dice…
G40 David (Axis) vs JuanSpain (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Russia
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Queensland to 20 Sea ZonePlace Units - ANZAC
3 transports placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from 97 Sea Zone to 112 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
9 mech_infantrys moved from Ukraine to Rostov
9 armour and 9 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Novgorod to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 9 armour, 2 bombers and 9 mech_infantrys
ANZAC defend with 1 fighter; British defend with 4 artilleries and 5 infantry; Russians defend with 1 factory_minor, 2 fighters and 1 mech_infantry
Germans win, taking Volgograd from Russians with 9 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 fighter
Casualties for Germans: 8 mech_infantrys
Casualties for Russians: 2 fighters and 1 mech_infantry
Casualties for British: 4 artilleries and 5 infantryNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
4 aaGuns, 10 artilleries and 48 infantry moved from Bryansk to Rostov
9 infantry moved from Ukraine to Rostov
10 mech_infantrys moved from Romania to Ukraine
7 infantry moved from Belarus to Novgorod
5 infantry moved from Holland Belgium to Western Germany
1 aaGun and 5 infantry moved from Normandy Bordeaux to France
3 tactical_bombers moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Ukraine
2 bombers moved from Volgograd to UkrainePlace Units - Germans
10 mech_infantrys placed in Romania
1 infantry placed in Novgorod
1 artillery placed in Germany
1 artillery placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 11 PUs;
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
3 armour, 6 artilleries, 76 infantry and 2 mech_infantrys moved from Russia to Bryansk
Russians take Bryansk from GermansCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 4 aaGuns
EDIT: Turning off Edit ModePlace Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs -
Rolls: 1@3; Total Hits: 01@3: (4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Hunan to Yunnan
6 tactical_bombers moved from Hunan to Yunnan
2 bombers moved from Hunan to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 3 mech_infantrys and 6 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Japanese
2 armour moved from Szechwan to Hunan
6 tactical_bombers moved from Yunnan to Hunan
2 bombers moved from Yunnan to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 13 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,2,5,6,1,4,4,6,2,3,1,2,3,1,3,1,3,5,3,1,1,3,2,2,1,2,3,3,4
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
2 fighters moved from Norway to Western Germany
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Algeria to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries moved from 3 Sea Zone to Soviet Far East
5 fighters moved from 20 Sea Zone to KwangtungCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Soviet Far East
Battle in Western Germany
Americans attack with 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry; Italians defend with 1 artillery and 1 infantry
Americans win, taking 20 Sea Zone from Japanese, taking Soviet Far East from Japanese, taking Western Germany from Germans with 1 artillery, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Kwangtung
Americans attack with 5 fighters
Japanese defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -15
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Americans: 3 fighters
Battle in Normandy BordeauxNon Combat Move - Americans
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 submarines moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 carriers and 2 fighters moved from 20 Sea Zone to 35 Sea Zone
3 cruisers moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
8 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
2 fighters moved from Western Germany to Norway
2 fighters moved from Western Germany to 97 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Norway
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
6 mech_infantrys moved from Kazakhstan to Volgograd
3 armour moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Volgograd
British attack with 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 9 armour and 2 mech_infantrys
Casualties for British: 3 armour, 6 mech_infantrys and 1 tactical_bomberNon Combat Move - British
2 fighters moved from Volgograd to Russia
1 infantry moved from Shan State to French Indo China
2 armour moved from West India to India
1 mech_infantry moved from West India to India
6 mech_infantrys moved from Eastern Persia to India
3 armour moved from Persia to West India
4 mech_infantrys moved from Egypt to Tobruk
4 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest PersiaPlace Units - British
2 armour and 1 infantry placed in Iraq
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Turning off Edit Mode
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
3 tactical_bombers moved from Western Germany to 109 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 bomber moved from Germany to 109 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 45 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 7 infantry moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
3 fighters moved from Novgorod to Finland
2 bombers moved from Ukraine to Archangel
5 artilleries and 30 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 artillery and 2 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 bombers and 7 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 2 bombers and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Finland from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters moved from Finland to Novgorod
2 bombers moved from Archangel to Novgorod
2 aaGuns moved from Rostov to Caucasus
2 aaGuns, 5 artilleries and 26 infantry moved from Rostov to Volgograd
10 mech_infantrys moved from Ukraine to Volgograd
10 mech_infantrys moved from Romania to Baltic States
1 fighter and 1 tactical_bomber moved from Ukraine to Baltic States
2 tactical_bombers moved from Tambov to Volgograd
1 artillery moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
1 fighter, 2 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,5,5,5,3,2,6,4,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from ItaliansCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
3 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Rostov
6 artilleries moved from Bryansk to Rostov
62 infantry moved from Bryansk to RostovPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from ItaliansCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
3 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Rostov
6 artilleries moved from Bryansk to Rostov
62 infantry moved from Bryansk to RostovPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns and 10 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 2 aaGuns and 10 infantry
EDIT: Removing units owned by Russians from Rostov: 2 aaGuns, 3 armour, 6 artilleries, 62 infantry and 2 mech_infantrys
EDIT: Adding units owned by Russians to Western Ukraine: 2 aaGuns, 3 armour, 6 artilleries, 62 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Hunan to French Indo China
1 bomber moved from Hunan to French Indo China
3 tactical_bombers moved from Hunan to French Indo China
1 mech_infantry moved from Hunan to Shan State
1 bomber moved from Hunan to Shan State
3 tactical_bombers moved from Hunan to Shan State
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Shan State
Japanese attack with 1 bomber, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in French Indo China
Japanese attack with 1 bomber, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber and 3 tactical_bombers moved from French Indo China to Yunnan
3 armour and 5 mech_infantrys moved from Hunan to Yunnan
1 bomber and 3 tactical_bombers moved from Shan State to Yunnan
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from 3 Sea Zone to 8 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
1 fighter placed in Japan
Japanese undo move 3.
2 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,2,6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,6,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,3,5,5,4,6,6,1
Japanese collect 29 PUs (17 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 3 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 35 Sea Zone to Shantung
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 artilleries moved from Soviet Far East to Siberia
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
3 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from Norway to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Shantung
Americans attack with 2 fighters
Japanese defend with 1 factory_minor and 2 infantry
Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with no units remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 fighters
Battle in Western Germany
Americans attack with 1 armour, 4 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber; Italians defend with 1 artillery and 7 infantry
Americans win, taking Western Germany from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 7 infantry
Casualties for Americans: 4 artilleries, 5 infantry and 2 mech_infantrysNon Combat Move - Americans
3 fighters moved from Western Germany to Norway
2 fighters moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
1 battleship, 4 carriers, 3 cruisers, 8 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Norway
4 transports placed in 101 Sea Zone
4 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 fighter moved from 112 Sea Zone to FinlandCombat - British
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 2 aaGuns and 1 factory_major
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Finland
British attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter and 1 infantryNon Combat Move - British
1 fighter moved from Finland to Norway
2 fighters moved from Russia to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 armour moved from West India to India
1 infantry moved from India to Burma
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Persia to Iraq
4 mech_infantrys moved from Tobruk to EgyptPlace Units - British
3 infantry placed in Persia
1 armour and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 7 infantry





