That went perfectly!
14L G40 Bold v Ghost - game 3
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 4 infantry and 1 submarine; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 44 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 battleship and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
3 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
3 fighters moved from Anhwe to 6 Sea Zone
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from India to Yunnan
1 bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 3 fighters, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for Americans: 3 fighters and 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Americans defend with 4 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 2 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarines
Battle in Korea
Battle in Yunnan
Japanese attack with 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Korea from Americans, taking Yunnan from Chinese with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Yunnan to Kwangsi
2 carriers moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 aaGun, 3 artilleries and 2 infantry moved from Shensi to Kweichow
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in India
Japanese undo move 2.
1 infantry placed in India
Japanese undo move 3.
Japanese undo move 2.
1 infantry placed in India
1 infantry placed in India
Japanese undo move 3.
1 infantry placed in India
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 6 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 5 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from British
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Manchuria to Korea
2 bombers moved from Midway to KoreaCombat - Americans
Battle in Korea
Americans attack with 1 artillery and 2 bombers
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 23 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Korea to Chahar
1 fighter moved from Syria to Eastern PersiaPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
6 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Eastern United States
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,3,2,4,4,1,3,2,4,1,5,1,4,6,6,3,3,1,6,2,5
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to Chahar
2 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Persia to West India
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in West India
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to France
1 armour moved from Tobruk to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Syria to Persia
3 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 destroyer and 3 fighters placed in 110 Sea Zone
British undo move 1.
3 fighters placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Novgorod to Baltic States
1 armour moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 airfield and 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
that was awesome.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from France to Southern France
1 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk
1 destroyer moved from 80 Sea Zone to 75 Sea ZoneTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
French collect 17 PUs (1 lost to blockades); end with 17 PUs total -
I love when the French are in.
-
what do you lose round 1?
-
OOL: UK units first round - US Next round, thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 42 PUs;
Germans buy 5 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
3 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 2 infantry and 2 mech_infantrys
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Southern France
Germans attack with 1 mech_infantry and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Southern France to Western Germany
1 aaGun, 5 artilleries and 9 infantry moved from Archangel to Belarus
1 infantry moved from Karelia to Novgorod
3 infantry moved from Norway to Finland
2 artilleries and 4 infantry moved from Norway to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
7 mech_infantrys moved from Slovakia Hungary to Belarus
1 aaGun, 5 artilleries and 18 infantry moved from Eastern Poland to Belarus
8 armour and 3 mech_infantrys moved from Bessarabia to Belarus
1 infantry moved from Bessarabia to Romania
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Slovakia Hungary to Germany
1 armour and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 mech_infantry placed in Germany
5 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Persia to Eastern Persia
2 aaGuns and 6 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Novosibirsk
5 artilleries and 16 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
2 infantry moved from Russia to Bryansk
3 armour and 2 mech_infantrys moved from Russia to Ukraine
2 artilleries moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Buryatia to AmurPlace Units - Russians
3 armour placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 13 infantry and 2 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 infantry moved from India to West India
3 artilleries and 2 infantry moved from Kweichow to Anhwe
3 mech_infantrys moved from Yunnan to Hunan
3 mech_infantrys moved from Hunan to Anhwe
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
3 fighters moved from Japan to Korea
2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from Kwangsi to West India
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to West IndiaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 3 fighters; Chinese defend with 1 infantry
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 3 fighters
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 armour, 3 fighters and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Korea from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Japanese
3 tactical_bombers moved from West India to India
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
3 fighters moved from Korea to Japan
2 fighters moved from Manchuria to 19 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Kweichow to Anhwe
1 bomber moved from Manchuria to JapanPlace Units - Japanese
7 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Jehol to Korea
2 bombers moved from Chahar to KoreaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Korea
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 aaGun and 1 armour
Japanese win with no units remaining. Battle score for attacker is -17
Casualties for Japanese: 1 aaGun and 1 armour
Casualties for Americans: 2 bombers and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Iwo JimaNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Holland Belgium to France
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 carriers, 1 fighter and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 3 fighters placed in Eastern United States
Americans undo move 3.
1 bomber and 2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to ManchuriaPlace Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 9 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from France to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 cruiser and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneCombat - British
Battle in West India
British attack with 1 armour and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking West India from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 92 Sea Zone to France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Egypt to Tobruk
3 fighters moved from United Kingdom to France
1 infantry moved from France to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - British
1 destroyer placed in 110 Sea Zone
9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 38 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
-
4 hits in france - how do you take them?
-
French Inf
-





