14L G40 MrRoboto (Axis) vs Balladeer (Allies+10)

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 artillery and 1 infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 destroyer moved from 83 Sea Zone to 70 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from Scotland to 109 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                2 infantry moved from Scotland to United Kingdom
                1 fighter moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                1 carrier and 1 transport placed in 109 Sea Zone
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,1,2,6,1,3,3,5,2,3,6,4,3,1,2,1,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 39
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 5 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                2 fighters moved from Egypt to Alexandria
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 armour moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Albania to Slovakia Hungary
                2 aaGuns moved from Yugoslavia to Northern Italy

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                3 fighters moved from Dutch New Guinea to Queensland
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 bomber moved from Alexandria to Syria
                1 fighter moved from Alexandria to 81 Sea Zone

    Combat - Germans
                Battle in Syria
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                    Germans win, taking Syria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in 81 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 fighter moved from 81 Sea Zone to Egypt
                1 carrier moved from 93 Sea Zone to 95 Sea Zone
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Western Germany
                6 armour and 2 mech_infantrys moved from Western Germany to Poland
                2 infantry and 2 mech_infantrys moved from Germany to Poland
                1 artillery and 5 infantry moved from Slovakia Hungary to Romania
                1 artillery and 1 infantry moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                2 aaGuns, 2 artilleries and 10 infantry moved from Slovakia Hungary to Poland
                2 infantry moved from Greece to Bulgaria
                1 bomber moved from Syria to Western Germany

    Place Units - Germans
                1 submarine placed in 113 Sea Zone
                1 armour and 2 mech_infantrys placed in Western Germany
                2 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 armour and 6 infantry; Remaining resources: 1 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians

    Non Combat Move - Russians
                1 fighter moved from Russia to Belarus
                4 infantry moved from Smolensk to Belarus
                2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                18 infantry moved from Yakut S.S.R. to Ulaanbaatar
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Dzavhan to Olgiy
                2 infantry moved from Olgiy to Kansu
                1 submarine moved from 111 Sea Zone to 109 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 factory_minors and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Malaya to Shan State
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Sumatra
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 carrier moved from 37 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 infantry and 1 mech_infantry moved from Hunan to Yunnan
                1 armour moved from Kwangsi to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                1 aaGun, 2 artilleries and 4 infantry moved from Chahar to Jehol
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 factory_minor placed in Malaya
                1 submarine placed in 6 Sea Zone
                3 armour placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
                3 fighters moved from Eastern United States to 101 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 artilleries and 10 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 artilleries and 10 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from India to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 fighter moved from 41 Sea Zone to India
                1 destroyer moved from 70 Sea Zone to 71 Sea Zone
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 77 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
                1 artillery moved from Kenya to Tanganyika Territory
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Burma to India
                1 transport moved from 89 Sea Zone to 106 Sea Zone

    Place Units - British
                1 battleship and 1 destroyer placed in 109 Sea Zone
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,6,6,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 unit repaired.
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                1 armour moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Egypt
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Egypt to 98 Sea Zone
                1 bomber moved from Greece to Algeria
                1 fighter moved from Southern Italy to Algeria
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to Algeria
                1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    French defend with 2 infantry
                    Italians win, taking Morocco from French, taking Algeria from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for French: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Algeria to Tunisia
                1 bomber moved from Algeria to Tunisia
                1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                      Italians take Iraq from Neutral_Axis
                1 armour moved from Slovakia Hungary to Poland
                2 fighters moved from Alexandria to Egypt

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 artillery placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 18 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 77 Sea Zone

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 77 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                2 aaGuns, 9 armour, 2 artilleries, 15 infantry and 4 mech_infantrys moved from Poland to Baltic States
                1 infantry moved from Romania to Eastern Poland
                2 armour and 5 mech_infantrys moved from Germany to Baltic States
                1 artillery moved from Syria to Iraq
                1 fighter moved from Egypt to Iraq
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Bulgaria to Albania
                1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 carrier moved from 95 Sea Zone to 93 Sea Zone
                2 fighters and 2 tactical_bombers moved from Southern Italy to Iraq
                1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 armour and 2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 destroyer placed in 93 Sea Zone
                1 infantry placed in Southern France
                1 mech_infantry placed in Southern France
                2 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Ulaanbaatar to Buryatia

    Combat - Russians
                Battle in Buryatia
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Buryatia from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                17 infantry moved from Ulaanbaatar to Buyant-Uhaa
                2 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Olgiy to Kansu
                2 aaGuns moved from Yenisey to Timguska
                3 armour moved from Russia to Belarus
                1 artillery and 15 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Western Ukraine to Belarus
                2 armour moved from Western Ukraine to Belarus
                3 infantry moved from Ukraine to Rostov
                2 infantry moved from Bryansk to Rostov
                5 artilleries and 10 infantry moved from Western Ukraine to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 carriers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sakha to Amur
                1 artillery moved from Manchuria to Amur
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Kweichow

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Kwangtung to Kwangsi
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                3 fighters moved from Kwangsi to Philippines
                3 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                2 tactical_bombers moved from Kwangsi to 36 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 22 Sea Zone
                1 destroyer moved from 16 Sea Zone to 23 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
                1 aaGun, 2 artilleries and 4 infantry moved from Jehol to Manchuria

    Place Units - Japanese
                3 carriers placed in 36 Sea Zone
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery and 4 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Gibraltar
                Battle in 23 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Gibraltar from Italians with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 22 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 23 Sea Zone to 54 Sea Zone
                1 artillery and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 94 Sea Zone
                1 fighter moved from 109 Sea Zone to 92 Sea Zone
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British
                Battle in 94 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 92 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 94 Sea Zone to Morocco
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                3 infantry moved from Persia to Eastern Persia
                1 aaGun, 4 artilleries and 13 infantry moved from India to Burma
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 39 Sea Zone
                1 artillery, 2 infantry and 2 mech_infantrys moved from Tanganyika Territory to Kenya
                1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 71 Sea Zone to 78 Sea Zone

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 infantry placed in Quebec
                1 destroyer placed in 106 Sea Zone
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry

  • 19 18

    Bro, I just noticed too late - you went into Eastern Poland even though it was not possible.
    This is in gamerman’s tripleA bug list (Point 12):

    https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit

    You should bookmark this link to your favourites.

    It’s also mentioned in the tripleA notes.

    We have to edit that, you have two options:

    a) declare war to Germany and attack Eastern Poland. We would need to reroll that battle in the forums.
    b) don’t attack that country. We have to edit your income (subract one)

    I believe you chose not to declare war to Germany to get your national objective. Unfortunately I have to inform you, that you won’t get that NO anyways. Point 18 in the list:

    1. NO glitches - Triple A gives the NO to Russia even when there is a German warship(s) in Z125 because Russia is not at war with Germany (but when Russia is at war with Italy, German warships in 125 do cancel the NO) (is in Triple A notes)

    We will have to reduce your IPC by 5 anyways with the edit mode. Please tell me how you want to decide the issue.

    I believe you

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