Very interesting YG! This is good stuff! Keep it comin’ :-)
Its interesting to see how that “at war” condition can effect things. Question though, wouldn’t it make more sense to do the DoW aspect for the entire Nation (and all VCs under its control) rather than by specific city? Because I think to be at war with anyone should be enough to activate them. I am leary of anything for example, that treats Calcutta differently from say London. If UK is at war with Germany, then it seems like India should count towards that effort, even if the war with Japan has yet to begin.
To keep everything as simple as possible at the outset, I am still testing a basic +5 at collect income for everybody just to see what values it produces. From the player’s standpoint this is really easy to add in, since you just count up the Red dot VCs under your control and take a 5 dollar bill from the bank for each one.
If, as expected, this basic lay out takes us from Axis always win, to somewhere on the “Allies win” side, then that is likely a small victory. Because what we could do then, is just add in whatever NOs we need on balance. So say for example that in the basic VC +5 game, Germany and Italy end up weaker, but Japan ends up stronger. Then when you add in the Axis NOs you could make the German and Italian ones easy, but the Japanese one hard to achieve. Likewise you could make all the Allied NOs hard to achieve relative to the Axis NOs.
Or Vice Versa, if the opposite balance is needed. Basically you see where the balance shakes down under the VC scheme first, and then bring NOs into it as needed.
Especially if you had two tiers of objective cash beyond the +5 VC (the +10 National Objective, and +3 Minor Objective) to work with. You could make these easier or harder to achieve by nation/side based on the new Halifax conditions rather than the OOB conditions.
This is an opportunity to be creative if we want, when it comes to which National or Minor objectives come into play, and how the values for them break down. The reason I like the automatic +5 for VC control is that its very easy to read. You don’t have to worry about “what just happened” with the territory, whether it was just captured or just liberated or not, whether its at war or anything else, the only thing you need to know is who controls it currently. Red dot for +5 at collect income, as basic as I could think to make it.
Right now it looks like this most basic bonus produces a set up more amenable to Allied victory. If it works, then solid, if not, we can still tweak it down to restrict the conditions for when the VC +5 is to be collected. (Whether at War or not, or if some other condition needs to apply, like being newly captured/re-captured etc.)