@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
14L G40 Bold v Ghost - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 4 infantry and 1 submarine; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 44 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 battleship and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
3 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
3 fighters moved from Anhwe to 6 Sea Zone
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from India to Yunnan
1 bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 3 fighters, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for Americans: 3 fighters and 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Americans defend with 4 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 2 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarines
Battle in Korea
Battle in Yunnan
Japanese attack with 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Korea from Americans, taking Yunnan from Chinese with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Yunnan to Kwangsi
2 carriers moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 aaGun, 3 artilleries and 2 infantry moved from Shensi to Kweichow
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in India
Japanese undo move 2.
1 infantry placed in India
Japanese undo move 3.
Japanese undo move 2.
1 infantry placed in India
1 infantry placed in India
Japanese undo move 3.
1 infantry placed in India
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 6 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 5 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from British
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Manchuria to Korea
2 bombers moved from Midway to KoreaCombat - Americans
Battle in Korea
Americans attack with 1 artillery and 2 bombers
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 23 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Korea to Chahar
1 fighter moved from Syria to Eastern PersiaPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
6 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Eastern United States
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,3,2,4,4,1,3,2,4,1,5,1,4,6,6,3,3,1,6,2,5
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to Chahar
2 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Persia to West India
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in West India
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to France
1 armour moved from Tobruk to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Syria to Persia
3 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 destroyer and 3 fighters placed in 110 Sea Zone
British undo move 1.
3 fighters placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Novgorod to Baltic States
1 armour moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 airfield and 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
that was awesome.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from France to Southern France
1 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk
1 destroyer moved from 80 Sea Zone to 75 Sea ZoneTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
French collect 17 PUs (1 lost to blockades); end with 17 PUs total -
I love when the French are in.
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what do you lose round 1?
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OOL: UK units first round - US Next round, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 42 PUs;
Germans buy 5 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
3 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 2 infantry and 2 mech_infantrys
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Southern France
Germans attack with 1 mech_infantry and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Southern France to Western Germany
1 aaGun, 5 artilleries and 9 infantry moved from Archangel to Belarus
1 infantry moved from Karelia to Novgorod
3 infantry moved from Norway to Finland
2 artilleries and 4 infantry moved from Norway to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
7 mech_infantrys moved from Slovakia Hungary to Belarus
1 aaGun, 5 artilleries and 18 infantry moved from Eastern Poland to Belarus
8 armour and 3 mech_infantrys moved from Bessarabia to Belarus
1 infantry moved from Bessarabia to Romania
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Slovakia Hungary to Germany
1 armour and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 mech_infantry placed in Germany
5 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Persia to Eastern Persia
2 aaGuns and 6 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Novosibirsk
5 artilleries and 16 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
2 infantry moved from Russia to Bryansk
3 armour and 2 mech_infantrys moved from Russia to Ukraine
2 artilleries moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Buryatia to AmurPlace Units - Russians
3 armour placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 13 infantry and 2 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 infantry moved from India to West India
3 artilleries and 2 infantry moved from Kweichow to Anhwe
3 mech_infantrys moved from Yunnan to Hunan
3 mech_infantrys moved from Hunan to Anhwe
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
3 fighters moved from Japan to Korea
2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from Kwangsi to West India
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to West IndiaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 3 fighters; Chinese defend with 1 infantry
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 3 fighters
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 armour, 3 fighters and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Korea from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Japanese
3 tactical_bombers moved from West India to India
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
3 fighters moved from Korea to Japan
2 fighters moved from Manchuria to 19 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Kweichow to Anhwe
1 bomber moved from Manchuria to JapanPlace Units - Japanese
7 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Jehol to Korea
2 bombers moved from Chahar to KoreaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Korea
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 aaGun and 1 armour
Japanese win with no units remaining. Battle score for attacker is -17
Casualties for Japanese: 1 aaGun and 1 armour
Casualties for Americans: 2 bombers and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Iwo JimaNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Holland Belgium to France
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 carriers, 1 fighter and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 3 fighters placed in Eastern United States
Americans undo move 3.
1 bomber and 2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to ManchuriaPlace Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 9 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from France to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 cruiser and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneCombat - British
Battle in West India
British attack with 1 armour and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking West India from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 92 Sea Zone to France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Egypt to Tobruk
3 fighters moved from United Kingdom to France
1 infantry moved from France to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - British
1 destroyer placed in 110 Sea Zone
9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 38 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
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4 hits in france - how do you take them?
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French Inf
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