@axis-dominion sounds good fire it up whenever you want
#3.LL14.G40 artofwar vs. dawgoneit (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 artilleries
Americans roll dice for 2 battleships and 2 cruisers in Morocco, round 2 : 2/1 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 1/1 hits
2 artilleries owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 50 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from British Guiana to Mexico
1 bomber moved from Mexico to Western United StatesPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 1 submarine
50 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Southeast Mexico : 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Morocco : 1 flag, 2 artilleries and 1 infantry
91 Sea Zone : 2 battleships, 2 carriers, 3 cruisers, 4 destroyers, 3 submarines and 7 transportsProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 67 / 75
Americans : 51 / 71
Chinese : 5 / 11
British : 35 / 35
UK_Pacific : 14 / 20
Italians : 22 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 2 artilleries and 1 infantry
Kweichow : 2 infantry
Hunan : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 65 / 75
Americans : 51 / 71
Chinese : 7 / 13
British : 35 / 35
UK_Pacific : 14 / 20
Italians : 22 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Hopei
1 mech_infantry moved from Shensi to Suiyuyan
1 armour moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
1 armour moved from Timguska to Kansu
1 armour moved from Shensi to Hopei
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Hopei
1 mech_infantry moved from Shensi to Suiyuyan
1 armour moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
1 armour moved from Timguska to Kansu
1 armour moved from Shensi to Hopei
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
AA fire in Kwangsi : 0/1 hits
British roll dice for 3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/1 hits
Japanese roll dice for 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Kwangsi, round 2 : 5/0 hits
5 infantry owned by the British, 5 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi
British roll dice for 3 armour, 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers in Kwangsi, round 3 : 5/1 hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Kwangsi, round 3 : 3/1 hits
3 infantry owned by the British, 3 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kwangsi
British roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 4 : 5/0 hits
Japanese roll dice for 2 armour and 2 artilleries in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the British, 2 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Casualties for British: 9 infantry
Battle in Kansu
British attack with 1 armour and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Suiyuyan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the British lost in Suiyuyan
British roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries in Suiyuyan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Suiyuyan
1 mech_infantry owned by the British retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Hopei
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
4 armour and 1 mech_infantry moved from Burma to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Persia to Burma
5 artilleries and 4 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
3 armour moved from West India to Persia
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,1,3,3,3,3,6,3,1,3,5,3,2,2,4,2,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantryTerritory Summary for British and UK_Pacific :
Formosa : 1 flag, 1 infantry
Kwangsi : 3 armour and 1 artillery
Siam : 1 flag
Shensi : 1 aaGun and 1 mech_infantry
Yunnan : 1 aaGun, 4 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Kansu : 1 armour
Hopei : 1 armour
Burma : 1 artillery, 4 infantry and 1 tactical_bomber
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
Timguska : 1 flag
Kazakhstan : 1 infantry
French Indo China : 1 flag
42 Sea Zone : 1 battleship and 1 cruiser
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 5 artilleries and 7 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 1 harbour, 1 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 artillery
106 Sea Zone : 1 flag
89 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 armour and 1 infantry
Persia : 1 flag, 5 armour, 1 factory_minor and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 61 / 75
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 35
UK_Pacific : 15 / 13
Italians : 22 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 22 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.271
Median : 3.000
Variance : 2.029
Standard Deviation : 1.424
Total rolls : 70Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.172
Median : 3.000
Variance : 1.964
Standard Deviation : 1.402
Total rolls : 29Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.172
Median : 3.000
Variance : 1.964
Standard Deviation : 1.402
Total rolls : 29British Combat
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Northern Italy to 95 Sea Zone
5 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
5 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
2 fighters moved from Libya to Alexandria
1 bomber moved from Tunisia to Alexandria
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Northern Italy to 95 Sea Zone
5 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
5 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
2 fighters moved from Libya to Alexandria
1 bomber moved from Tunisia to Alexandria
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from RussiansCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry
British defend with 5 artilleries and 7 infantry
Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 5/1 hits
British roll dice for 5 artilleries and 7 infantry in Alexandria, round 2 : 4/0 hits
5 infantry owned by the British and 4 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 3/1 hits
British roll dice for 5 artilleries and 2 infantry in Alexandria, round 3 : 3/1 hits
2 infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 bomber and 4 fighters in Alexandria, round 4 : 4/1 hits
British roll dice for 4 artilleries in Alexandria, round 4 : 1/1 hits
1 fighter owned by the Italians and 4 artilleries owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 9
Casualties for British: 5 artilleries and 7 infantry
Casualties for Italians: 1 fighter, 6 infantry and 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Alexandria to Tobruk
5 transports moved from 92 Sea Zone to 97 Sea ZonePlace Units - Italians
3 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour
Gibraltar : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 bomber and 1 fighter
Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Caucasus : 1 flag, 1 armour and 1 artillery
Smolensk : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 5 transports
92 Sea Zone : 2 destroyers
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 55 / 88
Russians : 3 / 0
Japanese : 61 / 75
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 35
UK_Pacific : 15 / 13
Italians : 25 / 35
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Egypt to AlexandriaCombat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 armour
French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 82 PUs;
Germans buy 2 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from UK_Pacific
2 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 82 PUs;
Germans buy 2 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from UK_Pacific
2 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Tobruk to AlexandriaCombat - Germans
Battle in Morocco
Germans attack with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 5/0 hits
Americans roll dice for 2 artilleries and 3 infantry in Morocco, round 2 : 2/1 hits
2 infantry owned by the British, 2 artilleries owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 2 artilleries, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Alexandria
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/1 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/1 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Alexandria
Germans win, taking Alexandria from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Kazakhstan
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 1 infantry and 2 tactical_bombers moved from Rostov to Caucasus
2 armour and 5 mech_infantrys moved from Bryansk to Caucasus
2 artilleries and 1 infantry moved from Bryansk to Rostov
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Russia to Samara
1 mech_infantry moved from Novgorod to Vologda
4 fighters moved from Western Germany to Tobruk
1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from Western Germany to Northern Italy
2 fighters moved from Morocco to 92 Sea Zone
4 fighters and 1 tactical_bomber moved from Morocco to GibraltarPlace Units - Germans
1 artillery and 2 infantry placed in Southern France
2 bombers and 1 infantry placed in France
2 armour and 1 mech_infantry placed in Russia
2 mech_infantrys and 1 tactical_bomber placed in Ukraine
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsTerritory Summary for Germans :
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 2 armour
Alexandria : 1 flag, 1 mech_infantry
Gibraltar : 2 aaGuns, 4 fighters, 4 infantry and 1 tactical_bomber
Morocco : 1 flag, 2 artilleries
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Germany : 1 factory_major
Tobruk : 5 fighters and 1 tactical_bomber
Northern Italy : 1 aaGun
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 aaGun
Rostov : 2 artilleries and 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 aaGun, 2 armour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
Samara : 1 aaGun
112 Sea Zone : 1 destroyer and 2 submarines
125 Sea Zone : 1 flag
95 Sea Zone : 1 transport
Bulgaria : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports
Finland : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 60 / 85
Russians : 0 / 0
Japanese : 61 / 75
Americans : 50 / 71
Chinese : 10 / 13
British : 35 / 35
UK_Pacific : 14 / 13
Italians : 25 / 35
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 60 / 85
Russians : 0 / 0
Japanese : 61 / 75
Americans : 50 / 71
Chinese : 10 / 13
British : 35 / 35
UK_Pacific : 14 / 13
Italians : 25 / 35
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Samara to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries moved from Suiyuyan to Kansu
1 fighter moved from Chahar to Kansu
2 armour and 1 mech_infantry moved from Chahar to Shensi
2 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
2 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Chahar to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
2 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from New South Wales to Western Australia
Japanese take South Australia from ANZAC
Japanese take Western Australia from ANZAC
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Samara to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries moved from Suiyuyan to Kansu
1 fighter moved from Chahar to Kansu
2 armour and 1 mech_infantry moved from Chahar to Shensi
2 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
2 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Chahar to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
2 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from New South Wales to Western Australia
Japanese take South Australia from ANZAC
Japanese take Western Australia from ANZAC
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 aaGun and 1 mech_infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 aaGun and 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 aaGun owned by the British lost in Shensi
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 mech_infantry
Battle in Kansu
Japanese attack with 2 artilleries and 1 fighter
British defend with 1 armour
Japanese roll dice for 2 artilleries and 1 fighter in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/1 hits
Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kweichow
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 2/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/1 hits
1 artillery owned by the Chinese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers
British defend with 3 armour and 1 artillery
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/0 hits
Chinese roll dice for 3 armour and 1 artillery in Kwangsi, round 2 : 2/1 hits
2 armour owned by the British, 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 bombers and 2 tactical_bombers in Kwangsi, round 3 : 3/1 hits
Chinese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the British lost in Kwangsi
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 armour and 1 artillery
Battle in French Indo China
Battle in Malaya
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking French Indo China from UK_Pacific, taking Malaya from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Kansu to Chahar
1 fighter and 1 tactical_bomber moved from Hopei to Kwangtung
1 fighter and 2 tactical_bombers moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
2 bombers and 2 tactical_bombers moved from Kwangsi to Kwangtung
3 transports moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 artillery and 2 infantry moved from Buyant-Uhaa to JeholPlace Units - Japanese
2 fighters and 1 infantry placed in New South Wales
1 artillery and 1 infantry placed in Kwangtung
1 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 carriers, 4 submarines and 1 transport
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 carriers, 4 submarines and 1 transport
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 4 submarines and 1 transport
EDIT: Adding units owned by Japanese to Kwangtung: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,4,4,3,6,2,6,1,2,1,1,4,5,1,5,5,5
Japanese collect 71 PUs (4 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 artillery and 2 infantry
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag, 2 armour and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag, 2 mech_infantrys
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 fighter
Anhwe : 1 flag, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 5 tactical_bombers
Queensland : 1 flag, 1 airfield, 2 artilleries and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag, 1 infantry
New South Wales : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour and 2 infantry
South Australia : 1 flag
Western Australia : 1 flag, 1 armour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
37 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 submarines and 4 transports
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
62 Sea Zone : 1 flag
Urals : 1 flag
Samara : 1 flagProduction/PUs Summary :
Germans : 60 / 85
Russians : 0 / 0
Japanese : 75 / 81
Americans : 50 / 71
Chinese : 4 / 13
British : 35 / 35
UK_Pacific : 9 / 13
Italians : 25 / 35
ANZAC : 2 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
looks like a slow bleed from here. I have posted your win.


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looks like we can play another if you like
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Thanks for the game.
Glad to play again but might have to work at a slower pace. Also I am traveling this week, so will not have a consistent connection to the internet.
What is your preference?
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I bid 20
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Bid Allies +12
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Regular luck or low luck?
Leaving now to catch flight.





