Argh, meant DD, not sub
G40 JWW (Allies +10) vs Balladeer (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 1 submarine and 2 transports
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern France
Italians attack with 2 artilleries and 4 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Albania
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 fighter moved from 94 Sea Zone to Northern Italy
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - Italians
2 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Nigeria : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 38 / 67
Russians : 35 / 38
Japanese : 31 / 42
Americans : 52 / 56
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 20 / 20
Italians : 15 / 15
ANZAC : 14 / 14
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to United Kingdom
1 fighter and 3 tactical_bombers moved from Holland Belgium to United Kingdom
1 armour, 4 infantry and 4 mech_infantrys moved from France to Normandy Bordeaux
1 armour moved from France to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: airfield = 4, harbour = 4, factory_major = 6
Battle in Normandy Bordeaux
Germans attack with 2 armour, 4 infantry and 4 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 2 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 armour moved from France to Germany
2 bombers moved from United Kingdom to Western Germany
3 artilleries and 13 infantry moved from Poland to Eastern Poland
3 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Germany to Poland
1 infantry moved from Finland to Norway
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Germany
1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
2 artilleries moved from France to Western GermanyPlace Units - Germans
2 fighters placed in Western Germany
1 armour, 3 artilleries and 6 infantry placed in Germany
1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
I assumed you didn’t want to air battle above Britain 2 v 6, but we can reroll if you want :)
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Bump #1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
2 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
1 artillery and 13 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 submarine moved from 112 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 3 artilleries and 16 infantry
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/28 hits
Germans roll dice for 3 armour, 3 artilleries and 16 infantry in Eastern Poland, round 2 : 8/22 hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 5/20 hits
Germans roll dice for 3 armour, 3 artilleries and 12 infantry in Eastern Poland, round 3 : 7/18 hits
7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 5/13 hits
Germans roll dice for 3 armour, 3 artilleries and 7 infantry in Eastern Poland, round 4 : 4/13 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 5 : 5/9 hits
Germans roll dice for 3 armour, 3 artilleries and 2 infantry in Eastern Poland, round 5 : 2/8 hits
2 infantry owned by the Germans, 2 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 2/7 hits
Germans roll dice for 3 armour in Eastern Poland, round 6 : 1/3 hits
2 armour owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
Germans win with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour, 3 artilleries and 16 infantry
Casualties for Russians: 1 artillery, 19 infantry and 2 mech_infantrys
Battle in Baltic States
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Baltic States, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Baltic States, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Baltic States, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Bessarabia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Bessarabia, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 infantry moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
3 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
6 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Olgiy to KansuPlace Units - Russians
2 artilleries placed in Ukraine
10 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Novgorod
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 8 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 3 aaGuns, 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Baltic States : 3 infantry
Bryansk : 3 infantry
Rostov : 3 infantry
Bessarabia : 2 infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
109 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 48
Russians : 33 / 38
Japanese : 31 / 42
Americans : 52 / 56
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 20 / 20
Italians : 15 / 15
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 25 times
3 was rolled 25 times
4 was rolled 20 times
5 was rolled 30 times
6 was rolled 41 times
Average roll : 3.706
Median : 4.000
Variance : 1.515
Standard Deviation : 1.231
Total rolls : 170Germans Combat
1 was rolled 15 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.606
Median : 4.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 71Russians Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 26 times
Average roll : 3.778
Median : 4.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 99 -
hey just an FYI…triple A doesn’t handle AA, like your attack on the UK correctly. The game shouldn’t let you choose which aircraft to lose. some players here might want that attack scenario handled differently. Just wanted to give you the heads up…
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Hey,
I don’t mind the busy with family, if you just mention before passing the 72 hours I’m not going to bump, just wasn’t sure what was going on.And about the aircraft: thanks for the advice! But how should it be handled? Can I somehow make it throw separately for tactical and normal bombers?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Yunnan
2 bombers, 3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Hunan to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Chahar to Buyant-Uhaa
1 artillery and 2 infantry moved from Jehol to Buyant-Uhaa
3 fighters and 2 tactical_bombers moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
3 armour placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
Hey,
I don’t mind the busy with family, if you just mention before passing the 72 hours I’m not going to bump, just wasn’t sure what was going on.And about the aircraft: thanks for the advice! But how should it be handled? Can I somehow make it throw separately for tactical and normal bombers?
you might have to roll it here, in the forum…or call the dice….1st to dice for the bmb, etc
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 1 fighter and 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 42 / 48
Russians : 30 / 38
Japanese : 38 / 49
Americans : 52 / 52
Chinese : 5 / 15
British : 30 / 35
UK_Pacific : 20 / 20
Italians : 15 / 15
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
internet is slooooooow…I hope you have received those awful chinese dice?
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game file doesn’t seem to be sending…via triple A?
HERE IS THE FILE FOR THE US/CHI/UK TURN.
let me know if you have any questions.
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@JWW:
internet is slooooooow�I hope you have received those awful chinese dice?
Yep I got all the dice (also UK), those are some pretty bad Chinese infantry you got!
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Oh, I can’t load the savegame you posted. It doesn’t give any error number, just says ‘Could not load Game’. Something wrong with the file mb?
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that is strange…i couldn’t open the file either. if i have to rebuild it….using edit it might take me a while…wtf. i’ll try to do that tomorrow. sorry
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Wish I could help you with that, since I got some time, but I don’t have the chinese/french moves/buys…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Szechwan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Hopei : 2 infantry
Szechwan : 3 infantry
Sikang : 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 42 / 48
Russians : 30 / 38
Japanese : 37 / 49
Americans : 52 / 52
Chinese : 6 / 6
British : 30 / 35
UK_Pacific : 20 / 20
Italians : 15 / 15
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
this is china….i will try to upload and test.





