved from Morocco to Tunisia
2 infantry moved from French Central Africa to French Equatorial Africa
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 60 Sea Zone to 61 Sea ZoneCombat - Americans
Battle in Southern France
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Southern France from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Normandy Bordeaux from Germans, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Holland BelgiumNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 61 Sea Zone to South Australia
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 infantry placed in Central United States
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
South Australia : 1 artillery, 4 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
46 Sea Zone : 1 submarine
30 Sea Zone : 2 destroyers and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers and 1 submarine
54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 6 fighters and 1 submarine
55 Sea Zone : 1 submarine
61 Sea Zone : 1 carrier and 3 transports
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Trans-Jordan : 1 infantry
United Kingdom : 1 artillery
Morocco : 2 armour, 2 artilleries and 4 infantry
French Equatorial Africa : 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 2 armour and 3 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 3 armour
93 Sea Zone : 1 transport
Eastern Persia : 1 armour and 2 mech_infantrys
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 5 transports
110 Sea Zone : 1 transport
105 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 64
Russians : 22 / 22
Japanese : 61 / 70
Americans : 64 / 79
Chinese : 3 / 1
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 11 / 20
ANZAC : 17 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.923
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Sikang : 2 infantry
Production/PUs Summary :
Germans : 47 / 64
Russians : 22 / 22
Japanese : 61 / 70
Americans : 64 / 79
Chinese : 3 / 4
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 11 / 20
ANZAC : 17 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.923
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
5 fighters and 1 tactical_bomber moved from Eastern Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
5 fighters and 1 tactical_bomber moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 armour, 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 3 mech_infantrys
British roll dice for 1 armour, 5 fighters, 3 infantry and 1 tactical_bomber in West India, round 2 : 7/10 hits
Japanese roll dice for 2 infantry and 3 mech_infantrys in West India, round 2 : 1/5 hits
1 infantry owned by the British, 2 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry and 3 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
5 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
3 armour moved from Iraq to Eastern Persia
3 armour, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
3 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
2 armour and 1 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 1 armour and 2 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 4 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield and 6 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 1 armour
Eire : 1 flag, 1 infantry
Iraq : 1 flag, 3 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 12 armour, 5 fighters and 1 tactical_bomber
Persia : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 47 / 64
Russians : 22 / 22
Japanese : 59 / 70
Americans : 64 / 79
Chinese : 3 / 4
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 11 / 20
ANZAC : 17 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.607
Median : 3.500
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 61 Sea Zone
2 infantry moved from Caucasus to VolgogradPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
54 Sea Zone : 2 destroyers, 1 submarine and 1 transport
61 Sea Zone : 2 fighters
Volgograd : 2 infantryProduction/PUs Summary :
Germans : 47 / 64
Russians : 22 / 22
Japanese : 59 / 70
Americans : 59 / 79
Chinese : 3 / 4
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





