TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
2 artilleries moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
9 mech_infantrys moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
18 armour moved from Western Ukraine to Bryansk
16 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 carrier moved from 115 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 artillery moved from Vyborg to Novgorod
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Western Ukraine to Bryansk
1 fighter moved from 115 Sea Zone to Western Ukraine
1 tactical_bomber moved from 115 Sea Zone to Western Ukraine
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Western Ukraine
3 armour placed in Ukraine
1 bomber placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
10 infantry moved from Sakha to Amur
1 mech_infantry moved from Italian Somaliland to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Battle in Yenisey
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Rostov to Russia
2 mech_infantrys moved from Volgograd to Russia
2 aaGuns moved from Sakha to Amur
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
Det russiske luftvaaben kan vist godt afskaffes. De goer ingen forskel trods talrige chancer :evil:
Fint med mig hvis du sender dem til Sibirien eller henretter dem for uduelighed og kujonagtig adfærd i kamp. Jeg tænker at det er payback for de sildeøjne-franskmænd :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 3 infantry moved from Kansu to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from Kiangsu to 35 Sea Zone
1 bomber moved from Kiangsu to Kwangtung
7 tactical_bombers moved from Kiangsu to Kwangtung
3 fighters moved from Kiangsu to Kwangtung
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 bomber, 3 fighters and 7 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win with 1 bomber, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Kiangsu
1 bomber, 3 fighters and 7 tactical_bombers moved from Kwangtung to Kiangsu
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 aaGun moved from Jehol to Shantung
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Japanese collect 38 PUs; end with 38 PUs total
Det har set sjovere ud for Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 92 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Borneo
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking Morocco from Italians, taking Borneo from Japanese, taking 109 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
1 artillery and 2 infantry placed in Kiangsi
Chinese undo move 1.
1 artillery and 1 infantry placed in Kiangsi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Kiangsi to Shantung
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Northwest Persia to Rostov
1 fighter moved from Caucasus to Rostov
1 fighter moved from Northwest Persia to Kazakhstan
2 fighters moved from Northwest Persia to Rostov
Combat - British
Battle in Shantung
British attack with 1 mech_infantry
Japanese defend with 1 aaGun
British win, taking Shantung from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kazakhstan
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Kazakhstan to Russia
1 mech_infantry moved from Northwest Persia to Caucasus
3 artilleries moved from Persia to Northwest Persia
3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
5 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 2 artilleries and 18 infantry moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Hopei
1 armour and 1 infantry moved from Quebec to Eastern United States
Place Units - British
2 fighters and 1 infantry placed in Persia
3 infantry placed in Iraq
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 5 mech_infantrys
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Morocco
5 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
4 infantry moved from Libya to Tobruk
2 armour moved from Libya to Tobruk
1 artillery moved from Libya to Tobruk
Combat - Italians
Vil du scramble Bjarke? Se ovenstÃ¥ende…
Niks
Har du fortrudt? :lol:
En anelse…
Der er ikke rullet terninger, saa du er ikke bundet.
Du har selvfoelgelig bedt om min tilkendegivelse af, om jeg scrambler eller ej, men det gaar nok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Tunisia to Morocco
1 bomber moved from Southern Italy to Morocco
4 infantry moved from Libya to Tobruk
2 armour moved from Libya to Tobruk
1 artillery moved from Libya to Tobruk
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 2 bombers and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Tobruk
Italians attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 mech_infantry
Italians win, taking Tobruk from British with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Morocco to Southern France
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Tak for gestussen Bjarke… Den fÃ¥r nok næppe en betydning for hvem der vinder dette her. Et aldeles heldigt angreb pÃ¥ Moskva kan dog ændre meget endnu. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 bomber and 3 fighters moved from Shan State to Eastern Persia
1 infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs