Made last minute refinements, going off to war now for 3 games in 3 days with the following Halifax rules… wish me luck.
G40 HALIFAX RULES
A special thanks to knp7765, afrothunder12, Black_Elk, and Wild Bill for their contributions to the development of these rules.
New Production Unit Profiles:
Industrial Complex:
Produces up to 10 units
Maximum damage 20
Unoperational at 10 damage
Capable of building all units
May never be purchased
Immediately downgraded to a Minor Factory once captured
Major Factory:
Produces up to 5 units
Maximum damage 10
Unoperational at 5 damage
Capable of building all units
May never be purchased, or upgraded to an Industrial Complex
Immediately downgraded to a Minor Factory once captured
Minor Factory:
Produces up to 3 units
Maximum damage 6
Unoperational at 3 damage
May only build units that cost 10 IPCs or less
May be purchased at a cost of 12 IPCs
May be placed on any territory with an IPC value of 2 or greater.
May be upgraded to a Major factory for 10 IPCs*
There are only two conditions in which a nation may upgrade a production unit:
*1. The original owner of a territory containing a minor factory may upgrade it to a major factory for 10 IPCs, but only if the minor factory in question was already downgraded from a major factory or Industrial Complex due to capture.
2. Once they are at war, the United States may immediately upgrade all their major factories to industrial complexes free of charge.
New Single UK Economy:
The British economy is no longer split between London and Calcutta, instead, the United Kingdom collects only one income for all territories owned on the map with London as it’s capital. The UK must relinquish all IPCs each time an Axis power captures London, however, the UK may retain all IPC’s if Calcutta is captured, as it is no longer a capital city.
New Commonwealth Nation:
All territories with an ANZAC and Canadian roundel on them, as well as South Africa and South West Africa will now be know as the British Commonwealth. This new nation will replace ANZAC in the game round sequence, and all British beige starting units on Canadian and South African territories must now be replaced with ANZAC gray pieces (including the sea units in sea zones #106 and #71).
The Commonwealth nation does not have a capital, and as long as the Commonwealth controls Ottawa and/or Sydney, they may collect an income and build units. However, if both Ottawa and Sydney are under enemy control, the Commonwealth must immediately relinquish all IPCs to the bank, and remove their roundel from the income tracker until at least 1 of these two original victory cities are liberated.
If you are using a G40 2nd Edition map, you must put a commonwealth roundel on Western Canada, as well as South Africa and Western South Africa.
New National Objectives
All national objectives for the United Kingdom and ANZAC have been removed, and are now replaced with the following:
United Kingdom National Objectives:
5 IPCs if the Allies control Gibraltar, Egypt, India, and Malaya
5 IPCs if there are no Axis Submarines in the Atlantic
The British Commonwealth National Objectives:
5 IPCs for control of all original Commonwealth territories
5 IPCs if the Allies control all original Dutch territories in the Pacific
New Rule Modifications
Setup Adjustments:
- All minor industrial complexes now become major factories
- The major industrial complex in India now becomes a major factory
- Add 1 Commonwealth fighter to Ontario
American War Economy:
During each collect income phase in which the United States are at war, they may roll 2 dice and collect the amount shown in IPCs.